WoW Insider interviews 38 Studios' Brett Close about Azeroth Advisor
Last week we reported that 38 Studios, a company working on its own MMO property, had picked up the Azeroth Advisor, a custom newsletter directed towards players of World of Warcraft. At the time, we were slightly confused -- why would another gaming company want to purchase a guide written to promote and help players of a competitor's game? To get the answer, we went straight to the top, and sat down to talk with Brett Close, CEO of 38 Studios, about the reasons behind his company's purchase of the Azeroth Advisor and the technology behind it.Last week, Curt Schilling, the company's founder, spoke on The Instance podcast about the buyout (that took place in May of this year), and what Mentor Media's newsletter and technology had to offer 38 Studios, so we asked Close about that, including how they planned to extend the custom newsletters to games that didn't have WoW's Armory and why they want to support players of a competitor's MMO. And we also talked about the fact that the newsletter is going free and why they decided to start giving it away.
The conversation with 38 Studios' CEO starts right after the break.
WoW Insider: Tell us first about 38 Studios and what they do. Our sister site Massively has covered a lot of your work, but our readers might not know so much about you, so tell us a little bit what the company is and how it came ot be.
Brett Close, CEO, 38 Studios: 38 Studios was formed in late '06 -- October of '06 in terms of people coming in the door -- and was founded by Curt Schilling. Co-founders were visionaries Todd McFarlane and R.A. Salvatore -- if you don't know who those guys are, Todd McFarlane is the creator of Spawn, and a comic book magnate/pop culture icon. And R.A. Salvatore is a New York Times international bestselling author of fantasy fiction work in various forms, primarily known for the Drizt novels. Curt got me involved with the operation regarding my game development experience over the years, and we talked and came to some very similar conclusions and resonance about how an organization could really break new ground and have some really productive changes in not just what you build but how you treat the people, so we really formed the studio on a new vision of how games are developed, how they can be distributed, and a completely different vision of where MMOs and online entertainment can go. We're really an entertainment company, in a broader sense than just a videogame company. We create original IPs -- currently the Copernicus IP is based on the work of R.A. Salvatore -- not his previous novels, but some completely new and original intellectual property, and we're building an MMO and a variety of other products that stem off of that intellectual property.
Copernicus is an MMO, right? It's a massively multiplayer game?
Correct. Not a standard MMO -- it's really what I would call a generation beyond anything that's out there, so significantly different in a number of ways, but it would be a correct term to identify it as what you'd think an MMO would be.
And I also wanted to ask you about Mentor Media and how this all came about. How did they start, and how did this get to the point where 38 Studios said, this is a company we want to be involved with?
It was sort of a mutual discovery process, actually. They are local to our area, we're based just outside of Boston. They're not too far down the road from us. We had a number of endeavors underway involving that Copernicus intellectual property and the products surrounding Copernicus as I said, not just MMOG, but pretty much everything we can provide the customer, in as many points as possible to give them the best entertainment experience possible, from novels to McFarlane toys, to MMOG web-based products, mobile products, console products, et cetera. So we already had some definitive ideas about web-based products that would suit the Copernicus IP, and where we saw a way to build the community, not just in terms of MMOs, but the future of a gaming community, everything. So we came across Mentor Media by finding their product, the Azeroth Advisor, and were impressed with it even in its original form, which was very different than it is now, with its feature set and capabilities. What we didn't know is that it was based on patent-pending, very impressive and powerful technology that generates these procedural, customized, personalized newsletters for the customer, and it really dovetailed very nicely into some of the things that we were planning for Copernicus initially, but more broadly than that, they had a pre-existing product for WoW and that customer base, and we saw that as a very interesting blend with our mission statement of providing the MMO market with the best entertainment experience possible. What we want to do is continue to expand that product with really the 38 Studios signature quality.
And also, there's something else in there that people aren't really aware of, which is the other places that we can take that product. It's currently obviously being launched as a WoW product, but there's, based on the technology -- it's a very unique and interesting technology -- there's a lot more that we can launch that into both within gaming and tech products as well as elsewhere.
How long ago did this all go down -- what's the relationship there? Did you buy Mentor Media, do you own the company, are they a division of 38 Studios, and when did that happen?
They're not a division, we didn't buy them -- we actually bought the Azeroth Advisor and the technology and that group merged into 38 Studios, so it's all part of the same team now.
And when did that happen? It was earlier this year?
That was in May of '08.
Explain to us quickly what exactly Azeroth Advisor does -- does it pull information from the Armory and then determines what your character is like and send you information based on that? Are the guides written by people who are hired, or how does this all work?
There are a couple of different things. We do have a knowledge domain, a knowledgebase of articles that are composed to generate the newsletters, and we pull information partially from the Armory and partially from the client-side data on the person's computer, and based on various events that are things like leveling and what type of character class you are, what sort of raids and quests you've recently gone on, we can provide context and very personalized information based on what you've been doing, helping to give you a very clear focus on what you can do rather than just leaving the playing field wide open. It gives you a much more targeted sense of where the entertainment value is, and allows them to make more targeted choices about the type of experience that they want to pursue in the product.
The biggest question I had about this when I first heard about it is something you talked a little bit about already, but it's basically, and if Copernicus is an MMO, you would eventually be competing with Blizzard, so why would 38 Studios want to own a newsletter that covers a competitor's game?
Well, there are two parts to that answer. One is yeah, this is a parallel product that is completely decoupled from Copernicus in support of the WoW product and the WoW playerbase, so this is something that, as I've said, increases the player experience in the largest MMO out there today, so a significant portion of the population of MMO players out there can have a higher-quality experience because of this product. And that's absolutely true and square off the center of our mission statement in delivering products that increase the value of the MMO experience out there. It's a marathon, not a sprint -- there is going to be a period before, a while before we actually get our product out there, and in the meantime, in terms of releasing products that increase and enhance the quality of the experience in the MMO industry for the players out there currently, and enhance that community, it makes a better experience for the player, which in turn keeps the MMO industry thriving, which is obviously just good for us at 38 Studios also. Blizzard loves the product, we've got a great relationship with them, and all the way around, it's a win for the player and a win for us, and it's a very strong value proposition.
The other piece to it, as I mentioned, is the patent-pending technology, so this is sort of the continued proof-of-concept, as I say, there was already a specific WoW site up and running, the Azeroth Advisor, when we acquired this technology, and so to extend and continue that, since there were subscribers to that, only makes sense. It would be sort of silly to buy it and kill it, and not only annoy those customers, but destroy the value of the whole technology proposition. So not only that, but in terms of the backend technology that supports this, it's very powerful and very compelling technology, and there are a lot of other places we can take it, so this is really just the continued proof of concept for how powerful this technology is.
Curt Schilling was on The Instance podcast and he talked about this, and he even said that Mentor Media was eventually going to be looking for writers for other games -- are there other games specifically that you're interested in doing this for?
There's nothing we can mention. Again, it's wide open and there's nothing else out there that's doing what this product can do. If you look at community as being key to, honestly, even products that are not MMO products, the idea of looking at energizing community for a variety of different products out there, and even non-gaming industry products -- there are different places and businesses where this is very applicable stuff, so I'm not ready to give you names of products that we're working on, but absolutely, we are examining other places to try this.
Curt said that as well, and my big question about that, basically, is that not every industry/MMO game/whatever you want to deliver a newsletter about has an Armory or all of these hooks that you can get in and find out what a player is doing. I know EVE Online has an API, but not nearly as much information as the Armory. So the question is, as good as the technology may be, how do you tag the games that don't have those types of hooks in them.
To be clear, primarily the information comes from client-side data. So the Armory is a pretty trivial part of it. And the technology is extremely versatile, and we have the development team on site, we've got fantastic engineers, so being able to take this and apply the framework to a variety of existing problem domains is relatively trivial. It's very versatile in that sense.
It's also going to be free -- is it free now, starting now?
As of the launch date, which we haven't officially released the PR information on launch, but as of launch, it will be free, correct. Technically now, it is free.
So it will be free, if not now than soon. What was the charge originally?
It was $4.99. Per month, per customer, and then there were different stratifications in terms of cost tiers, for annual and that sort of thing.
Why did you decide to go free then?
It just goes back to the value proposition, in terms of branding it as a fan site and giving the MMO customers out there, the players out there, the best experience possible, no money down, and letting them get in and see what a great product this is. It's the best way to serve the MMO community and the game community, and get that quality of experience in the MMO market in general. Which, again, I think, reflects back on 38 Studios and the quality of our products and only increases and energizes the industry, which is good for them and good for us. And in terms of general knowledge, the best way to approach it, just letting people get their hands on this for free. So it's partially a business decision, and partially a sort of philosophical decision in terms of just letting people enjoy that without having to incur extra costs.
So it's basically a gift from 38 Studios? Will it be ad-supported, or will you mention 38 Studios products in the newsletters?
We are not doing that, actually. We currently are not going ad-supported, we may offer a premium enhancement of some sort that may involve a different sort of busines model extension, but for now, you get the fullest extent of the product as it exists for free, and that's where it stands. Again, we want this product to be a strong value proposition that really enhances people's player experience.
Cool. Anything else you wanted to know about Azeroth Advisor or 38 Studios and your involvement with it?
I would just say -- obviously, I'm going to say this -- but I have not spoken with anyone yet that has tried the product that didn't just say "Wow, that is really cool, that is very impressive. I can't believe you guys have done this, because it's super high quality and interesting product that allows me to utilize my time better." We're all very constrained on where our free time goes. Everyone that's tried it has loved it, and secondly they're just absolutely thrilled that we're offering it free. So I would strongly impress on people to go take a look at it and you'll be hooked.
Who's your main demographic for this, then? Is it just all WoW players, or is there a specific type of player that you're targeting with this?
No it really goes across the board. Again, the main demographic is probably, if anything -- it works for the high-end and the very experienced players, and it works for the very inexperienced who kind of need an on-ramp and a lower barrier of entry to get in. They people who are a little too shy to get into the product and to get into WoW -- again, this lowers the barrier of entry, this allows them to experience the game, and if they're time-challenged, if they've got kids, etc. Or older players who have other things they have to focus on in life, they don't have to go read some of the player guides or kinds of things online, or spend tons and tons of hours to figure something out. This helps them target the best way to get to level 40 if you're 39, and a Mage, here are the types of quests available to you and the best way to attack that. So it really doesn't take away the experience, but gives you more tools and more choices in how to focus on the experience, and make it more efficiently enjoyable.
Thanks very much.
You're welcome, thank you for your time.
Filed under: Analysis / Opinion, News items, Economy, Leveling, Guides, Interviews






Reader Comments (Page 1 of 2)
splice42 Oct 9th 2008 2:22PM
I've got to say this Azeroth Advisor thing is pretty lame... Just tried a few report and here are some interesting tidbits:
- The newsletter was titled "So you just hit 70...", although I hit 70 months ago. I have a few exalted reps (like netherwing), which probably wouldn't be on a newly minted 70.
- It suggests that I should go PvP and Arena, although I have a bunch of PvP and Arena epics already
- It includes Quel'Danas in recommended questing areas, while I am exalted with them
- It suggests I PvP with a two-hander, something enhancement shaman never do anymore
- It recommends Mechanar as an instance, and suggests an ideal group... that wouldn't include my character.
GG
Wii Willi Oct 9th 2008 2:30PM
Well as its not technically launched yet I guess these are things they are ironing out? I recall Schilling saying that there were some bugs that needed to be addressed which is why they are holding out. Of course it wasn't in the same sentence he called Schramm's comments were "blinkered and narrow-minded" referring to last weeks post on Wowinsider. Once I heard Curt say that I knew old Mikey would try and snag an interview with someone else from 38. Heh.
Just playing and digging. All good :P
Not tested this out myself but I've been playing WoW since the early days and know Azeroth and Outland inside out. I might consider it as an additional source of Northrend intel if it proves to be of any use but will wait for the official launch before trying.
splice42 Oct 9th 2008 2:49PM
Yeah I was essentially replying to this:
"but I have not spoken with anyone yet that has tried the product that didn't just say "Wow, that is really cool, that is very impressive. I can't believe you guys have done this, because it's super high quality and interesting product that allows me to utilize my time better."
I guess if he doesn't speak to people who dislike the product that's still true. Nevertheless, while the concept may be cool, the execution is not impressive, it's not super high quality, and it does not allow me to utilize my time better.
I look forward to improvements, although I guess they will have to remake everything for 3.0. Still, a lot of the content feels like a template, for example "The best PvE set for $your_spec is $pve_set. The $helm_piece is great, as is the $bracers." It didn't feel intelligent, it didn't feel like my gear was even in consideration. All suggestions are very generic and don't seem to take into account your reputations, skills, etc.
William Oct 9th 2008 4:10PM
"This article was generated based on the most recent information from Blizzard's Armory website. In rare cases it may be slightly out of date.
As some information used in the normal Azeroth Advisor is not available from the Armory, article customization will be better in the full version using the Azeroth Advisor Uploader."
I got all the same recommendations you did, and I'm a 70 Shaman. So I dug around on the newsletter and found that little chunk of text. Apparently it gathers information via a add-on that you have running while you play, and until you've had that going for a bit, the data it uses is more generic. Hope that helps.
Ryan11 Oct 9th 2008 2:51PM
Don't even bother with the sample newsletter on the homepage - 20 minutes waiting for them to tell me about Eye of the Storm and Badges of Justice... pass.
Guess I'll try the client and see if I'm impressed. As of right now, not so much.
Wii Willi Oct 9th 2008 2:59PM
Actually Curt said on The Instance not to even both with the sample and that it was, essentially, a pile of pants.
@Splice: Yeah, I totally get what you are saying and agree. I think that it probably is a good thing right now for someone leveling or just about to hit 70 but once you hit 70 it needs to dig deeper into the armory or you will get useless info. As for the Shammie thing, again, I guess this would be why they need more writers. Hats off to them for taking on a huge undertaking, it will take a lot of time, money and energy to pull this off but I've seen some of the guys who work at 38 and they are a dedicated team. I have high hopes based more on the who's who than what is there now, tbh.
Jeni Oct 9th 2008 3:17PM
Maybe the heads of the company should get together and chat before they give an interview. Kurt said not to bother with the sample newsletter and this other guy is all over it?
The newsletter is awful in current form. Congrats on hitting 70? Lets get you heroic instance keys? Oh, you've got sunwell gear? No problem, go pick up your epic flight form!
>.>
Yeah. No.
T Oct 9th 2008 3:46PM
Anyone install the client yet? I don’t trust EXEs and I sure as hell don’t like the upload work around they have. Why can’t they just pull from the armory and be done with it?
splice42 Oct 9th 2008 4:14PM
Since I am a coder by training, I was thinking of possible improvements to the site. I don't see the point of an EXE either, I would rather have a normal addon collecting the data. There is data you can pull only from the client and not the armory, for example what recipes you know, whether you have epic flight form/epic class mount, etc.
William Oct 9th 2008 4:15PM
The way I read some of the info on their site, it seems part of the "innovative technology" is how it tracks what you like to do in-game (instances a lot, or questing a lot, etc.) so that it can recommend things based on that. I'm not sure the Armory would be much good for that kinda info. Also, it's info tracker doesn't start running until AFTER you've already logged into the game (like all add-ons that you install, unless you have something that manages your add-ons apart from WoW). The concept is indeed revolutionary, assuming it works. I haven't been able to try it yet, but I've read their site and it seems pretty neat in concept.
gelfling Oct 9th 2008 9:55PM
The armory doesn't have a lot of data on your character. It doesn't do location, or know how long you've been sitting at the same level. The AA add-on makes it much more personalized.
Crin Oct 9th 2008 3:49PM
It's a great technology and I enjoy it for leveling my alts. Sure, it's not great for people around 70 or at 70, but it's still a new tech., so just try it on a couple alts. It's not perfect but it's better then anything Blizzard has given us.
Besides, it's free.
Thanks for playing...
Max Oct 9th 2008 4:31PM
why do I care.....?
this is stupid and useless.
stevens.ce Oct 9th 2008 4:44PM
"Copernicus is an MMO, right? It's a massively multiplayer game?"
"Correct. Not a standard MMO -- it's really what I would call a generation beyond anything that's out there, so significantly different in a number of ways, but it would be a correct term to identify it as what you'd think an MMO would be."
Ahh, the famous predictions of MMO next-generation-excellence - seems like the same things were coming out of Age of Conan and Warhammer developers too. Not that they're not good games (well, AoC isn't), but their predictions of reshaping the genre didn't seem to hold much water after launch. I'm hopeful that this Copernicus thing will be different, if for no other reason than to spur additional improvements to WoW, but I doubt it.
vlad Oct 9th 2008 4:53PM
ill check it out after all the WI readers are done crashing it.
good work mike!! this is the kind of real reporting you guys should be creating. actual, real, original news. go figure.
vlad Oct 9th 2008 9:46PM
well i checked it out. i didnt really care for it. seems geared for newer players that are leveling for the first time.
there doesnt seem to be alot of resoruces for people that have several characters and a good knowlege of the game.
one big turn off is that you have to install software.
the second is the addon and what the log showed me it uploads.
there doesnt appear to be any threats so thats not an issue.
i will have to say though this seems like a fairly clever way to get lots of demographics of wow players characters and of course thier email addresses!
slick move from a blizz competitor.
btw i know background stuff is easily turned off in the registry @ HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Run or msconfig but its still bothersome.
Aerei Oct 9th 2008 5:44PM
Ooh. Salvatore AND McFarlane. It's like they want to be despised by anyone with taste.
And here I was thinking Blizzard getting Knaak to write a few novels was painful. >_>
Chase Oct 9th 2008 8:44PM
Now excuse me if I'm wrong...and everyone is awear of this...but I find it funny that nobody brings up the fact that Curt Schilling is one of the most famous baseball players of our time and still plays.
Boston Redsox anyone? Bloody sock? 2004 and 2007 world series with the redsox?
Anyway...I thought I'd bring that up...
Curt Schilling is an avid gamer.
SgtBaker Oct 10th 2008 12:33PM
Baseball is pretty obscure sport outside US (and Japan), he's just famous in US and pretty much nobody for the rest of the world.
But yeah, thanks for the update.. also.. it's called "World" Series? lol
Debra Oct 9th 2008 11:30PM
I've been subscribed to this for quite awhile; I may be more the target audience than some other posters, as I am leveling my first group of characters (one of each class, all between 60-62 now). It's been useful and interesting for me as a newer player because it let me know what instances I might want to think about, what regions might be appropriate, where I might need to go to look for professional materials or fish or whatever, what needs to happen battlegrounds, junk like that. (This is the part where somebody calls me a noob. Absolutely. Everybody has to level their first set of characters at some point, and now is when I'm doing mine. I am not one of those people who does asinine, even noobish things, to prove that I'm not a noob.)
It also let me know what rare spawns are in each zone, which was kind of fun; it was nice not to be totally clueless when I first came across King Mosh.
Now yeah, sometimes it's a little irritating to get the same "You might think about running Hellfire Ramparts" article nine times, but on the other hand, these articles are usually followed by "Here's how a holy pally is useful in Hellfire Ramparts" or "Here are the roles a frost mage might serve in Hellfire Ramparts," and those have been kind of fun and interesting (and reading some of these articles is the only reason I understand big chunks of Project Lore).
Right after the announcement that the company had been bought, each character received a newsletter that seemed to be a demo of the new format. I hope so, anyway, because although it was specific to the correct race & class, the individual articles were off; I was congratulated for reaching Honored with a Horde faction, but the discussion of Argent Dawn indicated a Friendly for a character who had just hit Revered. They haven't usually been that blatantly incorrect.
I've particularly found useful the discussion of every upgrade and new spell for each level, the occasional analysis of what I might do next with my talent builds, the occasional articles about professions, and the priorities of what each class might work on. Since I mostly solo in PvE, it was from articles in this more than my other resources (including my nightly WoW Insider visits) that I realized my hunter needed to practice trap kiting and my warrior was going to need to be more adept with stances before I play with big kids, stuff like that.
So yes, strong points and weak points, but all in all, this has been worthwhile for me, and I'm glad that now it will be free. (No, I do not work for this company; I just thought somebody should say something nice, and I'm happy to do that.)