Lake Wintergrasp: Balance, badges, bosses, and bling

The good news is that there's a lot of work being done on the zone and the siege vehicles and buildings do a nice job of blowing up. I also appreciate the return of my favorite guys from Alterac Valley, like my Pusoy Dos buddy Lieutenant Murp. In general, though, Lake Wintergrasp needs a lot of breadcrumb quests and hand-holding just for people to get the basics. Blizzard has big plans for the zone, and they detailed a lot of those in yesterday's PvP panel.
The zone is massive. In the Beta, there were areas that felt somewhat abandoned and felt empty. This is certain to happen in live realms, as there are off-hours of play. But Blizzard's aim is clear: they want this place to be all combat all the time, with hundreds of players bombing, killing, attacking and defending. In fact, they prepared their servers to handle such a load. If this happens -- and by the Light, I hope it will -- and hundreds of players do fill the zone for unadulterated combat, I'm going to have one hell of a good time.
Balance
The question, though, is what if there is a massive population imbalance in the realm? In some cases, the ratio has been as bad as 14:1, although a quick perusal of Warcraft Realms statistics list Azgalor's 6.7 Horde for every one Alliance as the worst population imbalance at the moment. Blizzard created a buff called Tenacity, which is granted to players who are outnumbered in the zone. It's a scaling buff that makes players stronger the more they are outnumbered, so in some cases a single player can easily take on four other players of equal skill. Sometimes, the promise of that kind of heroics is enough to get players to try out this non-instanced Battleground. Control of Wintergrasp keep also grants a portal to and from Dalaran, which should be another great incentive.
Badges
The timer for the zone is a short 2.5 hours, with an estimated capture time of about 30 to 45 minutes. Capturing the zone grants the Essence of Wintergrasp, a buff similar to the one in Auchindoun, which allows the capture of Stone Keeper's Shards. These shards act as currency for "a wide variety" of items in the game, from gear to gems to mounts. The key to keeping Lake Wintergrasp is in the gear, similar to how Badge of Justice loot kept on getting upgrades. Aside from the drops, this mechanic kept Heroic instances relevant. Spirit Shards in The Burning Crusade, for example, becomes irrelevant once you get past a certain level because the rewards were limited and underwhelming. The Bone Wastes only became relevant again with the associated daily quest.
Bosses
Capturing Lake Wintergrasp also opens up a the Vault of Archavon, a single-boss raid instance, for the controlling faction. This is one of the most interesting twists of the zone, and I'm not so sure how I feel about it. Lately, I've been dedicated to PvP almost exclusively, and this requires a raid group of either 10 or 25 players, which would force me to raid. No, really. It's extremely compelling -- Archavon the Stone Watcher drops either Hateful or Deadly Gladiator pieces in 10- and 25-player modes respectively. Normally, those items require Arena ratings as well as Honor and / or Arena points, but Archavon drops them for free. If that isn't the most brilliant come-on to draw hardcore PvP players to raid, I don't know what is.
Bling
Blizzard also outlined their plans to provide extensive rewards available through Wintergrasp, which I mentioned will be an important part of keeping the zone relevant and fresh. The vehicles aren't exactly rewards, but considering participation in Lake Wintergrasp increases a person's "rank" enough to use the siege weapons, it's another incentive to actually play. These ranks reset for every battle, so it's really just a quantitative system to gauge what siege weaponry you can use. On the other hand, there are actual vehicles, or mounts, that you can buy with Wintergrasp shards. Right now it's the Black War Mammoth, but it's not unreasonable to think there could be more in the future.
There are currently metagems and metagem patterns, shoulder enchants, and one of the coolest items ever -- Wintergrasp Commendation. It's a token that can be spent for 2,000 Honor points. The best thing about it is that it binds to account... so it can be sent to your alts. Future gear from Wintergrasp reportedly includes heirloom items, PvP gear, and other cool stuff. A prestigious PvP vanity pet, maybe? Anything goes, really, as the door is wide open for Blizzard to go all out on this.
With so much resting on the zone -- it's Blizzard's first attempt at a non-instanced Battleground and completely PvP-centric zone with PvP-centric quests -- it simply can't fail. To have a broken Battleground is one thing, but to have a zone that nobody is interested in would be a major disaster. I believe I once said I wanted to spend all my time in Wintergrasp once it goes live. If that's what it takes to make this thing work, I'm ready to stake my claim on a good swath of that cold, hard ice.
Filed under: Analysis / Opinion, PvP, BlizzCon, Wrath of the Lich King, Battlegrounds
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Reader Comments (Page 2 of 2)
Magician Bob Oct 12th 2008 2:53PM
Um, did all you people skip the paragraph where he mentions the Tenacity buff? It's designed so that even if your server's population is unbalanced, it will at least try to level the playing field and give the under-populated side a fighting chance
Feanora Oct 12th 2008 3:02PM
The problem with that buff is that it doesn't apply to vehicles. They are very easily destroyed by players on foot or the fortress cannons before they can reach the walls or gate and start breaking them down.
Matthew Rossi Oct 12th 2008 7:45PM
From my experience, the Tenacity buff isn't that big a deal. If you're outnumbered five to one, as I was many time testing Wintergrasp on the Northrend server, you simply die over and over again. It doesn't matter.
RoBotkin Oct 12th 2008 6:35PM
If you looked at the BlizzCon panels you'd see that there are also mines (as in landmines, not gold mines) that are going to be implemented so even on foot you will be able to do damage to the structures. Is this as ideal as using siege vehicles? No, but coupled with the tenacity buff it promises for some fun times destroying multiple guards to plant a bomb.
As a hunter, I only wonder about if the buff will affect pets as well.
Netherscourge Oct 12th 2008 3:10PM
It's simple - put in good, Level 80 Rewards and people will go toWintergrasp.
If there's crap rewards, or none at all, people will ignore Wintergrasp.
There needs to be an end-game incentive to go to Wintergrasp or nobody will bother with it. And not just Honor Points - there needs to be good, quality gear you can PvP for in Lake Wintergrasp.
Nick S Oct 12th 2008 6:08PM
There is.
At the moment, there's a vendor that sells a variety of items for Stone Keeper's Shards (attainable in Wintergrasp and elsewhere) including meta gems, glyphs, and Heirloom items.
Busilak Oct 12th 2008 6:07PM
Aba, Pinoy pala!
Zach Oct 12th 2008 6:08PM
Naman! Ngayon mo lang nalaman? Haha. Proudly Filipino, pare!
Busilak Oct 12th 2008 11:46PM
Nakita ko na yung pangalan mo and I was wondering if you were. Nung nabanggit mo yung "Pusoy Dos" that pretty much confirmed it. :-P
So... nasaang server ang karamihan ng mga mga Pilipinong WoW players? Ako lang yata ang Pinoy sa server namin (Drenden). lol
Zach Oct 12th 2008 11:47PM
The Filipino gaming communities I know of are in Darkspear, Stormscale, Coilfang, and Bonechewer. May mga mostly-Pinoy guilds there. I'm sure there are other realms.
Howll Oct 12th 2008 6:09PM
Your realm ratio data is skewed. Azgalor does not host a 6.7 Horde to Alliance ratio. Warcraftrealms.com, the source of your ratio data, is dependent on a player used mod. The mod uses the /who function to slowly crawl the realm's data while that player is online and willing to let the mod take census data. This site's data suggests that over the past month only 102 alliance have logged onto Azgalor. This is laughably untrue. The entire method used to get this data can't be counted on to be better than an estimate with a very large pool of data. Not enough players on Azgalor are using this mod to make the data accurate. Please check your facts.
Zach Oct 12th 2008 6:11PM
Thanks for pointing that out. If you could point me in the direction of a site that DOES track realm population more accurately, I'd be more than happy to oblige.
Howll Oct 12th 2008 6:34PM
I wish I knew of a better source of data but I do not. It seems like with armory you could get some good data. Blizzard just needs to give us some realm stats! :)
Kradunow Oct 12th 2008 5:05PM
A big area always filled with lots of people with huge battles sounds great.
But the only way I can see that happening is if theres a constant reason for people to go there.
Good gear,equivalent of the top stuff atm.
And on a high price or a tax, either way so people will go to the lake constantly.
Lemons Oct 13th 2008 5:06AM
Is there a limit to how many times per day you can play? Cause if not people who grind wintergrasp all day will have a huge leg up on those who don't.
Kradunow Oct 13th 2008 6:06PM
I think the raid boss of the lake, the one that drops the coolest rewards has some sort of timer similar to raids.
Lemons Oct 13th 2008 5:03AM
I wonder if it's smart to put so much importance on wintergrasp, i.e. put all your eggs in one basket.
It seems like you need to play it in order to get a lot of essential stuff, I hope it doesn't become another arena where people start to resent it because they feel forced to play.
Shinyel Oct 13th 2008 6:13PM
unlikely
For a long time in BC if you wanted PVP gear, it was arena.
Arena or nothing.
Then we had the option of honor and raid marks for pvp gear but it was still just inferior gear and harder to get.
In WRATH we might get the options of getting top PVP gear from many sources:
Arena(they wont go anywhere)
Honor(when blizz sets a that BG rating system)
Raids(mini tokens dropd can be used for pvp gear)
Wintergrasp(Tokens and raid boss drops)
And IDK what else.
Plus it seems like the diference between levels of X1 and X2 or X3 of each season/tier sets will smaller.
Wrath might be awsome with many options to get good gear with varying speeds depending on dedication on skill.
Or it might suck like TBC lol, but if theres a chance it can be great Id rather be positive.
Howll Oct 15th 2008 3:52PM
www.wowjutsu.com has some realm faction ratio data. They use armory to get all of their data as far as I understand. I think this data is more accurate but once again probably not perfect. (They list Azgalor as having a H to A Ratio of 0.93H:1A. ) I don't see how to look at realms comparing ratio easily but oh well.