BigRedKitty: Hunter-pets in 3.0.2
Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.
From: The Big Bossman at WoW Insider
To: The WoW Insider peons
Subject: Get to work!
Write a post on each of your class's trees, or you're fired. Fired with extreme prejudice!
Love,
Dan O., aka The Punisher
...
/gulp
Holy crap, we're in trouble now. Why? Because not only do we have to write about Beast Mastery, Marksmanship, and Survival, but we've now we've got pet talent trees too: Tenacity, Cunning, and Ferocity! Six talent trees, are you kidding us?
This is going to take a while.
And we should probably start from the beginning.
Welcome to Hunter-Love City, population, You! /cheer!
The gentle and kind hunter-developers have decided that the current pet-spell system is obsolete. Your pet trainer has had his job title changed and his responsibilities greatly decreased. Your pets are getting a wash, polish, wax, and engine and suspension upgrade, in the name of hunter-pet talent trees. Every hunter pet will have their own, individual tree, and you, Mr. Lucky, get to choose how to spend your pet's talent points.
There are three pet-talent trees: Tenacity, Ferocity, and Cunning. Every pet-class has been assigned one tree, and one tree only. A Bear will only have a Tenacity tree; you cannot decide on your own to make your Bear a Cunning pet, capice?
Tenacity pets are designed to be a much better tanks than the other two types of pets. Their talent trees have talents that greatly increase their ability to absorb and mitigate damage.
Ferocity pets and Cunning pets are much better at doing sustained and burst-damage than Tenacity pets. Ferocity and Cunning talent trees have talents that will increase a pet's damage substantially.

Please remember that Ferocity is not the "DPS pet" tree and Cunning is not the "Survivalist pet" tree. Each tree provides their pet with unique abilities that allow the pet to inflict damage, just utilizing different methods.
We prefer to make the following analogy:
Ferocity tree is to howitzer as Cunning tree is to Navy Seal demolition team. Both will destroy the target, but the former is blatantly obvious as it goes about its work, the latter is less so. Your choice of pet should depend upon your potential adversary, your teammates, and your play-style preference.
Let's pretend you're wise and benevolent, and thus have a Cat beside you.
To the right is your Cat's Ferocity tree and all the lovely new pet-talents it brings. Let's assume your hunter is level 70 and your Cat is level 70 as well.
Starting at level twenty, your pet accumulates one talent point. From then on, every four levels, your pet is given an additional talent point. Thus, your level 70 Cat has thirteen talent points to spend. In order to move down the pet-talent tree, you must spend talent points in multiples of three. This works exactly like your tradition talent trees, except those work in multiples of five. All right so far?
The pet-talent trees operate in exactly the same fashion as regular talent trees:
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There are some talents that you cannot train until you complete their prerequisite talent.
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You will not have enough talent points to completely fill the entire tree.
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Some talents provide passive benefits, some provide new pet-spells that can auto-cast or be manually activated.
Now the fun begins.
The old-and-busted pet spells you originally learned from your pet trainer have either been incorporated into your pet talent trees, or your pet will auto-learn them as your pet levels. Let's find out where they went.
Log into the game, summon your pet, open your Spellbook, and click the Pet tab at the bottom.
Notice that Growl, Cower, the Focus-dump spells Claw, Bite, and Smack, and your pet's individual spell, in this case Sting, are all automatically learned and upgraded as your pet levels. You do not have to train these spells. You do not have to go out into the world, find a specific beast, train it, and "learn" how to train your own pets with a new spell-rank anymore.
Every time your pet reaches an appropriate level -- the level changes per spell -- it will auto-learn new ranks of its spells, and even put the new rank onto your pet's action bar. For example, your pet will auto-learn a new rank of Growl at level 10, 20, 30 ... and 80. It will auto-learn a new rank of Claw spell at 8, 16, 24 ... and 72.
What's a pet's individual spell? Every pet-class now has a unique spell, all unto its own. There are thirty-two pet classes in WotLK, so we can't list them all here, but here's a link to such a list.
Now open your Talents pane. On the upper-right of the Talents panel are two icons: one is for your hunter, one is for your pet. Click the pet icon.
Woohoo, you can haz pet-talents!
And there certainly are a slew of new pet talents from which to choose, aren't there. While a complete analysis of each new talent is beyond the scope of this column today, let's take a quick peek.
A few holdovers from our current pet-spells are: Cobra Reflexes, Dive, and Dash. Our pets' magic-resistances have been combined into Great Resistance. Our pets' Great Stamina has been morphed into a new Great Stamina, and so on.
The new spells? Way too many to list them all, but here are a few: Wolverine Bite, Roar of Recovery, Bullheaded, Last Stand, Guard Dog, Blood of the Rhino, Rabid, and the list goes on and on.
You're familiar with the concept of re-specing your hunter's talent points, yes? Well hunter-pet talents trees can be re-spec'd in the same fashion, except this procedure is accomplished at your old Pet Trainers in the major cities in Azeroth. Go to the pet trainer, ask to reset your pet's talent points, pay a nominal fee, and all your pet's talent points are refunded.
You love Cats, you love their skins, you'll never train anything other than a Cat. What could you do with that? Well, you could tame two cats and spend their talent points differently, so they were specifically created for certain situations.
A Ferocity pet is designed to do more damage than a Tenacity pet, but what's stopping you from increasing the health, stamina, magic-resistance, and AoE-survivability of a Ferocity pet? Can you think of a practical application of such a practice?
PvP you say?
You could have one Cat named Raidmachine, and his talent points would be spent to maximize his sustained DPS, sacrificing survivability to achieve that goal.
You could have another Cat named Arenachamp, and his talent points would be spent to maximize his survivability in arenas and PvP, sacrificing some DPS to stay alive longer.
You could even have another Cat named Bplus, and his talent points would be spent to increase his DPS and his survivability. You wouldn't be trying to maximize either, but instead, you'd be getting a better-than-average Cat in both PvE and PvP.
Now then, we've got one more pet-talent point situation with which to deal, and that's Exotic pets.
The 51st talent point you can spend in the Beast Master tree is, appropriately named, Beast Mastery. It allows the hunter to tame "exotic" pets, a full list of which is here. But in addition, it gives the hunter's pet an additional four pet-talent points.
Non-51-point BM hunters who love their pets will soon start thinking, "Golly, I wish I had just two more pet-talent points. Then I could take X and Y along with U, V, and W talents."
But you, Mr. 51-point BM hunter, will have those two points, plus two more with which to be silly. A 51-point BM hunter need not tame an "exotic" pet to appreciate the value of those extra pet-talent points, as many Gorilladin and Wasp-hunters (just to name a few) are about to see for themselves.
"Holy Elune, BRK! I'm going to have a boat-load of pet spells in my pet's Spellbook, how do I use them all when I only have four spots on my pet's action bar?"
A very good question.
Some pet spells are capable of being auto-cast. That is, they will be cast without your intervention when the situation is proper -- target is in range, cooldowns are up, etc. -- and the pet has enough Focus, if Focus is a requirement. You do not need to put an auto-cast spell on your pet's action bar in order for the auto-cast feature to work.
Let's look at Growl. You almost always have Growl on auto-cast, don't you. Right. If you desired, you could forgo putting Growl on your pet's action bar, and Growl will continue to be auto-cast in the background, working as designed.
Are there times you want to turn Growl off? Of course there are. Specifically, when you don't want your pet to compete for aggro with your party's main tank. When you zone into an instance, you could remember to always open your Spellbook and turn off Growl. When you're soloing again, you could manually turn Growl on again.
Are there more efficient ways of controlling your Growl auto-cast, without resorting to putting that spell back on your pet's action bar, just so you can right-click it on and off?
Foshizzle!
Solution One: Make a matching set of auto-cast macros.
Using the standard macro window and icons, you can make a Growl-ON macro:
/petautocaston Growl
Put this macro somewhere on your regular action bars, and you can manually force Growl to start auto-casting.
Would you want a macro to turn Growl's auto-cast feature off as well? A Growl-OFF macro would indeed be prudent:
/petautocastoff Growl
You can put these two macros right next to each other on your action bars for easy access.
Solution Two: Make an auto-cast toggle macro.
In addition to the auto-cast macros, or as a replacement for them, you can make a single macro that will switch the auto-cast feature of a pet spell between on and off:
/petautocasttoggle Growl
This macro will turn Growl's auto-cast off if it's on, or on if it's off.
What about pet-spells that don't have an auto-cast feature? Amazingly enough, you can control them via macros too!
If you have a Tenacity pet and have trained Taunt, you can make this macro:
/cast Taunt
Yes, it's that simple. You can make many macros to manually control your pet's spells, eliminating the need to put a pet-spell on your pet's action bar. Here are four simple, single-line macros you could use:
/cast Roar of Recovery
/cast Last Stand
/cast [target=focus] Intervene
/cast [target=mouseover] Roar of Sacrifice
Using macros to move your pet's spells from the pet action bar to the hunter action bars is going to make organizing and utilizing the vast number of new pet spells we hunters are going to have to manage feel less daunting.
Now, for a bonus feature.
One of the most commonly asked questions emailed to the BRK Worldwide Amalgamated Email Bunker is: What happens to exotic pets when a hunter "unlearns" Beast Mastery?
This is as good a time as any to re-answer this question.
You take the Beast Mastery talent, tame a Rhino, play with him in Borean Tundra, and decide it's just not you. You take him with you back to Azeroth and visit the Hunter Trainer. You reset your pet talent points, and the Rhino disappears.
Why? Because all pets disappear when the hunter respecs, but just hold on.
You decide to respec as a Survivalist. Fine, good. Lovely. You respec and try to take your Crab out of your stable, and the game refuses to allow it.
Why? Because you've still got an pet "equipped". Yes, Mr. Rhino is still there, and you cannot "equip" two pets at the same time.
(Which is a huge, festering, sweltering, crushing, dirty shame.)
So you try to Call your Rhino so you can Abandon him, and you fail. Why? Because you don't have Beast Mastery anymore, and you cannot "equip" an exotic pet without it.
You're pet-less, you poor, stinking b@stard.
What's the solution? Go back to the Hunter Trainer, respec as a 51-point Beast Master hunter again. Call your Rhino, Abandon him, then respec back to Survivalist again.
But what if you decide that you're not entirely sure you don't want to hang on to your Rhino, even though you're respecing Survivalist? OK, we can accommodate that.
Instead of Abandoning your Rhino, you can store him in your Stable. Chuck him in there, he'll be fine. Now you can go back to the Hunter Trainer and respec as a Survivalist. Afterwords, you can get your Crab out of the Stable, but you be unable to get your Rhino. He won't go anywhere; he's Stable-locked until you become a 51-point BM hunter again.
Are you going to have room to store exotic pets in your stable? You sure are! It only took four years and a Kenworth full of Hostess cupcakes delivered to the hunter-developers, but we now have four Stable slots! For a small fee, you can unlock two addition Stable slots and fill them with your massive animal arsenal.
A final note -- again we're totally deviating from pet talent trees -- is about auto pet-leveling.
Every time you summon your pet, or your hunter levels while your pet is "equipped", WoW will check to see if your pet is within five levels of your hunter, and raise him to be five levels below your hunter, if necessary.
Example 1: You're a level 70 hunter and you tame a level 24 Cat. As soon as you tame that Cat, WoW sees the Cat is much more than five levels beneath your hunter, and auto-levels the Cat to level 65. During the auto-level, your Cat will auto-learn all the spells and attain all the stats that a level 65 Cat should. All you'll need to do is spend all those lovely pet-talent points in his pet-talent tree.
Example 2: You're a level 25 hunter and you tame a level 25 Cat. You put the Cat in your Stable, and then level your hunter to 70. If you never touch that level 25 Cat in the Stable, it will never auto-level; the game only checks the hunter-pet level differential when the pet is "equipped". But as soon as you, as a level 70 hunter, take that level 25 Cat out of the Stable, it'll auto-level to 65.
Example 3: You're a level 69 hunter and you tame a level 64 Cat. You level your hunter to 70, with your pet by your side. As soon as you hit 70, the game will auto-level your Cat to 65, nice and pretty-like.
Is that it? Is that all? Not quite, baby.
The amount of experience a pet receives from his master has gone up. In Burning Crusade, a hunter's pet received 1/16th of the experience a hunter earned. In 3.0.2, a hunter's pet receives 1/10th. Faster pet-leveling, that's Win.
And finally, the pet-loyalty system is gone. Gone! No more Rebellious or Unruly pets. When you tame a new pet, you'll get 100% of the goodness of that pet, not a watered-down version that requires constant feeding and some crazy amount of time to make it your Best Friend. Tame it and, right off the showroom floor, it's ready to rock.
Hunter-pet talent trees. Special pet spells. Thirty-two pet classes. Exotic pets. Pet classes. Beast Mastery talent. Auto pet-leveling. Bigger Stable. Increased pet-XP. No more pet-loyalty.
Did Elune just smile on our class, or what.
Filed under: Hunter, Patches, (Hunter) Big Red Kitty






Reader Comments (Page 1 of 3)
zeed Oct 12th 2008 9:15AM
great article!
realmreaver Oct 12th 2008 11:09AM
Wow too bad to keep that craptaastic cower from going off you MUST keep it on your pet's bar because the bloody thing will return itself on! =( That's been bugged forever.
hellyardsown Oct 13th 2008 12:45AM
as to cower turning auto cast on if its just in your spellbook, who cares =P it does waste pet gcd i think, but it no longer costs focus (unless my tooltip is bugged)
+I havent seen it once get auto turned on in the latest build (have heard reports tho)
Siona Oct 12th 2008 9:19AM
One thing I haven't seen discussed is, do we still need to feed pets to keep them happy? Or, with Loyalty gone, is that also now obsolete?
zeed Oct 12th 2008 9:25AM
as far as ive heard, feeding them just makes their dps go up like it allways did, and probebly keeps them from running away (pet loalty still there)
Mark Oct 12th 2008 9:35AM
Yes we do need to continue feeding our pets....shit innit?
But, blizz decided to be kind to us, and put in the pet trees talents that increase your pets happiness and also heal it.
Ferocity: (Bloodthirsty - Your pet's attacks have a 10% chance to increase its happiness by 5% and heal 5% of its total health)
--> I've tested this talent quite a bit, and if you let your pet die, when you revive it, it normally goes from sad to happy in a few minutes, so it saves meat :)
Tenacity: (Guard Dog - Your pet's growl generates 10% additional threat and 10% of its total happiness)
Snivi Oct 12th 2008 9:55AM
As zeed has said..... you still have to feed you pet, but you don't have to feed him as often!
Vurag Oct 12th 2008 10:12AM
Just adding that there are some awesome talents in the pet talent trees that increase your pets happiness so you MAY only have to feed your pet to happy and then kill things to stay at that level of happiness. Which would greatly help on the cost of being a hunter, now just ammo to fix hehe.
Macnerd Oct 12th 2008 9:17AM
Elune graciously smiled on the Hunter class BRK. I got a few levels to go on my Hunter yet, getting her ready for the Expansion, as the same time as gearing up my mage. /sigh @ the lack of Mage/Hunter/Warlock Tier Token drops in SSC/TK.
Eversor Oct 12th 2008 9:31AM
Awesome article, BRK. Pretty much covering up all pet changes that will come in just few days. My BM hunter approves.
Justin Nolan Oct 12th 2008 9:33AM
I've read that MM will be the new raid spec. Any comments on MM vs BM as far as total dps output goes? I've only briefly testing MM on the PTR, and I got a HUGE dps upgrade over my current 41/20 BM hunter. Haven't gotten a chance to test the new BM tree yet. Only problem is I see is MM isn't anywhere near as much fun as BM :(
adbiku Oct 12th 2008 9:47AM
Back to establishing myself as the huntard noob who fills this column with my stupidity.....
I'm just double checking that I read this right. you stated that BM is more fun then MM?
just to explain... i started wow at the insistence of a co-worker. he said 'Play a rogue, they're awesome!". I did... got to about 45. decided I wanted a change and I've been playing hunters since. Hopped servers here and there, startin new toons to keep with friends cause I couldn't afford transfers....
Now I'm settled on a largish PvE realm. got my troll hunter. Loved him from 1 to his current of 56. And I've gone MM the whole way....
Its ridiculously fun to put huge holes in people with arrows. Not tiny holes that are eclipsed with my pets claw marks... but HUGE holes.
I'm just wondering how sitting back watching your (Insert pet here) can possibly be more fun then doing the damage yourself? Just looking for perspective, not anger or flammage.
With the exception (from what I've read) of using TBW for that fun kill every few minutes, is it really more entertaining to sit back and watch your pet? What makes it great for you guys as opposed to the MM's ability to unload great burst and fairly reliable sustained damage? Am I missing perspective from not making it to endgame?
Flint Oct 12th 2008 10:07AM
Well, the main reason I chose hunter as my first class (and still my main) is the ability to have a pet so emphasising beast mastery was a default thing for me. And the reason why I love the beast mastery talent tree and couldn't even think of replacing it with some other spec is because I love the idea of developing my pet, seeing it get buffed and grow in other ways than just plain old levelling. And the new pet talent trees are going to bring even more wonderful fun to pet development.
I'm just a pet nut and personally don't really care about if it's more useful or powerful to deal massive damage yourself. I like working as a team with my pet.
Tridus Oct 12th 2008 10:14AM
@Adbiku
"Fun" is entirely subjective. You didn't like Rogues, and neither do I. But I like BM more then MM, because while I'm still shooting things with arrows, I can also play taunt-pong with my pet. I can let my pet solo stuff and he'll win. Hell, one time I actually tanked a Moroes-add with my pet and saved a healer thanks to Intimidate!
Besides, have you ever seen a 70 Shadow Priest try to gank a 62 Hunter in the world and get totally destroyed? That joker didn't see the big red Ravager of doom until it was already chewing holes in his clothy body.
There's nothing at all wrong with you finding MM fun, but being a tag team with your pet is fun too. :)
Taxis Oct 12th 2008 11:48AM
I started playing a hunter as BM. Loved it. Eventually (hesitantly) switched to MM, and realized that the higher damage output and more utility made the class a lot funner. You just need to give your pet a second or two longer to build up threat, and the only thing you really loose is the cc killer on the end of the BM tree.
Grimshod Oct 12th 2008 12:19PM
Adbiku: That's a fair question. It's one that I asked at one point, while leveling a hunter. I too was MM and did not see the appeal of BM. I've since been each of the specs for considerable amounts of time, and they each have some great things to bring to the table.
There are a couple of things to remember with Beast Mastery. The first is that beast masters are not just sitting back letting their pets do all the work. Oh, sure, we could probably just sit back and auto-shot but that wouldn't be very fun. Instead we are pew-pewing with the tightest, most efficient shot rotation we can manage (given our gear and talents), while making sure that our pet stays alive, which can sometimes be tricky in a raid environment. You've got to know when to send it out, when to reel it in, when to mend it, and so on.
The other thing to remember is that you and your pet are one. Your damage is your dps, and your pet's damage is your dps, every bit as much as a shadow priest's DoT is part of theirs. It's just that our DoT has a health bar. And a name. And often a furry coat.
It's true that you won't see the same sort of crazy burst damage as BM. But BM is the king of high sustained damage. In an endgame raid, that is pretty handy.
Personally, I love playing as BM. Initially I did miss seeing those huge crits, but overall I do a lot more damage now and I still have plenty to do to keep me busy.
Justin Nolan Oct 12th 2008 6:12PM
@adbiku
I was specifically talking about pve and raiding, which you wouldn't know anything about if you never reached end-game. A big reason "tag teaming" with a pet is desirable is threat mitigation. Even if MM and BM had the same total dps, a BM hunter will pull much less threat since it is split between him and his pet. This makes the tanks job easier, and allows you to go more "all out" versus having to stop shooting frequently because your crits are pulling too much threat.
And it really comes down to personal taste. In my eyes, hunters are a pet-based class, and thats an aspect of the class I like to emphasize in my play style. I've seen the hunter-pet talent trees, and I think the 4 extra pet talent points you get with the Beast Mastery talent could be VERY valuable. And I personally don't care if my DPS is coming from me or my pet. Currently, it's a big loss when my pet dies. Tenacity pets in WOTLK can get the "Heart of the Phoenix" talent which is basically an INSTANT battle rez that revives your pet with FULL health on only a 10 minute cooldown. Thats pretty damn awesome. Pets are getting a LOT of buffs in wotlk, and no matter what spec you go with you will need to learn to rely on them more if you want to stay competitive in your class.
Adbiku Oct 12th 2008 9:42AM
Okay, I'm gonna be the huntard here. Not because I want to, mind you, but simply because I don't know. I'm hoping someone can answer with fact instead of flame.
So to touch on the 5 levels below goodness. It sounds fantastic. But i haven't taken a hunter to cap. (I haven't even hit 60 in the 2 years I've been playing. yes, I'm lazy But i like the journey.)
So is there any way, assuming 70 now and 80 at wotlk, is there any way to bring a pet to equal level if it gets less Xp, doesn't get quest Xp, and starts at a lower level?
for exmaple, I'm 78. I tame a 71 rhino. It becomes 73 to account for the 5 level difference. Its now collecting 1/10th of my XP. I hit the level cap at 80, and for the sake of pulling random numbers the pet is now level 76. (probably not mathematically correct, roll with my example). Since I now receive gold instead of XP for questing, and I assume I don't get any Xp at all for killing mobs... is it ever possible to bring that pet to 80. If not, wouldn't I lose that 1 Pet tree point I would get for level 80?
Tomorrow I'll ask what the hell a shot rotation is, but today I'll stick with simpler questions ;-) thanks guys!
oh, and BRK. I love the videos. Still drooling over gorilladin of all things ;-)
Vurag Oct 12th 2008 9:54AM
Even if you are level 80 your pet will still gain XP from mobs that are 76 and higher. Not sure if it is 76 but its a green level mob anyway.
Also shot rotations are pretty much a what ever you wanna do, do it at the moment with the introduction of the test dummies in main cities.
Redem Oct 12th 2008 10:06AM
Yup, while you won't get any exp from kills, your pet will continue to earn exp as if you were. Obviously quests won't matter ,they didn't before you hit cap, but kills will. And if you run a few instances, that's a lot of mobs you will be killing and your pet will earn exp for. With the chance from 1/16th or 1/10th exp, it will be so much faster to level them this way than before.