Skip to Content
10-10-2008 @ 3:26PM
"Also added some skulls as artwork, but some countries can't have those."Why not, I wonder?
10-10-2008 @ 3:30PM
It's something to do with censorship. China, for instance, can't have exposed bones on the Undead characters, so they have their own models.
10-10-2008 @ 3:31PM
Oh yeah, I vaguely remember that now. Thank you.:)
10-10-2008 @ 3:32PM
Yeah, I'd be interested to hear about that one too. To keep the rating (though srsly guys, skulls, pretty innocuous)?
10-10-2008 @ 3:33PM
Someone just asked the same question to the UI developers. Legal reasons, he said. Apparently you can't show red blood in Germany either...
10-10-2008 @ 3:36PM
Wasn't it for China that they needed to change the Forsaken models because you can't show skeletons?
10-10-2008 @ 4:11PM
As I recall, the forsaken models were changed to not show bones, the skeleton enemies became zombies, and the corpses on the ground after a player died were changed to graves, per the Chinese Governmental bans.They've demanded similar in the past from companies like Wizards of the Coast, and have never really given a clear reason for the ban. They say that it "promotes national harmony and decency" and don't bother with the how and whys.
10-10-2008 @ 5:01PM
No skulls in China, no red blood in Germany, and absolutely no nipples in USA.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.