BlizzCon press conference with Mike Morhaime
Mike Morhaime held a press conference earlier this afternoon, which WoW Insider was able to attend. I arrived a little late since it started before I finished up the UI panel liveblog, but I managed to catch a majority of the Q&A. Unlike the various panels, most of these questions were aimed at the philosophy and business model at Blizzard. How they've operated in the past, and how they'll operate in the future.BlizzCon itself came up a lot throughout the conference, the big question being will this BlizzCon be a letdown? There haven't been any major announcements. Announcements, sure, but nothing on the scale of Starcraft II or Diablo III. Mike Morhaime actually seemed most excited about this particular BlizzCon, because it isn't just showcasing one game. All three of their primary franchises have something new on the way, and fans of all of those games are in attendance. Beyond that, he believes the community is extremely important, and gatherings like BlizzCon are important as well. Blizzard themselves were blown away by just how many people were trying to attend the convention this time around. The number of hopefuls completely dwarfed both last year's BlizzCon and the more recent Worldwide Invitational. Will BlizzCon continue to be an annual event? Maybe. They'll focus on this weekend first, and then they'll start talking about next year once it's through.
What I found most interesting, though? Morhaime was asked what the most unusual, off the wall concepts they had for a game that simply did not work out. He mentioned a game titled Nomad that Blizzard was developing after Starcraft was first released. A game they had never mentioned or announced until now. It was a post-apocalyptic style setting, but each day they sat down to work on it, it was with a little trepidation. Eventually they asked themselves, "If we were going to work on just one project today, would it be Nomad or would it be something else?" They went with something else. That something else was World of Warcraft.
Like I said, there were a lot of questions about how Blizzard runs things. Morhaime was asked how Blizzard chooses which franchise to work with next, and the answer was rather interesting. They decide what kind of game they want to make first (FPS, MMO, RTS) and then figure out what setting it will work with. They don't necessarily say, "Let's make another Warcraft game. How about an RTS?" They say, "We want to make an RTS. Which of our franchises is most appropriate? How about Warcraft again?"
This was the case with the infamous Starcraft: Ghost. They decided to make an FPS game, and Starcraft seemed to be an appropriate setting. In the end, though, Starcraft: Ghost just ended up not very exciting to them. When faced with decisions like allocating assets from one project to another, when the decision game down to focusing on Starcraft: Ghost or focusing on a project they were more excited about, Ghost just didn't get much love. The example Mike Morhaime gave was, "If the Starcraft: Ghost team needed a 3D artist, and the Warcraft team needed a 3D artist, and they both liked the same guy..." Their decision to cut Ghost makes a whole lot of sense when you look at it that way. They weren't excited about it, and there's no sense in wasting resources on a project like that. There was also mention of Diablo III having been in development when Ghost had been canceled. That's impressive.
Warhammer Online came up a few times, the first question being a rather amusing one. Morhaime was asked, "Have you tried Warhammer?" His answer was a very simple and conversational, "No. Have you?" The question was asked if Warhammer may have underestimated the logistics of running an MMO in the modern day, to which Morhaime responded that everybody underestimates the logistics of it. Blizzard themselves vastly underestimated it. Did Warhammer mess with Wrath's release date at all? Absolutely not. Morhaime stated that trying to beat the other guys to the punch as far as release dates is just backwards and silly. Putting out an unplayable game first means that they'll try your game, see that it's awful, and go to the next big thing, which is probably that competitor you just tried to one-up.
That was followed up with: What in the world does Blizzard do with all of the money WoW makes in a year? "Building a spaceship?" A raw number was cited by the individual that asked the question, which matched the number a lot of us out playing WoW like to toss around. Morhaime quickly debunked that number, but didn't supply another. Many of the territories WoW operates in work off of a different business models, specifically China and Korea, and in some of those areas other companies help them localize the game. Again, China is a good example of that. It's a very profitable business, he said, but it's also a very expensive one. They have 3,000 employees worldwide on their payroll, there's maintenance, bandwidth, hardware, the whole deal. Is there profit? Oh yes. Is it is large as we think it is when we try to wrap our minds around 11 million players? No, it's not.
The conference went on with many, many questions trying to get Morhaime to slip about any future projects, but he upheld Blizzard's tightlipped reputation. The Warcraft movie was something he was willing to talk about, but only slightly. Is it still happening? Yes. He said that the process takes far, far longer than they'd like, but it is certainly happening. They're still in the process of interviewing directors. When asked if Blizzard could and would pull and trash a script that they didn't like, the answer was a yes. As with all things, if they don't like it, it isn't going to happen.
The final note (that was spread throughout the Q&A but I like keeping this neat and tidy) that was very popular was Blizzard's relationship with Activision. Have they impacted things? Have they changed things for the worse, or for the better? Morhaime made it very clear: "They don't nag us at all about our games." He says that both Activision and Blizzard have things to learn from one another. If Blizzard takes another stab at console games, Activision has a lot of the infrastructure for that already in place. Activision has a strong interest in how Blizzard operates in general. Mike Morhaime mentioned one of those things is the fact that Blizzard has a very strong following in Asia, which is something very few American game companies has managed.
Oh, and their 12 foot tall bronze statue that was supposed to be in the courtyard of their HQ? It's still on the way. It's real bronze, and it will supposedly still be floating around somewhere 1000 years from now, assuming it doesn't get melted down someday. And thanks to that statue, Morhaime says, people of the future will see it and think to themselves, "Wow, Humans sure were ugly back then!"
Filed under: Blizzard, BlizzCon, Analysis / Opinion, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Brian Oct 10th 2008 7:19PM
I don't think Blizzcon needs to be about huge announcements. It works just fine as a meet and greet and as a way for lots of players to meet up in one place. While there isn't a lot going on in terms of big announcements it means a lot more thoughtful questions get asked rather than asking about the next big thing. Also don't count out next ear as that could be the announcement of the 3rd expansion for WoW, or even the 'secret project'.
I'm pretty sure there is a lot more left in the Blizzcon tank, but this does put the desire for tickets and the subsequent screaming and yelling into perspective.
dentonphilip Oct 10th 2008 7:27PM
I definetly agree with the above comment, but feel inclined to add the fact that they just announced that SC2 will be split into 3 products (ie; trilogy) to do each campaign justice.
Wii Willi Oct 10th 2008 7:22PM
One of the developers, Alex, was in an exclusive interview with Direct TV just now and revealed 2 things:
1. Patch IS this Tuesday.
2. There will be another expansion after WotLK which has been in development for about 6 months.
Exciting confirmations there of stuff that tends to just float around the RumorMill.
Drufe Oct 10th 2008 8:14PM
I call BS on the comment about WARhammer.
They been ignoring BGs and forcing us into Arena and now they suddenly feel like making BGs cool again?
Its the WARhammer effect, competition is good.
But blizz is still cool and I like it, I am very glad to hear that the movie will be cool or it wont be at all.
Zodder Oct 10th 2008 8:30PM
Mike Morhaime doesn't make the games any more, his minions do that now.
I think they might have played WAR though...
Faar Oct 10th 2008 9:05PM
Errr, BC introduced a new BG along with arenas. LK also introduces a new BG. Don't know from where you get that you've been 'forced' anywhere.
You seem to assume too much when you claim to see WAR influence based on completely zero evidence.
Drufe Oct 10th 2008 9:14PM
In BC, we are forced into arenas if we want to be good in PVP we all know it and I dont feel like getting in details.
I say they are giving Battlegrounds more attention now because of the recent news.
They are considering a rated BG system, making BGs competitive and rewarding of better gear again.
Also letting you queue from anywhere in the world, achievements and wintergrasp.
That is all WAR influence.
Just to clarify myself, I am not saying that war is better than wow just that war feels like wow and its bringing a lot of new things, wow just cant be left behind and its trying to incorporate them to remain competitive.
Evangelin Oct 10th 2008 9:35PM
"In BC, we are forced into arenas if we want to be good in PVP we all know it and I dont feel like getting in details."
I want you to consider very, very hard what you just said. Then read your previous comment:
"They been ignoring BGs and forcing us into Arena and now they suddenly feel like making BGs cool again?"
PimpyMicPimp Oct 10th 2008 9:56PM
I'm with Mike. The reason I'm really excited about this year's Blizzcon is that all three of their major IPs have something coming up. I'm a Blizzard fan, not just a WoW one.
Tarielen Oct 11th 2008 1:01AM
I kind of want to disagree with the "WoW is Copying WAR" mentallity just by stating that these BG changes have been in the works FAAAR before WAR was released and I doubt that WAR let Blizz no what they were releasing ahead of time. with that in mind how COULD they copy off WAR when they were working on this stuff first?
Brian Oct 11th 2008 3:15AM
I don't think they are copying WAR but they are always vocal about what they have to offer in comparison. It's like when they announced Diablo III it was right around the time people were going nuts about AOC, it was like they were saying 'hey we have Barbarians too'. There isn't as direct a comparison to WAR as they have always had BGs as a major part of WoW. All through BC the best way to gear up a new level 70 was PvP, then entry raids. Their big challenge to WAR is having the expansion come out so close to their release which will probably put a dampener on people taking up the game. The current financial crisis means that many casual players won't want to have 2 game subscriptions at once and may be more likely to stick with a game where the the end game has more variety.
PJ Oct 11th 2008 8:03AM
Someone should ask him, how it is that Warhammer can have an interface option to resize the windows LARGER (so that all of use can actually read them) when they haven't been bothered to put that into Wow after many years...