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10-10-2008 @ 12:34PM
Spoken like someone who's never worked in professional software development. There's always (or there should be, if you're managing development correctly) at least a few people working 2 or three major patches ahead of release. There are very rare exceptions to this, as in companies where you only work on spec, but there is no major videogame developer in the world that works like that, to my knowledge, nor should there be. You know, unless you like things to come out even less polished than they already are.
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