Patch 3.0.2 primer for Warlocks part II
DemonologyLet's now take a look at the Demonology tree. Out of all the trees, Demonology has always been about utility. Obviously the most pet-centric spec, Patch 3.0.2 brings interesting synergies with the pet and Warlock that also brings significant gains in DPS. It's also still a great PvP spec, although Warlocks who choose to pursue SL/SL take a hit from the survivability nerfs in Demonology and miss out on some cool 51-point toys.
On the first tier, we already discussed the nerf to Demonic Embrace, which now only grants 10% total Stamina instead of 15%. The Spirit penalty was removed, however, and it actually matters because we actually get spell power gains from Spirit through Fel Armor. Five points here is mandatory. There's also Improved Imp, which we'll skip because we won't be using the Imp much as a Demonologist, anyway.
And then there's Improved Healthstone, which I highly recommend whether you raid or PvP. It's notable that when I tested it in Beta, players are no longer allowed to possess more than one Healthstone, regardless of rank. Because of this change, you might as well have the best one. Your raid or team will thank you for it.
On the second tier we'll find Improved Health Funnel, which was buffed to grant a mitigation mechanic while our pet is under the effect of Health Funnel. I'd normally say take it, but we'll have our hands full with other talents later on. If you use your pet to tank a lot, this talent helps. Otherwise, you can skip it.
On the other hand, you have to put three points in Fel Vitality, which rolls Fel Intellect and Stamina together. This one is a no-brainer. Demonic Brutality is a tougher choice. This is the buffed Improved Voidwalker which also increases the DPS of our Felguard. This is about as close as we'll get to an Improved Felguard for now, so it just might be worth investing in.
Improved Succubus in tier three has been reworked to a more usable form by making Seduction instant cast, which is awesome. It's not like we ever used her for Lash of Pain or Soothing Kiss, anyway. If you really want pure utility, pick this up as it will also situationally be handy in PvP. Despite the improvement, though, I'd much rather spend three points in Demonic Aegis on the same tier for the spell power bonus to Fel Armor.
Two key talents are also on the third tier -- the weaker but more accessible Soul Link and life-saving Fel Domination. Take them. Speaking of key talents, max out all the talents in tier four. Unholy Power opens up three different talents and Master Summoner is necessary to make Fel Domination absolutely worth it.
The good news is that Demonic Sacrifice is now completely optional. If you're a fan of demon-less raiding, which I admittedly am not, then pick this up to go along with a hybrid Destruction spec. Otherwise you can skip this talent and Master Conjuror, both on the fifth tier. It's important to note, however, that Firestones and Spellstones have been reworked to be weapon buffs like Mana Oils. They no longer need to be equipped but instead are a 5-charge consumable item that grants significant bonuses to direct damage spells or DoTs.
Mana Feed on the sixth tier is a good investment, particularly because Felguards eat through their mana extremely fast. Master Demonologist is another vital talent not only for the passive benefits but because it's required for Demonic Empowerment. That's about eight talents spent on this tier, so it's good that we can skip the underwhelming Improved Enslave Demon completely.
Tier seven is a mixed bag. If you're heavy into PvP, you should probably max out Demonic Reslience, specially with the weaker Soul Link. Otherwise, you can skip it and invest in the more DPS-oriented Demonic Knowledge, which should do wonders for you in PvE. Also on this tier is the utility spell Demonic Empowerment, which I've enthused about. I like it. I have it hotkeyed. I hope you like it, too.
Past the seventh tier we will be foregoing hybridization and should be committing to full Demonology. It's also where all these master and demon synergies start falling into place. Demonic Tactics on tier nine is a flat out DPS boost that should be maxed out. We'll also need it for another cool talent on the next tier. If we plan on sending our pet into the fray -- which we should, really -- Fel Synergy will help keep it alive. The more damage we deal, the more our demons stay up. How cool is that?
Improved Demonic Tactics is on the ninth tier and gives our demons that necessary punch for Demonic Empathy. The DPS boost is moderate at 3%, but is virtually guaranteed to be up for either the Warlock or her pet at all times. It's pretty weak for something so deep in the tree, however, so I recommend skipping it. What we're not skipping, however, is Summon Felguard. No, really.
Improved Demonic Tactics will come in handy for Demonic Pact, which grants a raidwide buff whenever our pet crits. If you're a raider, you'll want this. It won't stack with Shaman totems, though, so it's only good if you have considerable spell power. If you mostly PvP, you can skip it.
Finally, we have Metamorphosis. I wanted to do a Skill Mastery on this talent because it really needs to be discussed. First of all, I honestly don't think it's a finished spell. At its best, it's a 30 second DPS boost every three minutes and a perfect panic button for PvP. It boosts a Demonology Warlock's survivability to the stratosphere because of the 600% armor bonus and snare and stun duration reductions. It's very nearly a Warlock's version of The Beast Within.
Be warned, however, that the associated abilities in demon form are situational and even downright silly. Shadow Cleave gives you a low-damage melee strike... that also hits allies. I mean, if you have 30 seconds in this godly, er, demonic form, why would you waste your GCD on a silly melee strike? Then there's Challenging Howl, an AoE taunt for those Warlocks who've always dreamed of being Tankadins. Of course, the only thing vaguely tank-ish about a Warlock in demon form is the armor, and it's not even that high. Oh, and once 30 seconds are up, you're quite certain to die.
Immolation Aura is great, though. It scales very well with spell damage and is there to teach those big, bad Warriors a lesson for picking on us. It lasts 15 seconds, so if you can't get out of melee range within that span of time, at least you're dealing some hurt. It's pretty much the best demon form ability, although you'll rarely use it while raiding. There's also Demon Charge, which is like a Warrior's Intercept. The trouble is, it works from a minimum of 8 yards, meaning you'll actually have to get close to someone you're already far away from to begin with. [CLARIFICATION: That statement was supposed to mean "you're already 8 yards away, why the hell would I charge to my opponent?"]
I don't know about you, but I was fairly certain that our strategy was to kite things, not to tank things. Pretty much everything about Metamorphosis is counter-intuitive. That said, the ability does have its uses, and can be considered a boost to DPS when raiding. Hopefully it'll still get fixed at some point and, for the love of demons, it should get a female form. Even if you go deep into Demonology, you're completely excused if you skip Metamorphosis.
Filed under: Warlock, Patches, Analysis / Opinion, Guides, Wrath of the Lich King, Talents






Reader Comments (Page 1 of 1)
sephirah Oct 14th 2008 12:59PM
1. Curse of Recklessness doesn't give fear immunity anymore. GC said Fear juggling was too hardcore...
2. ISB only works on direct damage spells, doesn't affect dots anymore
3. You don't skip Demonic Power as destro, it raises its dps and give more chances for crits (see Empowered Imp)
Zach Oct 14th 2008 1:25PM
Thanks for pointing out Demonic Power. That totally slipped by me.
Manatank Oct 14th 2008 1:22PM
Shadow Cleave hits your allies??? Wheee. Go win a duel with a buddy, and when the fight ends and they are at 1 health, pop demon form and kill them for real!!!!!
Go to a lowbie zone, and pop demon form and slay your allies!!!
Enjoy this before it is fixed.
Saelorn Oct 14th 2008 1:25PM
I was kind of confused about Metamorphosis before, but now it's clear what they want you to do with it:
1. Charge a pack of mobs.
2. Challenge them all.
3. Burninate the countryside.
4. Hope that your 600% armor keeps you alive long enough for the enemies to be entirely burninated.
5. Wait three minutes and repeat.
It actually sounds like a lot of fun.
WatcherZero Oct 14th 2008 3:43PM
Demonic resiliance is a must for pve pet tanking, dont think of it just as a pvp talent. Its the diffrence between your felguard having mail and your felguard having plate.
Oh and you 3 times refer to metamorphosis as a 20 second duration when its a 30 second duration. And intercept has a minimum range of 8 yards not a a maximum range, so you can reverse what you said, you have to get away from someone your close to not get next to them.
Zach Oct 14th 2008 2:00PM
Hey WatcherZero! Thanks for the correction.
As for Demon Charge, I did say minimum of 8 yards. I clarified the statement. What I intended to say was that if I were already 8 yards away from my opponent, why would I want to charge in?
We're not a melee class. Yet for some reason, Metamorphosis insists on getting into melee range.
Hangk Oct 14th 2008 3:57PM
@Zach:
Perhaps you are the Great Master of Kiting, but as a 'lock in PvP I find that all too often I'm a melee class whether I want to be or not. The two classes (Warriors and Rogues) that we would most like to kite are amply equipped with anti-kiting abilities and fear immunity. I, for one, am *ecstatic* to have another option for dealing with melee besides CoEx and Gnomish Escape Artist.
I plan to macro Metamorphosis together with /y You are not prepared! Lolz, it will never get old. :)
Steve Oct 14th 2008 3:30PM
I don't understand why we would need the +crit% on Demonic Empathy. My main damage when I'm PVE'ing or PVP'ing is in DOT's which don't crit. The only time I ever Shadowbolt things is when its a boss in an dungeon instance or AV. Am I missing something?
I've found that putting 2 points into Mana Feed is enough for me to keep my felguard supplied in the beta. I've also started skipping Metamorphasis. It looks cool, but I just don't see the need for it, so far. I've only been putting 50 points in Demonology, lately. I take Demonic Resilence and Improved Health Funnel and don't take Demonic Empathy or Improved Tactics with only a couple of points in Demonic Tactics as filler.
It sucks that Demonic Embrace got nerfed, but I had more health in the beta than I do on live. I know I got the 3% from Fel Vitality to make up some of the difference, but I'm not sure how I went from 9400 hp to 9800 hp in the same gear. My felguard went from about 5500 to 7500 health, which was nice too.
Manatank Oct 14th 2008 5:42PM
"The only time I ever Shadowbolt things is when its a boss in an dungeon instance or AV. Am I missing something?"
Apparently not, you just weigh the importance of those things pretty lowly. If you don't care about boss DPS, then you probably aren't a raider, and hence you probably don't need to care what kind of spec you have.
Neophyte Oct 14th 2008 5:48PM
Shadow Cleave hits allies... That would break CC wouldn't it?
Brian B. Livesay Oct 14th 2008 9:47PM
I'm still waiting on Arygos to come up with great anticipation for the new patch. Meanwhile, I figured I'd drop in and add some of my thoughts on Demonology.
I've been playing WoW awhile now and have three level 70's:
-Zelen (Warrior)
-Zeladin (Paladin)
- Parissa (Warlock), my newest
While I have went in and maxed all my professions on zelen, my main, I am seriously considering taking the path of the dark side and pouring all my efforts into my Warlock. With that said, I have read every bit of lock information I can find! Your alls comments are greatly appreciated!
Demonology. I tested several builds after hitting 70 and found 2 things of interest:
1) Destruction was leading raids if geared
2) Affliction fell behind, but to me was complicated and all the dot dot dot dot dot dot - ing was tiresome and I lost dps because I am not too great at keeping up with what dots are running (yes, I used Dotimer).
So what? I tried a 7/43/11 Demonology build and guess what: I LOVED IT.
Why? It had 3 dots CoA, Corruption, Immolate and then wand or Shadow Bolt Spam. That made life easy for me, I really enjoyed it.
So I'm looking forward to the utility and ease of what this patch has to offer and I hope it's similiar to my most recent experience with Demonology.
Currently tonight I'm looking at:
http://wotlk.wowhead.com/?talent=I0xZbgIzsg0icsguho
In PvP I don't believe I need Demonic Pact as it is more raid specific so I ditched the five points there for five into an instant cast corruption. Yes, I like to PvP and raid both, but when raiding I can only assume respeccing will be a probability.
The build posted is more PvP / Soloing intended, and thus Improved Healthstone, Demonic Resilience, etc.
I'm anxious to his some demon form too when those nasty rogues / warriors get in on me!
-Parissa
Mcweaksauce Nov 4th 2008 5:00PM
Don't give people bad information:
Destruction is DEAD in raids. Demonology hits like a paper fan. T6 locks output crap damage with destro (800 maybe) while my character puts out 1375 with 1000 - 1100 spell damage in affliction. check my armory:
mcweaksauce kalecgos horde orc warlock
but as for what I like and don't like: I feel we're finally warlocks. We do what we supposed to be doing best: DOT, not spam shadow bolt and feel like a mage.
Groin Oct 14th 2008 11:56PM
Thanks for the talent analysis! Just one thing to point out that I haven't seen yet - Fel Synergy heals our demons for a percentage of damage we *take*, not the damage that we *deal*. I find that makes it considerably less worthwhile in a lot of situations, and I question whether it's worth the points.
Tom Luongo Oct 15th 2008 11:56AM
Wrong... read the tooltip, it's now damage you deal. Also, I still don't see the big deal about the Felguard for pet tanking. The VW is now a supreme tank, with 10k HP, 13k armor. I got humped by Ruul the Darkener on the PTR and didn't realize my VW was at 1/2 life b4 I responded. Wound up soloing him with no problem and that was without Imp HF. Never pulled aggro off the big blue guy, he was awesome.
Also, the new firestones/spellstones are effectively a 2.% increase to your base damage. That compares nicely with Wizard Oil. So, 2/2 master conjuror is not a waste of points anymore.
If you're going deep Demo and want your pets to survive to do damage for you, I'd suggest Demo Resiliance, though over Imp HF (Health Funnel is a must for grinding though).
I've got a 0/53/8 build for now with Imp SB and +3% to hit with destruction I like a lot. I'll look at the DPS output of the Felhunter (with 6% crit glyph) along with the Int/Spi buff as my DPS pet of choice.
Ta,
theboi Oct 15th 2008 12:52PM
demon form ability seems to be geared for A.O.E
I use it to change into a A.O.E pack so i don't split the seeds.
once i pull aggro i immolate and shadowcleave to attempt to get a massive detonation
Malicii Oct 28th 2008 11:19PM
On the comments about Demonic Charge and Shadow Cleave, I don't think they're as bad as the article makes them out to be.
Demonic Charge: You CAN use it against casters as an interrupt too you know. Or to chase down runners. All of his abilities don't only have to be good against melee. Even against melee, when I pop Meta, kiting's the last thing I think. You got lots of armor, you got reduced stun duration, Immolation Aura, etc. Charge in and use them imo.
Shadow Cleave: I'm pretty sure being a 'Next Melee' ability, it doesn't use a GCD. Activate it as you would Cleave or Heroic Strike. Like during a Demonic Charge or point blank Searing Pain and it'll activate right after. Does around 1k dmg non crit for me, and of course 95% of that damage is unmitgated by armor.