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10-12-2008 @ 5:34PM
I agree with everything you've said except for the new 'gimmicky' arenas. I find that the three maps we have currently, Nagrand, BE and Lordaeron are quite obviously distinct and so Blizzard has to push the envelope a bit and produce some truly novel combat environments. If arena maps were just a simple square or boxing ring format I think that would be boring as hell - a lot of the skill in professional arena is being aware of your surroundings and exploiting LoS to your advantage. I also disagree that the new fire, spikes and pillar traps have any degree of RNG because it isn't random at all, these are events that have regular intervals and even have some triggering animations which will alert players that they're about to be fried or impaled or have their heal interrupted by LoS.That aside, as you've so rightly said Strand of the Ancients is an interesting concept but just doesn't feel right. I personally am a battlegrounds person and I'd love to see some PvP gear awards system (maybe even the reintroduction of the old PvP ranks but with less emphasis on farming honor and more on skill) with thorough stat tracking for BG's.I noticed you didn't mention the Tenacity buff which'll appear in Wintergrasp and scale appriopriately to the number of players on each team, giving the underdogs more power and incentive to play. I really think this ought to be extended to other BG's; some battlegroups suffer from chronic outnumbering at the beginnings of matches. Anyhow props to Blizz for the idea, lets just hope it's well tuned.
10-12-2008 @ 5:46PM
oops you mentioned Tenacity in your other article!Anyhow to add a little to my point about arenas, Circle of Blood is a really tricky and interesting map because it really streched the concept of line of sight and I think people have a bigger love/hate relationship with it than the other two maps because fights are so dynamic on it. I think Blizz wants to and should continue in the same vein because Arena is about being on the ball and so if you do get owned by one of the traps in Sewers or Orgrimmar then it's really your own fault because they're easy to predict. Something that really didn't work was the tornadoes they used to have - too random and too OP.
10-12-2008 @ 5:53PM
after reading some first hand accounts of Orgrimmar arnea, it sounds pretty silly to have the teams starting so near each other, apparently it screws a lot of classes over. and no one seems to like the fire because it's too damaging and there seems to be a concensus that nothing should deal damage to you apart from the opposite team.
10-12-2008 @ 7:09PM
The RNG stuff in Arenas is to make it easier for Blizzard to balance the classes. They were not successful in balancing classes in arena in TBC. Adding some random stuff smooths it over, so some differences between classes will be lessened.
10-12-2008 @ 8:17PM
I, for one, hope the new "gimmicks" are random. You know why? If they're going to happen at a certain interval every x seconds, some asshole is going to write an addon that "predicts" (read: remove any mystery whatsoever) when the environmental effects are going to happen and allow those with the addon to act accordingly. Not everything should be about (preventative) timing, sometimes you should have to just get caught in a bad situation and have to adapt accordingly.
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