Skip to Content
10-12-2008 @ 5:22PM
Hey David,There is a question that I have to ask with all of these posts, actually.How deviant (in the literal sense of that term) can you get before you're crossing the boundary into 'bad role-play'? I mean, Baron Ligradi DeMontafe certainly doesn't fall into the Forsaken image presented here, but you're absolutely correct about the lore. Yet I wouldn't say I'm role-playing him badly, I'm just sidestepping the lore a bit.How far can you bend the rules?
10-12-2008 @ 6:03PM
So long as you and the people around you are still having fun, i think you're okay. There's nothing that says you *have* to RP according to lore, except the conventions of those you may RP with. At least, so far as i know, there's no god of role play tallying up my deviations from lore, and marry-sues versus my really well thought out storylines (yeah right)... in order to punish or reward (me or my character? I'm confused now) after death.
10-12-2008 @ 6:12PM
I'm not a big role player, but I'd say that one of the tennants to proper role playing is trying to stay true to the setting, especially in an MMORPG where you are interacting with lots of other people playing in the same setting.Of course, you didn't really explain your character either, so it's hard to judge what you mean.
10-12-2008 @ 6:09PM
Oh, absolutely. The old standard rules of 'if you're having fun, you're doing it right' applies. My point is more than exceptions always exist; that without the quirks, the whole is less interesting. How far can you push that?
10-13-2008 @ 11:31AM
I would probably study the scope of possibility and go from there. There's also the issue of how notable a deviation is- a Mary Sue with an improbable background is easy enough to overlook, but one claiming to be the undead High Elf Dragon Princess of Stormwind is laughable. However, limiting scope to say, the daughter of a minor noble who believes she should be treated like a princess actually makes the character fit. I'm fairly sure I've seen people roleplay the living forms of Dragons, I objected mostly because she was the daughter of Deathwing. I know its been said the roleplay is more about being minor players in a large story, about fitting your characters into a larger scope. I think I prefer the characters like Brann Bronzebeard for a roleplay model, ones that are very interesting but still mostly live on the sidelines.
10-13-2008 @ 12:00PM
Hey Sean, that's an excellent question. I actually think there's a large amount of leeway in the lore for characters that don't quite fit the mold. Leonid Bartholamew is actually quite a deviant sort of fellow from the standard Forsaken stereotype, so it seems to me that there could be plenty of others.Suppose, for instance, that you wanted to have an "absent-minded professor" sort of humorous character. I think the Forsaken would be an ideal race to roleplay that with. He could even be quite cheerful if he viewed himself as an inherently cheerful person, and steadfastly upheld cheerfulness even when his body didn't react to the feeling physically. People shouldn't misunderstand from this article that Forsaken have no feelings at all. They just don't have physical sensations of feelings in their bodies. For some that would mean that their feelings slowly withered away, but for others it could mean that a few feelings came to more or less permanently dominate the rest. Ultimately, even without a living body, a Forsaken is still whoever he chooses to be. He may not be a "person" in the sense that he is removed from the natural order of the world, quite apart from the rest of creation; but he still is a person in the sense that he decides for himself what his values are and how he should act from moment to moment.
10-13-2008 @ 12:14PM
Oh yes, and also, I think one of the fine arts of roleplaying is finding what the lore *doesn't* say, where it's holes are, and using your own story to kind of connect the dots. There are lots of things that the lore doesn't explicitly say could or could not happen, and so people have no right to tell you it's not okay. They might say it isn't plausible, but that's a subjective judgment, quite apart from incompatibility with the lore of the game.For example, suppose you wanted your hunter to have a sentient, talking pet, you could put the animal under some sort of magical enchantment, or you could say the animal is a former person who got cursed into an animal form. It's not too far of a stretch to imagine a permanent sort of Polymorph spell, after all. If you were really serious about it, you could even make a "Ladyhawke" kind of pair of characters, where the man turns into a wolf at night and the woman turns into a bird in the day time. You could make the character names and pet names all match up and everything. That's just one example, but there are countless others. This sort of "deviance" as you call it, is where a lot of the most creative and interesting characters come from.The main thing, however, is that whatever your neat idea is shouldn't become a way to grab attention -- that would make it look like Mary Sueism. Even if something is in perfect agreement with the lore, people aren't going to like it if it just seems like a way to show off.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.