Ask a Beta Tester: It's all about the money

Riley asks...
How is the Shaman Hex ability working? Does the target still have control of movement and does the PvP trinket work against it?
Hex is a the crowd-control spell for Shamans referenced by the devs at the class panel here, and it's been tinkered with a lot since we first heard about it. It was originally meant to be more of an emergency-only, short-duration CC. In its present form, Hex's duration has been increased to 30 seconds and it doesn't necessarily break on damage. However, in PvP the target can control where they go, the PvP trinket does work (you can also shapeshift out of it as a Druid), and it's considered a curse and can be dispelled by Mages, Druids, and restoration Shamans (who will have the ability do dispel curses with a 31-point talent Cleanse Spirit). Think of it as a somewhat odd combination of Counterspell, Fear, and Polymorph.
Mannas asks...
Can achievements be lost?
Nope. Once you've got it, it's with you permanently even if you delete or sell the items needed for the Achievement (you may be able to replace such items in Dalaran through special vendors -- I've found a tabard vendor selling all the tabards I'm eligible to wear, for example).
Khree asks...
You say that alchemists keep their specializations. Will tailors?
We've gotten this question a lot and I apologize that we haven't had more information, but now I think I know why it's been so hard to get any solid facts. The new specializations will be called Spellweave, Ebonweave, and Moonshroud, and they seem to function in more or less the same fashion that Spellcloth, Shadowcloth, and Mooncloth Tailoring do now. After spending a lot of time in the beta corralling every tailor who had time to talk, what I kept hearing was that nobody seemed to have trained specializations yet, but people seemed fairly sure that your BC choice would have no effect on your Wrath specialization (e.g. you could be a Mooncloth tailor in BC but pick Spellweave or Ebonweave in Wrath). So, as far as I'm aware, you'll be a BC-specialization tailor right up until the moment you pick a Wrath specialty. Whether you can have a BC specialization at the same time as a Wrath specialization...I confess, I'm not sure. I haven't yet found a max-level Tailor in the beta, probably because a lot of tailoring recipes haven't yet been implemented, so leveling it probably isn't that easy (to be fair, tailoring isn't the only profession with this problem). Players have also been disappointed to discover that current high level tailoring products are generally inferior to drops in Naxxramas-10. Whether this will stay true through the game's release or if we'll see level 80 equivalents to, say, Frozen Shadoweave is up in the air, although I'm guessing we will.
I also ran into a very helpful warlock, Azaraelin, who told me that the specialization issue is a murky one in no small part because the Cathedral of Darkness in Icecrown, where Ebonweave has to be made, is essentially unreachable for most players at the moment. A little snooping around the forums also confirmed that finding the exact spot to make it (CoD is a subzone of Icecrown Citadel) was a fairly buggy process as recently as early to mid-September.
If anyone needs more general information on Wrath tailoring, Alex Ziebart had an early look here with some patterns you can expect to train, and Tailors will also get what is essentially a BoP cloak enchantment. You'll also train A Guide To Northern Cloth Scavenging, which increases your chance to find cloth drops off humanoid mobs. This is no small matter. Frostweave cloth is nowhere near as common a drop as netherweave is in Outland, so it also takes a lot longer for people to level up First Aid, and there's just less excess cloth around, period. Obviously this hasn't helped the tailoring situation.
Robert M asks...
What new alchemy trinkets are BoP?
The Indestructible Alchemist's Stone, the Mercurial Alchemist's Stone, and the Mighty Alchemist's Stone. You'll be able to get (most of) the mats for these while you're leveling from 70 to 75, although they will require a fair amount of herbing and (in the Indestructible's case) fishing.
Matt asks...
My alchemy skill is at 375 (on live) but I never bothered to pick up a specialty? Does it make sense to do it now, or should I wait until the xpac?
I'm with Zappo on this one -- I'd try to get through the specialty quests before Wrath hits because it's going to be very hard to get groups for Outland dungeons with people busy leveling in Northrend. The sole exception to this might be if you're a healing class and you're willing to healbot groups full of Death Knights instancing their way through Outland -- but I wouldn't depend on this. Changing your alchemy specialty is just a matter of forking over some cash once you've gotten the quest done, so I'd recommend doing it now.
Realz asks...
Has there been any mention of an Engineering Research?
Not that we're aware of. John Patricelli has a write-up on some of the cooler Engineering things he's seeing on Big Bear Butt, and Zach Yonzon also has a detailed article here, but we've not yet seen any equivalent to Northrend Alchemy Research or Inscription Research.
Wii WIlli asks...
With regards to BM hunters. If we tame exotic pets and then decide to respec later (either with a complete respec to, say, Marks, or just a BM tinkering), will we lose our tamed exotic pets?
As soon as you respec, whatever pet you have out is automatically dismissed and, if it's an exotic pet, can't be resummoned until you pick up Beast Mastery again (pet talent points will also be wiped either way as you'll lose the extra points you get from Beast Mastery). The pet can also be stabled in the meantime (just not taken out), but either way you won't lose it. Petopia has an FAQ on exotic pets here, and Big Red Kitty's been tracking down all the new pet families.
Stormscape asks...
Do Death Knights have any means of surviving a long fall?
Let's just say I would suggest doing the questline in Tanaris to get access to Noggenfogger Elixirs. Or, failing that, skilling up Engineering for this. Or prayer.
Sjb asks...
Another profession question... how profitable will inscription be in the long-term? It seems like after people buy their glyphs, they'll have no need to buy more. Also, how is the enchanting economy affected by the vellum? Does it seem like people are buying more enchantments since they are easier to get on AH?
Especially with dual specs on the way, Inscription looks like it may very well provide a good, or at least steady, income (depending, of course, on your realm and the amount of competition therein). Raiders who min/max are very likely to switch glyphs each time they switch specs, and I can also see that happening for most people who go back and forth between PvE and PvP specs constantly. Hybrids also have the unenviable dilemma of finding many of their glyphs useless or borderline so after a spec switch. For example, I have Glyph of Swiftmend and Glyph of Lifebloom in the beta right now as I've specced resto to heal 5-mans. Both are enormously helpful to resto Druids (I would go so far as to call both virtually necessary for raiding restos), but the Swiftmend glyph is completely pointless after speccing feral to tank anything (as Swiftmend is a 31-point talent in the resto tree), and the Lifebloom glyph isn't far behind.Re: economy, I'm honestly not sure. The beta server economies are in a state of what I might politely call hyper-inflation. This is reportedly the result of guilds rotating their bank's gold among members for the purpose of copying those characters to the beta, essentially reproducing the guild's savings several times over. Imagine what would happen if your guild could copy the contents of its bank once for each member of the guild without any effort, cost, or consequences. Now imagine what would happen if every guild on your server could do that. That's pretty much the beta economy. Zimbabwe, by contrast, is a model of inflationary restraint.
So I don't want to make too any predictions on the economic impact of Inscription because the beta servers are a massively bad context from which to judge. I will say that it seems like it'll be a lot easier for Enchanters to sell lower-level enchants to people who want them on good leveling blues and/or Heirloom items.
Filed under: Druid, Economy, Features, Analysis / Opinion, Expansions, Death Knight, Shaman, Mage, Hunter, Wrath of the Lich King, Inscription, Making money, Classes, Enchants, Tips, First Aid, Enchanting, Tailoring, Engineering, Alchemy, Herbalism, Achievements






Reader Comments (Page 1 of 2)
Gurluas Oct 11th 2008 9:10AM
Any news on the High Elves now that the beta is in the final stages, any news on the Silver Covenant?
Also what about the early level 10-30 quests requiring Bolvar and Katrana in Stormwind keep?
(Lost Diplomat chain forexample)
Cbeefman Oct 11th 2008 9:25AM
i've read that alot of items (eg Tabards) are going to be purchasable in dalaran and i've also heard that the same applies for mounts, do you know if the AQ40 mounts are in this list? i would love to get those back.
Baluki Oct 11th 2008 10:15AM
I really doubt it. Besides, those were only usable in AQ, and if someone was lucky enough to get the Black Qiraji, they certainly didn't get rid of it.
It would be pretty cool if they made them all available, and rideable anywhere though. Those things were actually pretty fun to ride around. Maybe we'll see some cool bug mounts come out of Azjol-Nerub...
Robert M Oct 11th 2008 9:29AM
With the new demand on herbs that inscription will bring, is there a stop similar to the deadmire in zangar. Farming herbs was a little more fun there even because you actually got to kill something even if it wasn't always a guaranteed drop.
Silkath Oct 11th 2008 11:12AM
Coldara (part of the Borean Tundra, one of the lvl 70 zones) has a lot of mobs you can herb. One of the wings of The Nexus (lvl 70-72 instance) also has a lot of herb-able mobs. Same goes for a few other places in Northrend
Jeff Oct 11th 2008 9:32AM
Can any of the new knockback abilities available to players actually push mobs/enemy players off of cliffs? Or does the "invisible wall" rule apply?
Also, if we can push people off of cliffs, would it count as a PK or would they suffer durability loss?
Kakistocracy Oct 11th 2008 11:18AM
On the PTR at least, I have pushed people off the flag section of Eye of the Storm, there's an odd delay wherein it looks like nothing is happening, then the person flies up and away, ultimately going to his or her death.
Angus Oct 11th 2008 9:42AM
Hex in PVP is a disarm with a silence mechanic that is a curse.
So it has all the disadvantages of allowing movement, not actually stopping them from doing physical spells that don't require a weapon, and can be de-cursed or trinketed.
In PVE they added the mage polymorph disorient so the frogs wouldn't run down the hall setting off everything.
It is the only PVP CC where a class immune to it can remove it. So if there is an enemy druid, don't bother wasting the cast time.
Dah Oct 11th 2008 9:43AM
I know that on the live realm, it's usually possible to find people selling netherweave cloth cheap enough to profit from making it into max lvl bandages and vendoring them. What I'm wondering is how much a stack of max level bandages in wrath (I assume heavy frostweave bandages?) will vendor for. It would be nice to know before I get to max first aid, just in case I find some cheap cloth.
naikrovek Oct 11th 2008 10:05AM
6g per stack, according to wowhead.
http://wotlk.wowhead.com/?item=38640
Dah Oct 11th 2008 10:55AM
Ahh, ty
Alpen Oct 11th 2008 10:13AM
Have you encountered any cool environment effects?Such as the tornado in Silithus or the jets of flame that sometimes erupt from the land in Hellfire Peninsula?
Azri Oct 11th 2008 10:40AM
The most common effect like that that I have seem in Wrath is lightning effects. There are a whole slew of places that are saturated with arcane energy, and seem to produce random bolts of lightning along the ground. Crystalsong Forest, near the large trees. Dragonblight around Star's Rest. The sky above Crystalsong and Dalaran. The Temples high atop mountains in the Storm Peaks.
Erikamel Oct 11th 2008 10:30AM
I know profession info is still iffy, but should I be saving all the primal fires I have in my bank to start leveling Blacksmithing when Wrath hits? Or will there be easier patterns as soon as I get to Northrend?
Azri Oct 11th 2008 10:41AM
As far as I have seen, as soon as you train 375+ in any profession, there are 5 or so patterns immediately trainable that use very basic Northrend materials. I think it is the devs intention that you should not have to stock up Outland mats to make the first steps above 375 this time around. Unless you really want to, of course.
Kolo Oct 11th 2008 11:07AM
*asks again*
Are there any Steamwheedle Cartel quests in Wrath?
Joelock Oct 11th 2008 11:56AM
I have gone up to lvl 76, and explored a bit on the premades, there are some goblin towns however they do not share rep with Azerothian (pirate hating) goblins so I dont think you'll need to worry about it
Hesed Oct 11th 2008 1:18PM
No the goblins in Northerend are a separate group.
Qest Oct 11th 2008 11:26AM
Hey Allison,
You talked to me late last night about Tailoring. We talked about if any gear would be worth going to the trouble of making, like Spellstrike. I wondered if you were writing an article for WoWInsider, and I wake up this morning and look what I find! I am sorry, I wish I had more information on specialties, but it really does seem incomplete still. The three specialty dudes in the Dalaran shop still (to the best of my knowledge) just stand there and not talk to you, plus the world is starved for Infinite Dust, so making bags for myself has really put a slowdown on levelling Tailoring.
Coik Oct 11th 2008 11:28AM
I've heard people say a few times that it's possible to miss turning in quests due to phasing (IE, you have quest A and quest B; you turn in quest B and it phases you into a "new" version of the world where the questgiver for quest A no longer exists). Even if this happens, are there still enough quests to earn the Loremaster achievement? Or are the phased quests blatantly obvious in some way?