Patch 3.0.2 primer for Warlocks part III
DestructionLong considered the most efficient raiding spec throughout the Burning Crusade, Destruction will get a run for its money with the new and improved Affliction. It also remains to be seen if Blizzard's efforts at steering the spec clear of mindless Shadow Bolt spamming will prove successful. Certainly, there's more emphasis on Fire spells this time around, which we'll see deeper into the tree. If you do spec deep Destruction, do tell me how it goes. Send me a postcard from Naxxramas.
Change is felt right off on the first tier as the popular Bane is moved up here. It's exactly the same, so getting it a tier earlier is a definite buff. Improved Shadow Bolt is unchanged, but I'd hold off on putting points here. Unless you're determined to pursue a Shadow Bolt spam spec, there're a good bunch of talents deeper in the tree to spend your points on.
Cataclysm swapped places with Bane but was buffed in a sense because it now just costs 3 points for a 3% cost reduction but now grants crucial +Hit. We'll need it as we level up and re-gear in Northrend. Three points here is mandatory. In more point-saving generosity, Aftermath was reduced to a 2-point talent for the same effect. Does it make the talent any better? No, it still sucks. But now it sucks for three points less.
On tier two we also see Molten Core, a new talent introduced to mix things up a little for Destruction. Molten Core encourages the use of DoTs, which are likely to proc it more than Shadow Bolts. This is great talent for Destruction Warlocks looking to specialize in Fire spells, as well as low enough in the tree for other specs such as Demonology, to pick up. If we want to diversify our play style, we should put three points here.
If you're only branching out to Destruction from another tree, you might be faced with the decision of choosing between tier three's Shadowburn and a 51-point talent. I'll say it right off that you should skip Shadowburn. On the other hand, if you're moving deeper into Destruction, pick it up because you'll be sure to find a use for it. Five points in the more accessible Ruin is mandatory, as well. We can skip Demonic Power, which is essentially Improved Lash of Pain and Improved Firebolt rolled together. [EDIT: Sephirah correctly reminds me that Demonic Power ups DPS directly because we're going to have our Imp attack, anyway. So, score some points for Demonic Power!]
The unchanged Destructive Reach on tier four is mandatory while the other talents are completely optional. If we're looking to PvP as Destruction -- why not? -- we should pick up Intensity not just for the pushback protection but because it's a prerequisite for a stun effect. We'll save points by skipping Improved Searing Pain. No, really. We're going to skip it.
Devastation was moved to tier five, swapping places with Ruin. Now it's one talent point for a 5% crit, which is one of the best single point investments we can make in any tree. We'll also want to get Improved Immolate because aside from the fact that it's been buffed from 25% to 30% for two talent points less, we'll need it to get something really cool deeper in the tree. Besides, Blizzard really wants us to use Immolate. Pyroclasm is entirely optional, even for PvP considering the only spell we'll really use that can proc it is Conflagrate.
We want Emberstorm. It's that simple. 10% more damage from Fire spells and a faster Incinerate is sweet. Also on tier six is the reworked Nether Protection, which now procs off any spell. It no longer grants immunity, but a damage reduction from any school. In some ways it's a buff since it can protect against Frost or Holy, for example, but it also no longer confers immunities to Silence or other Shadow spells (which probably wasn't intended to begin with). Unless we want more mitigation in PvP, we can skip that.
Tier seven is where it begins to get a bit tight. We want Conflagrate, since it's an excellent one point investment. If we're raiding, we can actually skip Soul Leech since we really should be healed, anyway. If we solo or PvP, it's a great talent to have. It also opens up opportunities for our pet on the next tier. Backlash is another PvP talent for those time when Rogues or Warriors are being mean to us, but because there's a 3% crit bonus, I'd say we pick it up.
Up next is Shadow and Flame in tier eight, which we'll max out because it scales Shadow Bolt insanely and tempt us to just spam the thing. Fortunately it also affects Chaos Bolt and Incinerate, so we may steer clear of the evil path of mindless Shadow Bolt spam. Since we skipped Soul Leech, we're obviously locked out from Improved Soul Leech. But feel free to pick it up for pet loving if you have points to spare.
On tier nine, I'm skipping Shadowfury only because we've been moving away from PvP-centric talents in this post. I know, I know, some of you insist that Shadowfury is awesome for PvE, so you can very well spend that talent point there. It's just one point, anyway. What I'm really interested in is Backdraft. Didn't I say Improved Immolate would lead to something cool? Well this is it. It's a mini-Bloodlust or Heroism for three spells. Because Destruction is all about cast times, 30% haste is gold.
Then we get Empowered Imp on the same tier. Check out that icon. That's one badass Imp. If little Rupjub crits, I crit. Well, almost. I get 20% more crit on my next spell, which is pretty darned good. The idea is to get the Imp into the action by spending talents to make it hit hard enough. He'll crit eventually. Here's where we can revisit Improved Soul Leech to keep the little guy topped up. See, I told you to hold off on getting Improved Shadow Bolt.
If you find spamming direct damage spells a little mind numbing, you can invest some points into Fire and Brimstone. Didn't I tell you that Blizzard wants us to use Immolate? Well, here you go. Immolate will hit hard with this talent. The cool -- or uncool, depending on how you look at it -- is having to watch Immolate's duration hit the 5 second mark before throwing out a Conflagrate. Yes, I know this screws our timing up, but someone's bound to make an AddOn to tell us when to cast Conflagrate. Right? Anyone? Bueller?
And then there's Chaos Bolt. It's a 51-point spell on a 12 second timer. Sure, it pierces through absorption effects and all that stuff... but 12 seconds? I mean, I can't kill a Pally with it anymore and I can only cast it every 12 seconds. Well, we're getting it anyway. We've gotten this deep, right? Besides, it deals whopper damage and it's great for teaching those Shadow Cloaked Rogues a lesson. It's a pretty decent one point investment and can do wonders once we figure out how to work it into our newly confusing and complex (but fun!) rotations.
Well, that's the last of our Warlock talents primer for 3.0.2. I hope that helped you decide which direction you want to take your Warlock when the realms go up. I'm leaning towards a hybrid myself, but Haunt is so deliciously sexy...
Filed under: Warlock, Patches, Analysis / Opinion, Guides, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Zaethorn Oct 14th 2008 1:20PM
I Love the review of the new Warlock Talents.
I used to be Affliction on my Warlock for leveling, but ever since I hit 70 I switched over to Destruction. It'll probably be the same once my patch gets down downloading.
Staying Destro.
Pfooti Oct 14th 2008 1:44PM
From the patch notes article (didn't want this to get lost in the general noise):
# Conflagrate can now only be cast on targets afflicted by Shadowflame.
Wut?
Zach Oct 14th 2008 1:44PM
Is that FOR REAL? I hope that's a typo, man, because if that's true, Destro's effin' borked, bro.
It's supposed to be ALSO, not ONLY. Augh.
/facepalm
Andrew Oct 14th 2008 2:00PM
The patch notes also stated that Chaos bolt will now do fire damage instead of Chaos damage.
Zach Oct 14th 2008 2:01PM
Hi Andrew! I mentioned that in an old post: http://www.wowinsider.com/2008/10/02/so-much-for-chaos-and-other-warlock-stories-in-build-9014/
Dunwich Oct 14th 2008 1:28PM
I've been Affliction since I rolled my 'Lock, I can't see that changing.
With dual-specs, though, I may have the other as Demonology, just for Metamorphasis, because it looks cool.
BitterCupOJoe Oct 14th 2008 1:42PM
I figure I'll do the same. I'll be in demonology for about 20 minutes just to play with metamorphosis and to see how well the talent that heals my demon when I do damage works, and then back to my old standby, affliction. Haunt just looks too fantastic to skip, but I've gotta try changing into a demon for at least a few minutes.
bumble Oct 14th 2008 2:03PM
Affliction is the only finished tree. The top tiers of the other two are total trainwrecks.
Rihlsul Oct 14th 2008 2:12PM
Awesome write up Zach!
Eskerigal Oct 14th 2008 3:31PM
"Improved Shadow Bolt is unchanged"
Not so, ISB has been nerfed down to a 10% bonus damage instead of 20%. The last time I checked, it also only applies to the caster that crits so any other locks in your raid will not benefit from it, and vice versa. The damage bonus from sacrificing your succubus has also been reduced to 10% from 15% thus killing the cookie cutter 0/21/40 spec.
Liljon Oct 14th 2008 4:17PM
"The cool -- or uncool, depending on how you look at it -- is having to watch Immolate's duration hit the 5 second mark before throwing out a Conflagrate. Yes, I know this screws our timing up, but someone's bound to make an AddOn to tell us when to cast Conflagrate. Right? Anyone? Bueller?"
Not really.. why would you want to cast conflagrate before immolate's 2nd last thick anyway?. Conflagrate has 10sec cooldown, immolate lasts 15sec.. with Fire and Brimstone, you can still cast conflagrate pretty much everytime it is up.
I'm pretty sure you get the max dps out of it by waiting to cast conflagrate RIGHT after the 2nd last tick, wasting the last one but having conflag hit instead.
Elix Oct 14th 2008 4:19PM
I would change the comment about "Backlash", at the moment, you need 61.5 crit rate to get those 3% extra crit and at level 80 you'll need around the doble, so I would say that this talent is mandatory even for PvE or PvP.
Even so, I would say the way to go on the expansion will be something like this:
http://wotlk.wowhead.com/?talent=IZbxc0cZVchqr0uisAfRt
Pets will share same hit than we do, so they will hit more times, but I'm not sure about crit, so haven't experienced enough to tell more about this yet.
Also, as you referred, Shadowfury may not be used so often in PvE perspetive, so probably can be replaced in another Empowered Imp talent.
Well, I'm only PvE so this is my point of view, and I mostly agree with what you said ;)
SoulSkeeter Oct 14th 2008 8:10PM
I don't think this article really covers the dubious nature of casting conflagrate for Backdraft. As tempting as it seems, I'm sort of delegating this talent to PvP territory. First of all, the GCD invoked by Conflag will have clipping issues with your next Immolate. My first instinct was to try shadowbolt to use up the remaining two BD charges, but it really didn't seem to have much effect in raising my DPS. As far as I can surmise from my experience and the EJ forums, you're going to be best served with the following rotation: Corruption (for molten core) > Immolate > Incinerate until Immo falls > Chaos Bolt > repeat. Feel free to correct me if I'm wrong.
Malicii Oct 21st 2008 10:10AM
I've read of casting Chaos Bolt and 2 Shadow Bolts to use up the 3 backdraft procs. Ie.
...Conflag > Shadow Bolt x2> Chaos Bolt > Immo > etc.
Then you're not 'wasting' the proc on a 1.5sec Immo, get 3 fast nukes and 2 extra chances to get Molten Core up and ready for a Chaos Bolt. You lose some Immo uptime, and maybe won't be able to hit Chaos Bolt as soon as it's CD is up so, how effective it is, I don't know for sure.
Bluntaxe Nov 12th 2008 11:10PM
:-S I thought improved shadow bolt no longer gives anyone else the damage benefit.
Also wouldnt the searing pain and nether protection talents be a requirement of a 10man raider, since both of those are important for warlock tanking?
Also given that you can now put points in empowered demon, demonic power and improved imp, the imp can now hit around 400 a fireball, and since aoes do him 10% their intended damage the imp can now survive in most raid fights .. wouldnt speccing in these talents increase dps notably?
Next both soul leech talents allow you to go alot longer before requiring healing, and the improved soul leech talent lets you get several more casts out before even needing to life tap ... improving your dps.
And finally, given that shadowfury can save raiders who have aggro, save tanks giving healers time to catch up, and explode seeds while holding the mobs in place so that the mobs dont escape and kill the dps while the last seeds are exploding, it would seem to be a very important PvE skill.
It just seems that alot of the talents your dismissing out of hand or refering to as PvP talents, are actually very important to raiding.