Spiritual Guidance: Patch 3.0.2 - Holy and Disc Priest talent review

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus is going to light up a two-part Spiritual Guidance post about all the necessary and relevant information you need for patch 3.0.2!
Welcome to part 1! This post will cover all of the new Holy and Discipline talents that will be accessible when the patch becomes live. Not only that, I've offered up some suggestions on different builds to remain raid viable (at least to the rare few guilds that are still raiding). I've isolated 1 traditional build and have 2 experimental builds for you to toy with.
Notable Talents
Here is a real quick run down of the new talents we get access to.
Discipline
Twin Disciplines – This replaced Wand Specialization. Most PvE Priests ought to strongly consider this talent. 5 ranks.
Improved Inner Fire – This improves the strength of Inner Fire. Definitely want to pick this up if you're invest points into Discipline. 3 ranks.
Aspiration – Cooldown reduced on Inner Focus, Power Infusion, Pain Suppression and Penance by 20% when fully talented. 2 Ranks.
Rapture – Restores up to 2.5% of your maximum mana each time you cast a Greater Heal, Flash Heal, Penance, or whenever your Power Word: Shield absorbs damage and when Divine Aegis activates. 5 Ranks.
Divine Aegis – Did you crit heal? Take 30% of whatever you crit heal for and watch as that amount of damage gets absorbed on the next blow. Yes, it literally does create a mini-bubble around players. Goes hand in hand with the damage mitigation philosophy of Discipline. 3 Ranks.
Grace – Your direct heals (Flash Heal, Greater Heal, and Penance) will bless your target with a buff called Grace. It reduces the damage done by 1% and the healing received by the target increases by 2%. The effect is able to stack 3 times. I guess when it's fully operational, it'll reduce damage done by 3% and increase healing received by 6%. 2 Ranks.
Borrowed Time – Makes your next spell after casting Power Word: Shield faster by 25%. Not only that, it increases the amount of damage absorbed by 40% (assuming full ranks). Yes, it does stack with Improved Power Word: Shield. 5 Ranks.
Penance – Channeled spell. Either damages an enemy or heals an ally every second for 2 seconds. 30 second cooldown means it won't be used every chance. 1 Rank.
Holy
Desperate Prayer – This was formerly the Dwarf and Human racial. It is now the 11 point talent where Holy Nova used to be. It has a 2 minute cooldown and it now costs mana (as opposed to a 10 minute cooldown where it didn't have mana costs to begin with). 1 Rank.
Surge of Light – 50% chance that your next spell crit will allow your next Smite or Flash Heal to become free and instant cast. Unfortunately, it means it can't crit. 2 Ranks.
Empowered Healing – Greater Heal becomes 40% stronger and both Binding and Flash Heal heals for 20% more. Percentages are based off of bonus healing effects. 5 Ranks.
Serendipity – Definite must have for the PvE Priests. If you overheal while casting Greater or Flash Heal, you'll get 25% of the mana cost back. 3 Ranks.
Improved Holy Concentration – Combines with Holy Concentration for a 45% chance to get Clearcasting (a free Flash Hea, Binding Heal, or Greater Heal). Not only that, but the spell haste for the next 2 Greater Heals, Flash Heals, or Binding Heals is increased by 30%. They look like 2 charges. 3 Ranks.
Test of Faith – Overall healing is increased by 6%. Increases your spell critical chance by 6% on friendlies below 50%.3 Ranks.
Divine Providence – Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn, and Prayer of Mending have their healing strength increased by 10% (fully talented). 5 Ranks
Guardian Spirit – Increases healing received by the target by 40% and prevents the target from dying by sacrificing itself. If that happens, the targets health shoots back up to 50%. 1 Rank.
Suggested Talent Specs
Raiding
54/7/0 (Shield Spec) – I do think I'll grab this spec to start with myself so that I can play with it and see it goes. A lot of emphasis will be placed on casting Power Word: Shield. Discipline has its own mana mechanics with Rapture and Meditation. Expect to play more of a role in preventing damage and following up with Flash Heal crits more than anything else (in theory, anyway).
If you don't have players who can provide a Spirit buff or an Improved Divine Spirit buff, you can feel free to allocate points from elsewhere and squeeze them in.
***IMPORTANT***: When the patch goes live, the 2nd tier of Discipline offers Improved Power Word: Fortitude instead of Improved Power Word: Shield. It appears as though the graphic for the talent tree hasn't changed yet but the mouse over is correct. The Improved Fort and Improved Shield graphics have switched positions.
14/47/0 (Circle of Healing) – This is what I'd suggest picking up for the more traditional Holy Priests. You get access to Circle of Healing, Holy Concentration (and Improved Holy Concentration), Serendipity, and Surge of Light. All of those should help you in terms of mana management. What you will have to get used to is keeping an eye on your buff bars. Watch for signs of Clearcasting and Surge of Light. Try to wait as long as you can for opportune times to use them. Don't waste a Greater Heal Clearcast on a tank who only took 1000 damage. But at the same time, don't hesitate to use the Surge of Light Flash Heal proc on anyone nearby who would benefit. The goal is to not waste free heals.
4/57/0 (Don't need regen spec!) – I was toying around with this idea for the longest time. The big hit to this build is that there is no Meditation. 30% of your overall mana regen is a pretty tough pill to swallow. Is that loss worth it to pick up Guardian Spirit? It might be if you're working on a progression boss. A couple of factors help reduce the pain. The big thing to remember is that raid bosses are losing 30% of their health. If this build is going to be successful at all, it's going to depend on the quality of DPS (which has been ramped up, from what I hear). In other words, it will be a race between your raid's ability to kill stuff and your mana to sustain the raid. I wouldn't use this if you represent your guild's only healing Priest or are one of two. However, if you're like my guild (who runs 4), it might not be a bad thing to bring along a guy who can drop a Guardian Spirit.
Rumor has it that 50 minute Karazhans are going to be the norm anyway.
Further Reading
- Dwarf Priest: Patch 3.0.2 Priest Survival Guide (Note: Covers Discipline, Holy and Shadow)
- Spiritual Guidance: Everything you ever wanted to know about raid healing at level 80 (Yes it was an overview of level 80, but it could offer more insight to the rare guilds and Priests that are still raiding at level 70)
On a final note, Happy Thanksgiving to all the Canadian readers! Lastly, expect to see a leveling guide from 70 – 80 at some point over the opening weekend of Wrath.
Part 2 will come out later in the afternoon!
Filed under: Priest, Tips, Tricks, Raiding, Guides, Talents, (Priest) Spiritual Guidance, Wrath of the Lich King
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Reader Comments (Page 2 of 2)
Bootsanator Oct 13th 2008 3:17PM
Several comments.
First, a quick note about shielding tanks, supposedly with the new dynamics tanks won't be so raged starved so discipline spec is legit.
Now, about the posted specs.
First, discipline.
It looks like you did a good job putting those talent points in, I don't know what I would change just because there aren't enough talent points to go around at 70! I think the only option would be to move around the points in reflective shield, putting one in divine fury, and 2 in, idk, somewhere lower in disc to get enough points.
Discipline spec is rough at 70 because really i think that max divine fury, and inspiration (disc is all about crits with those shields) are good things to invest in, and aspiration will help throw penance more often.
Holy, though, I do have some beef with.
With the new tank threat mechanics, imp inner fire and silent resolve are a toss up, especially since we don't get spellpower benefit until post-70, so, do there as you will ,the other points in disc are pretty much obligatory.
Almost said something about healing focus but then remembered the pushback changes. YAY!
Here's where it gets a little murky, and where you can make some choices on your own.
Holy Concentration. I do like the buff to it, but, I'm not putting any points into it because I just flat out don't have that much crit on my gear. I think that a priest will be much better served by picking up holy reach (for range on CoH) and putting a couple points in either divine providence or test of faith (i'm going with divine providence myself.)
I'm not saying what I say is law, maybe some people really like the clearcasting change, but i'm not gonna worry about a 45% chance to clearcast IF I crit with my
Bootsanator Oct 13th 2008 3:19PM
my post got cut off? lame! oh well. priests FTW.
RIP Shadowguard.
Hoggersbud Oct 13th 2008 4:39PM
I'm liking a 46/15 Disc/Holy build myself. Penance is nice, but not necessary, I consider Grace and Aegis to be the talents to get and 15 points in Holy lets you get extra crit and faster casts.
Amethystine Jan 11th 2009 6:22AM
I don't see what all this hubbub is about dropping Guardian Spirit to get Meditation, when you can happily settle for both.
http://www.wowarmory.com/character-talents.xml?r=Bladefist&n=Amethystine
I may not get Serendipity, but honestly, Priests should have enough Spirit and regeneration from Meditation that, with smart healing and a lack of CoH spam, they really shouldn't experience mana trouble even in the intensive heal fights.
And as for Improved Inner Fire, it is immensely useful in adding Spellpower when you need it most: Raiding. Naturally it'll be among the last few talents you pick up on your way to Meditation and Inner Focus, but it's soooo worth it when you're able to spend less gems on Spellpower and Spirit, and pump your Crit for more frequent heavy heals and Clearcast/Surge procs.
Fun fact: Surge of Light procs for -any- Priest in a raid/group if at least one Priest has it specced.