Ask a Beta Tester: It's all about the money

Riley asks...
How is the Shaman Hex ability working? Does the target still have control of movement and does the PvP trinket work against it?
Hex is a the crowd-control spell for Shamans referenced by the devs at the class panel here, and it's been tinkered with a lot since we first heard about it. It was originally meant to be more of an emergency-only, short-duration CC. In its present form, Hex's duration has been increased to 30 seconds and it doesn't necessarily break on damage. However, in PvP the target can control where they go, the PvP trinket does work (you can also shapeshift out of it as a Druid), and it's considered a curse and can be dispelled by Mages, Druids, and restoration Shamans (who will have the ability do dispel curses with a 31-point talent Cleanse Spirit). Think of it as a somewhat odd combination of Counterspell, Fear, and Polymorph.
Mannas asks...
Can achievements be lost?
Nope. Once you've got it, it's with you permanently even if you delete or sell the items needed for the Achievement (you may be able to replace such items in Dalaran through special vendors -- I've found a tabard vendor selling all the tabards I'm eligible to wear, for example).
Khree asks...
You say that alchemists keep their specializations. Will tailors?
We've gotten this question a lot and I apologize that we haven't had more information, but now I think I know why it's been so hard to get any solid facts. The new specializations will be called Spellweave, Ebonweave, and Moonshroud, and they seem to function in more or less the same fashion that Spellcloth, Shadowcloth, and Mooncloth Tailoring do now. After spending a lot of time in the beta corralling every tailor who had time to talk, what I kept hearing was that nobody seemed to have trained specializations yet, but people seemed fairly sure that your BC choice would have no effect on your Wrath specialization (e.g. you could be a Mooncloth tailor in BC but pick Spellweave or Ebonweave in Wrath). So, as far as I'm aware, you'll be a BC-specialization tailor right up until the moment you pick a Wrath specialty. Whether you can have a BC specialization at the same time as a Wrath specialization...I confess, I'm not sure. I haven't yet found a max-level Tailor in the beta, probably because a lot of tailoring recipes haven't yet been implemented, so leveling it probably isn't that easy (to be fair, tailoring isn't the only profession with this problem). Players have also been disappointed to discover that current high level tailoring products are generally inferior to drops in Naxxramas-10. Whether this will stay true through the game's release or if we'll see level 80 equivalents to, say, Frozen Shadoweave is up in the air, although I'm guessing we will.
I also ran into a very helpful warlock, Azaraelin, who told me that the specialization issue is a murky one in no small part because the Cathedral of Darkness in Icecrown, where Ebonweave has to be made, is essentially unreachable for most players at the moment. A little snooping around the forums also confirmed that finding the exact spot to make it (CoD is a subzone of Icecrown Citadel) was a fairly buggy process as recently as early to mid-September.
If anyone needs more general information on Wrath tailoring, Alex Ziebart had an early look here with some patterns you can expect to train, and Tailors will also get what is essentially a BoP cloak enchantment. You'll also train A Guide To Northern Cloth Scavenging, which increases your chance to find cloth drops off humanoid mobs. This is no small matter. Frostweave cloth is nowhere near as common a drop as netherweave is in Outland, so it also takes a lot longer for people to level up First Aid, and there's just less excess cloth around, period. Obviously this hasn't helped the tailoring situation.
Robert M asks...
What new alchemy trinkets are BoP?
The Indestructible Alchemist's Stone, the Mercurial Alchemist's Stone, and the Mighty Alchemist's Stone. You'll be able to get (most of) the mats for these while you're leveling from 70 to 75, although they will require a fair amount of herbing and (in the Indestructible's case) fishing.
Matt asks...
My alchemy skill is at 375 (on live) but I never bothered to pick up a specialty? Does it make sense to do it now, or should I wait until the xpac?
I'm with Zappo on this one -- I'd try to get through the specialty quests before Wrath hits because it's going to be very hard to get groups for Outland dungeons with people busy leveling in Northrend. The sole exception to this might be if you're a healing class and you're willing to healbot groups full of Death Knights instancing their way through Outland -- but I wouldn't depend on this. Changing your alchemy specialty is just a matter of forking over some cash once you've gotten the quest done, so I'd recommend doing it now.
Realz asks...
Has there been any mention of an Engineering Research?
Not that we're aware of. John Patricelli has a write-up on some of the cooler Engineering things he's seeing on Big Bear Butt, and Zach Yonzon also has a detailed article here, but we've not yet seen any equivalent to Northrend Alchemy Research or Inscription Research.
Wii WIlli asks...
With regards to BM hunters. If we tame exotic pets and then decide to respec later (either with a complete respec to, say, Marks, or just a BM tinkering), will we lose our tamed exotic pets?
As soon as you respec, whatever pet you have out is automatically dismissed and, if it's an exotic pet, can't be resummoned until you pick up Beast Mastery again (pet talent points will also be wiped either way as you'll lose the extra points you get from Beast Mastery). The pet can also be stabled in the meantime (just not taken out), but either way you won't lose it. Petopia has an FAQ on exotic pets here, and Big Red Kitty's been tracking down all the new pet families.
Stormscape asks...
Do Death Knights have any means of surviving a long fall?
Let's just say I would suggest doing the questline in Tanaris to get access to Noggenfogger Elixirs. Or, failing that, skilling up Engineering for this. Or prayer.
Sjb asks...
Another profession question... how profitable will inscription be in the long-term? It seems like after people buy their glyphs, they'll have no need to buy more. Also, how is the enchanting economy affected by the vellum? Does it seem like people are buying more enchantments since they are easier to get on AH?
Especially with dual specs on the way, Inscription looks like it may very well provide a good, or at least steady, income (depending, of course, on your realm and the amount of competition therein). Raiders who min/max are very likely to switch glyphs each time they switch specs, and I can also see that happening for most people who go back and forth between PvE and PvP specs constantly. Hybrids also have the unenviable dilemma of finding many of their glyphs useless or borderline so after a spec switch. For example, I have Glyph of Swiftmend and Glyph of Lifebloom in the beta right now as I've specced resto to heal 5-mans. Both are enormously helpful to resto Druids (I would go so far as to call both virtually necessary for raiding restos), but the Swiftmend glyph is completely pointless after speccing feral to tank anything (as Swiftmend is a 31-point talent in the resto tree), and the Lifebloom glyph isn't far behind.Re: economy, I'm honestly not sure. The beta server economies are in a state of what I might politely call hyper-inflation. This is reportedly the result of guilds rotating their bank's gold among members for the purpose of copying those characters to the beta, essentially reproducing the guild's savings several times over. Imagine what would happen if your guild could copy the contents of its bank once for each member of the guild without any effort, cost, or consequences. Now imagine what would happen if every guild on your server could do that. That's pretty much the beta economy. Zimbabwe, by contrast, is a model of inflationary restraint.
So I don't want to make too any predictions on the economic impact of Inscription because the beta servers are a massively bad context from which to judge. I will say that it seems like it'll be a lot easier for Enchanters to sell lower-level enchants to people who want them on good leveling blues and/or Heirloom items.
Filed under: Druid, Hunter, Mage, Shaman, Herbalism, Alchemy, Engineering, Tailoring, Enchanting, First Aid, Analysis / Opinion, Tips, Economy, Expansions, Features, Classes, Making money, Enchants, Death Knight, Wrath of the Lich King, Inscription, Achievements
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Reader Comments (Page 2 of 2)
Qest Oct 11th 2008 11:35AM
I don't think frostweave cloth is that bad a drop. Bear in mind they are also giving Tailors the ability to make cloth drop more, and there are a lot of humanoids to kill in Northrend (whether living or not). More of an issue to the Tailors from my point of view is the immature supply of dust and essences (disenchanting stuff) and the eternals (Wrath equivalent of primals).
So as the market matures after the expansion hits, I think the cloth market will stabilize very quickly. More quickly than the other popular items.
Allurissa Oct 11th 2008 11:38AM
I would note that while there's been reports that you can change specs mid raid with the new dual speccing, the same is not true for changing your glyphs. To "equip" a glyph, you need to be near a Lexicon of Power. LoP's are only found near the inscription trainer.
Debesun Oct 11th 2008 12:31PM
There was a macro that you could use in the game that would increase the visual effects further than what the graphics interface would allow. Does WotLK also have this little cookie waiting for us on top of the already spectacular default settings? :)
Huulo Oct 11th 2008 12:36PM
Say I'm a death knight dueling a shaman near a cliff, and he knocks me off with Thunderstorm. As I'm plummeting to my doom, can I use Deathgrip to take him down with me?
bernard Oct 11th 2008 1:12PM
deathgrip will pull the shaman to the spot you were last standing on. so no.
Nizari Oct 11th 2008 12:39PM
Do the regular and epic druid flight forms count towards the 50-mount achievement?
Madrox Oct 11th 2008 1:36PM
I have the server i play maxed out with characters. One of all 9 classes. With the addition of a new class, will they make it possible to have 10 characters per realm or are alt-aholics like myself going to have to sacrifice one of our other classes to play a DK on our realm?
Lucid Oct 11th 2008 6:24PM
in reply to madrox (26):
I too have at least a 60+ of every class, however, there are currently 9 classes, and 10 character slots. I will be replacing my bank alt with DK and you'll have 10 slots, 10 classes.
trogdor7 Oct 11th 2008 1:45PM
Speaking of DKs falling off cliffs, if you start falling can you Death Grip someone to fall with you? That would be awesome.
invizionnnnnn Oct 11th 2008 1:48PM
With deathgrip, u cant cast it in mid air, however u can cast it if your running :)
Muse Oct 11th 2008 2:28PM
Death Knights can *ride* on water. They don't need slowfall too.
Steve Oct 11th 2008 2:46PM
Just thought I'd add, for Alchemy Specs, you can avoid Outland dungeons for it completely if you go with the Transmute Spec one, http://www.wowhead.com/?quest=10899
Just 4 primal mights. Then 150g to change to whatever spec you want. So this is pretty much the expensive choice to avoid Outland while playing in Wrath.
Scunosi Oct 11th 2008 2:49PM
I was wondering how the hunters are finding all these new pets, do they just go around trying to Tame everything that moves or is there some kind of announcement?
Bob Oct 11th 2008 4:10PM
It is currently possible to have 10 characters anyway, once you have 9 characters, you click the create button again, and you get to make a 10th, once it is made, it removes the "Create Character" button, and extends the character list pane.
Manic1207 Oct 11th 2008 6:46PM
Now that Mounts and Vanity Pets no longer take up room in your Inventory and are kept in a different Place i'd like to know if we can Still put our Mount (and possibly Vanity Pets) on our Hotbar
Galmr Oct 11th 2008 9:00PM
Yes you can. The vanity pets and mounts are treated just like spells. If you drag one of them from your Companions page to your action bar, it works just like the old item did.
And for extra fun, while you're out there collecting up mounts and pets by the handfulls, theres a nifty addon called Coconuts in development right now that can automatically summon a random mount for you with the push of a button. Now all I need is something similar for my minipets........
Vinicius O. E. Oct 11th 2008 7:07PM
With the changes to give warriors and druids some AOE tanking abilities are they now as reliable as prot palies tanking multiple mobs?
Currently in live servers a mage can spam Arcane Explosion and get no aggro while a protection paladin is tanking several mobs. Will I be able to do the same with my protection warrior in WotLK?
Galmr Oct 11th 2008 9:13PM
I haven't had the opportunity to actually tank anything on the PTR with my warrior, but I have played around solo with the new Prot. talents.
My gut reaction tells me that Paladins will still continue to be the king of AoE tanking. Personally, I think it would be a great disservice to them if Blizz made others just as good in that role. However, the change to allow warriors and druids the ability to hit an unlimited number of targets means that those nasty pulls where theres lots of non-elites (like the ballroom in Kara or the end of BF) as well as moderately large pulls (like the end of SH with 7 in a group) should be a lot cleaner. Since the tank can hit all of them, that should give a little more buffer to the healers from pulling the random ones TC and Swipe decided not to hit. Bear in mind though, TC does still have a cooldown, (and Swipe still costs a ton of rage,) while the Pally's Consecrate can be up all the time, and you will realize why they can do a much better job of controlling groups en masse.
And when that warlock or mage does decide to pull off you, Warbringer goes a long way to help getting it back (charge in any stance). And a quick cast of Vigilance (http://wotlk.wowhead.com/?spell=50720) will give them a bit more buffer too.
Fenrix Oct 12th 2008 12:01AM
Here's something I haven't run across. Pardon if I missed something in the massive pile of info coming out.
I understand the tabard system for the 80 dungeons, but what about all the dungeons before that. What dungeons yield what reputation? Does reputation stop at honored for the sub-80 dungeons like it does in Burning Crusades? Is it worth considering skipping some quests, doing the dungeon rep grind to honored and then hitting the quests? Are there reputation problems at 80 like with Honor Hold/Thrallmar?
Holybeast Oct 12th 2008 2:46AM
Maybe someone already asked this but... We just raided all of the Alliance cities and I was wondering, does killing Bolvar now fits also for that achievement "Storming Stormwind" or do we have to kill Varyan when patch/WotLK appears?
Thanks in advance.