Elemental Shaman talent builds for Patch 3.0.2
So you logged in on Tuesday and all your talent points were gone. (Let's hope you noticed this fact before you went out to attack someone or something.) If you're looking at the new Elemental tree and wondering what talents to pick, here's a little help for you from someone who's been speccing and respeccing almost pure Elemental on the beta servers for several months now. (That would be me.) The first thing you should do is go read what our resident shaman expert, Matt Rossi, says about the overall changes to our class in Echoes of Doom, just to make sure you still want to stay Elemental (Part 1 and Part 2). For my part, I leveled to 70 as Elemental and saw no reason to switch as I worked my way up the new Wrath talent tree. Since we've already been over the new spells, the point of this post is to simply recommend a build for you. So let's get a-buildin'!
Tier 1
Both the PvE and the PvP specs start the same way. Take all 10 talents on the first row of the Elemental tree (Convection and Concussion) and put 5 points in Improved Healing Wave on the Resto tree. This is probably no different than your spec before Echoes of Doom.
Tier 2
PvE and PvP are the same here too. Max out both Call of Flame and Elemental Warding, which will improve both your DPS and your ability to survive. (That's right, elemental shamans are all about FIRE now.) Raiding shamans, on this tier you should also put 3 points into Ancestral Healing so that when you off-heal, your targets can reap this potential armor-increasing benefit.
Tier 3
On the third level, both PvE and PvP should take Elemental Focus and all 5 points in Elemental Fury, which are both talents you probably had before the patch. PvE can take all 5 points in Reverberation, but PvP should save 3 of these points for later.
Tier 4
Both play styles should max out the points in this tier for Eye of the Storm (familiar talent) and the new Improved Fire Nova Totem. Now some of you will say that PvE shouldn't be using Fire Nova totem and I'll partially agree with you. No, you shouldn't be using it in raids or instances. However, you can use it carefully in PvE and questing (which I've done) and it can be extremely useful because of its slowing effect if you get mobbed.

Tier 5
All play styles should max out Unrelenting Storm and take Call of Thunder, which is now a prerequisite to Elemental Mastery. PvP styles should take both points in Storm Reach because it will help your Thunderstorm spell later.
Tier 6
On this tier is everyone's favorite, the delicious Lightning Mastery, which all elemental shammies will want to take. Although I've included Elemental Precision in both builds for its improved chance to hit, you could argue that since this talent also about threat reduction PvP play styles could substitute Ancestral Healing for it (see Tier 2), or whatever else floats your boat.
Tier 7
Elemental Mastery, need I say more? And go ahead and max out Elemental Shields while you're at it.
Tier 8
Here is where PvE and PvP styles start to branch away from each other on the talent tree. Although both play styles will want 5 points of Lightning Overload (even though it seemed to proc less often for me on beta than it used to on live realms before Echoes of Doom), only PvE raiders will really want to max out the new Elemental Oath, which buffs the entire raid or party for spell crit when it procs.
Tier 9
This is a very interesting tier for each play style. PvP players can skip Totem of Wrath, but for PvE players it's a must-have raid buff. All play styles will benefit from Lava Flows which helps Flame Shock now and will help the Wrath spell Lava Burst later. Astral Shift is obviously a PvP-oriented talent and should be maxed out for that play style, but I put 2 points into it for PvE anyway because shamans can be so devastated by fear, stun, and silence effects in any situation.
Tiers 10 & 11
For PvP, you should max out both of these tiers to grab both Thunderstorm -- a nifty new pushback spell for us -- and Storm, Earth and Fire. For PvE, both of these talents might be considered a waste of points. For the purposes of this post, I didn't include them in the PvE talent build. However, in practice, as a PvE shaman who breaks all the rules, I have used Thunderstorm for questing (carefully, as I described with Improved Fire Nova Totem) and found it a lot of fun. Still, on balance, people will probably flame me for putting it into a PvE build so I left it out, preferring to sprinkle these points elsewhere and take Ancestral Healing too.
Here are the links to the two builds I used above:
Filed under: Shaman, Patches, Analysis / Opinion, Talents, Guides






Reader Comments (Page 1 of 4)
Liq Oct 16th 2008 7:39PM
Ummm.....huh?
jrizutko Oct 17th 2008 11:45AM
I think its an attempt at comedy... I can't see any other explanation.
Holix Oct 17th 2008 1:36PM
Very bad humor.
Skwiz Oct 16th 2008 7:41PM
No Thundering Strikes from the Enhancement tree!?
Wildwary Oct 16th 2008 7:46PM
This article is pritty much horrible.
The PvE build:
-Call of flame isn't usefull at all for a raiding shaman until the expansion. ToW > fire totems aswell. Skip it for now.
-Improved Fire nova totem. A bad talent to begin with, even worse for PvE. You also skipped the new 10 or 13 points in enhancement in order to get 5% crit and possibly extra spelldamage from elemental weapons.
-Lava flows not worth it, because of no lava burst. Your build isn't built around flame shocking either.
This is a proper PvE build: more mana, more damage, slightly less survivability and healing. http://www.wowhead.com/?talent=hE0Vq0djtMxot0xx
Alaburne Oct 16th 2008 7:51PM
I use the same build Wildwary linked, much better for raiding in my opinion.
Rudi Oct 16th 2008 7:55PM
This. Some debate on dropping Thunderstorm and 2 points out of Storm, Earth and Fire to get to 3/3 Elemental Weapons for the improved Flametongue spell damage... err... spell power, but I went 51/10/0 since Thunderstorm is fun.
PeeWee Oct 16th 2008 8:04PM
Count the points used. This is a build for a lvl 80. At 80, you'll have Lava Burst.
PeeWee Oct 16th 2008 8:04PM
Count the points used. This is a build for a lvl 80. At 80, you'll have Lava Burst.
InnaJungleStylee Oct 16th 2008 8:08PM
Yeah wow. I'm not one to harass the bloggers here, but if somebody apped to my guild (9/9 BT) with that PvE build he'd get the "Thanks, but no thanks" response.
Elelemental Shields? 5/5 Reverberation (considering the DOT from Flame Shock lasts 12 seconds and the cooldown is 6 seconds...why do you need to reapply it more often?) Astral Shift? Skipping 5% crit to ALL spells and 10% higher int (and setting up for 30% boost to flametongue weapon damage?) in enhancement?
Wildwary's build is good, though personally I would shift points from reverberation into Elemental Warding and Eye of the Storm for leveling. I think Reverberation is wasted on a PvE shaman, but I could at least see an argument for those 5 points. But...63/0/8? No.
Sorry.
Wildwary Oct 16th 2008 8:09PM
Fine, here is the build for level 80.
Wildwary Oct 16th 2008 8:10PM
http://www.wowhead.com/?talent=hEhmq0detMxst0xxco
There is the level 80 version. The PvP talents are out, the 13 in enhancement is in.
Leeluu Oct 17th 2008 3:12PM
Wildwary, my build is mostly like yours, except eye of the storm seems much more useful and I was never quite taken with Reverberation.
http://www.wowhead.com/?talent=hEz0qcdetMxot0xx
Thunderstorm is a bit underrated. The mana return is lovely and you can act as an instant Fire Nova totem that pops out 3k per target. On pulls with lots of weak mobs, you pretty much end it with one attack. I'm pretty sure my tanks were confused in Hyjal, but either no one knew it was me or they didn't care.
Seriously though, Natalie, normally, I enjoy your work, but this was really bad. You've got a worse sense of elemental than Rossi (and no, despite being the "Shaman writer" he's really clueless about pretty much anything not enhancement).
Liq Oct 16th 2008 7:51PM
Wildwary beat me in elaborating on my first post lol, but also, is ancestral healing in ele now??
Mooninja Oct 16th 2008 8:22PM
I'm sorry but this is a pretty odd build. Why take elemental shields, its only physical dmg, I'd rather have a boost to INT and get closer to getting thundering strikes. Strange choices, but thanks for putting in the time to do one.
Wildwary Oct 16th 2008 7:55PM
Also, here is the level 80 version of the same build, focused around using flameshock and lava burst in rotations. http://www.wowhead.com/?talent=hEbVq0detMxst0xxco
Naxam Oct 17th 2008 7:35AM
I agree to disagree on quite a few of your elemental choices here...
Nate Oct 16th 2008 8:20PM
I hate to bash your writers but wow... this build is epic fail.
Lemons Oct 16th 2008 8:31PM
let the brow beating begin! This is what I've always hated about talent trees. You have all these options, but only one way is the "right" way, and if you don't follow suit you're a noob. That's probably half the reason why I don't raid, it's too easy and linear, it's all been thought out for you.
Sure in pvp has it's set-in-stone specs but at least you get to do whatever you want and you'll never have an entire raid goading you to respec.
Discograndpa Oct 16th 2008 9:37PM
Make all the excuses for the writer that you want, but there's no reason why a PVE spec shouldn't have Storm's Reach, but have Elemental shields.
Completely overlooking how much better putting points into enhancement is over resto.
Things like these lead me to believe that the writer either hasn't messed around with specs in Beta, or isn't normally an elemental shaman.
My 2 Cents.