Patch 3.02 for Restoration Druids, part 1
The single biggest change for most restoration Druids with patch 3.02 will be the disappearance of at least four commonly-used PvE and PvP specs: - 8/11/42 (the traditional resto PvP spec)
- 11/11/39 (Resto PvP with Insect Swarm)
- 13/11/37 (Resto PvP with Insect Swarm and Nature's Reach)
- 11/0/50 (PvE Tree of Life with Insect Swarm).
Read on for a comprehensive look at the new healing and mana regeneration mechanics, Restoration abilities, talents, and glyphs!
The basics that apply to everyone and not just Druids:
- Downranking is essentially out of the game. If you open up your spellbook, you'll find that lesser ranks of your abilities will have either the same mana cost as its updated version, or an even greater cost. This doesn't affect Restoration Druids all that much; we were never reliant on downranking with a 0/0/61 spec or an 11/0/50 spec. The only people affected would possibly be 30/0/31 or 31/0/30 Dreamstate druids who often downranked Healing Touch, although Dreamstate's become markedly less popular with general access to better gear (the HoT-based specs are significantly more efficient as your gear improves).
- No chain-potting. Again, not a change that affects Druids all that badly. Our mana regen since the change to the Spirit mechanic has generally been excellent. However, if you're in the habit of running through more mana than you'd like because your tanks are undergeared or your raid loves to stand in fire, then --
- Make sure a Survival Hunter, Shadow Priest, or Retribution Paladin is in your raid. These are the classes and specs now capable of providing the Replenishment buff, which grants 0.25% of your maximum mana every second. I've had this buff a lot healing 5-mans in the beta (where most of the Paladins seem to be Retribution), and at least for 5-man work with a halfway-decent tank, it's absurdly overpowered. You are very unlikely to go OOM with this up.
- TREE OF LIFE FORM STOPS SUCKING. You want to decurse without leaving form? You go right ahead! Feel like casting Healing Touch? Do eet! Tired of being left behind while your slow-ass arboreal form struggles to catch up? No longer! Tree of Life is now significantly better than its previous incarnation. The 20% speed penalty has been removed, and you can now cast all healing spells, Abolish Poison, Remove Curse, and Barkskin in the form (although I should note that it's still only the HoT's that get the reduced mana cost in form, and, yes, you could already cast Barkskin in ToL form).
- Lifebloom's had an unfortunate encounter with Ye Olde Nerfbat. The base mana cost has been increased 4%, and the tick has been reduced (you may not notice this as much at 70; you will notice it a bit more while leveling in Northrend). The bloom portion is still the same, so a lot of Lifebloom's efficacy in PvP is unchanged, but Blizzard's pretty serious about moving tree Druids away from being just a walking Lifebloom button in raids.
- Healing Touch's cast time has been reduced from 3.5 seconds to 3 seconds. Not bad. It's also been buffed a little (it'll cost less mana) and nerfed a little (it'll also heal a bit less), but that's about we expected from seeing it become a shorter heal.
- Gift of the Wild can now be placed on the entire raid with one click, and not group-by-group. This should save a ton of gold on reagents, as most of us now are carrying 80-100 Wild Quillvine per 25-man raid.
- Improved Mark of the Wild is less terrible now at a 40% increase to MoTW for 2 points rather than a 35% increase for 5 points.
- Nature's Focus is now a 3-point talent in the first tier of the resto tree and affects several balance spells as well.
- Empowered Touch has been increased from a 10/20% buff to Healing Touch to a 20/40% buff.
- Improved Tranquility reduces the threat caused by Tranquility by 100% and Tranquility's cooldown by 60%. Worth taking? Eh. If you get Wild Growth later in the resto tree, you'll acquire a lot of AoE healing capability that will hopefully make emergencies requiring Tranquility less common.
- Omen of Clarity is now a passive effect (i.e. you don't have to cast it and it can't be dispelled) that will work with balance and resto spells as well. Worth getting? Assuming it continues to proc on the order of once per minute, if you reserve your more mana-intensive spells for a proc, it could be fairly useful, but it still finds its best use in cat DPS.
- Subtlety now works only with Restoration spells.
- Tranquil Spirit will now affect the new level 80 healing spell Nourish (which will be the Druid version of a flash heal) as well. This is a talent you can easily afford to skip if you want the new stuff later in the tree.
Filed under: Druid, Buffs, Classes, Guides, Raiding, Expansions, News items, Analysis / Opinion, Patches, Wrath of the Lich King






Reader Comments (Page 1 of 1)
offday Oct 14th 2008 6:33PM
Man, I'm bored.
Has anyone ever noticed that WoW Insider has like 50 writers?
Shadow Oct 14th 2008 6:40PM
Yes and there are hardly ever any posts for boomkins. I think the last one really about just boomys was in jun or july.
benicrystal Oct 14th 2008 6:35PM
I almost recall an article stating that if you didn't get the article for 3.0.2, you'd get fired.
YOU'RE LATE! YOU'RE LATE!
Shefki Oct 14th 2008 9:10PM
"Empowered Touch has been increased from a 10/20% buff to Healing Touch to a 20/40% buff."
Note that this is not really a buff. It's just a change to deal with the change from +healing to +spell power. Since Spell Power is roughly 0.532 of your healing, the change to this talent is a slight buff but mostly just keeps the status quo for it's effect in place.
juicyjuice Oct 14th 2008 10:47PM
Not to flame on resto druids (you guys get it a lot) but I can't say I'm to enthusiastic about what they're doing to you trees (or non-trees, likely). It would seem to me that druids are the only healer class that are getting a number of direct buffs to their healing abilities that are coming from one of their other talent trees.
I'm not talking about general abilities that have some usefulness for healers (i.e. +10% int from the enhancement shaman tree), I'm talking about talents that are specifically being revamped to make more of the balance talents juicy and enticing for resto druids. This seems at the very least a bit odd, but in reality I think its a bit imbalanced to be honest.
It seems to me that theyre actually encouraging healer druids to invest a large number of talents into balance, which if Im not mistaken is a common theme for resto druids already. Of course it also makes balance druids more viable offhealers as well, but this doesn't seem very fair if the other classes aren't given the same utility. I guess only time will tell if we see ret pallies or enhancement shamans with the same healing utility that balance druids have.
Tolkfan Oct 15th 2008 1:11AM
I don't give a damn about druids, but I like that picture of the Tree of Life from The Fountain ("Death is the road to awe!")
Speedmonkay Oct 16th 2008 10:07AM
So this is Thursday and there is still not any article on the Druid Balance spec.
Every other spec got plenty of coverage and once again nothing was mentioned for moonkin.
Last time moonkin got any kind of mentioning on here was a Shifting Perspectives article on downranking back in August.
So where is that 3.0.2 Balance Druid info ???
Stop dropping the ball WoWInsider
Allison Robert Oct 16th 2008 2:13PM
Hey Speedmonkay --
The balance post will be appearing this evening. Unfortunately it wound up being fairly complicated as there have been a lot of arguments in the Druid community about the new talents and the changes to the tree. Everyone agrees the new tree is badly bloated; not everyone agrees on the usefulness on the new talents or even whether a useful talent will stay useful in Wrath. And beyond that, there have just been a LOT of changes and I wanted the article to reflect that, so it took me a little longer than expected. Apologies about the wait, but I hope you'll like it!