Raiding has never been easier than in 3.0.2

Karazhan isn't exactly cutting edge content. It's had a few nerfs in its time. That being said, walking into Medivh's home-away-from-evil with a collection of random alts, sightseers, and new-to-raiders can sometimes prove interesting. And by interesting, I mean "repair bill" and "love of all that's Holy, just kill the dang flares!"
Last night was one of those nights. My Guild has spent the last few weeks helping folks prepare for 25-man raiding in Wrath. The gear from Karazhan won't be applicable in the expansion, sure, but the skills and habits you learn now will help you be successful in the future. We had some particularly green folks with us, and while we knew the changes from 3.0.2 would make it easier, we weren't quite aware how easy.
We were breezing along. Who doesn't breeze past Attumen, Maiden, and even Opera? When we hit Curator, we started to really feel the difference. The chap barely made it to his first Evocation. We skipped on past, slapped Aran around, and went up to Prince.
Prince got down two infernals before dying. Confused, I checked the raid's gear. Had our all-in-greens Rogue somehow been replaced with a Warglaive-wielding maniac? Did the new specs really make that much difference?
And then we recalled -- every raid mob in the Burning Crusade got nerfed. So, now, for the next few weeks, we have an odd nirvana in which to help folks learn to raid.
As we've covered pretty thoroughly, the changes to WoW from 3.0.2 are huge. Many classes feel radically different, and everyone's gotten one kind new skill or another. Inscription further buffs our characters. It's even easier to get to the end game, since Recruit-a-Friend triple-XP gets you to Outland so quick. The reduced XP requirements makes going from level 60 to level 70 a flash. But, more importantly for the accessibility of raiding, mobs in Burning Crusades have had their health significantly reduced.
This week, I've seen a Karazhan run in what felt less than an hour. By the time I thought to check the time, the dang thing was almost over. I've seen a 3 minute Gruul fight and a 5 minute Magtheridon fight. The time reductions I've heard for Mt. Hyjal, Serpentshrine, and even Sunwell are all on a similar scale.
This creates an environment where you can take someone even brand new to the game, power them through levels, then help them learn how raiding works. It still benefits you to have the proper gear, but with all the mobs sporting 30% less hit points, it's not quite so critical that you be optimal.
I think we'll be hearing soon about folks who were roadblocked after Karazhan now breezing past Zul'Aman, and maybe even sweeping into the 25 man instances with PUGs. This is a very exciting time to explore the content, and see the stories you may have missed before.
And, for my Guild, some of whom are relatively new to raiding, it's going to be a great time to practice our skills. It's difficult to keep folks motivated when you spend more time wiping than running around. And while it's fair to say "This is too easy," I'm trying to look at it as a chance to put on the training wheels before trotting up to Arthas.
Filed under: Patches, Analysis / Opinion, Instances, Raiding
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Reader Comments (Page 4 of 4)
Larandor Oct 18th 2008 3:22PM
well just been to AQ 20 and downed Buru the Gorger before everyone left. Changes seem unnoticeable here. I think finding people who actually want to go is the hard part :P
vazhkatsi Oct 18th 2008 6:49PM
its true, easy kara=reckless raiders, thursday my guild went into bt again after having downed Naj last week, we then went through and went 3/9 before calling it because it was late. a group of us then did kara in 57 minutes, and ZA in 1:10(mainly because we ran around to get the chests, we had an extra 20 minutes to spare.) in kara we realized it was easy mode after having annihilated ZA so we treated it as an aoe pull. we pulled the ENTIRE ballroom, and no one died, then we pulled the whole dining room including moroes, and only i died because i popped demonform and immolate aura and did ~500000aoe damage in 15 secs. then we killed maiden in 28s, we pulled all of library. aran never even got to use flame wreath, prince called one infernal, netherspite died on phase one, chess was the only interesting event in the entire instance, and they can't really nerf chess can they?
Siberius Oct 20th 2008 5:22AM
3 hour BT for us as well...first kill on Illidan. Basically doing what i always asked we could do... "Can we pull the instance and AOE it?"
DrowNoble Oct 21st 2008 11:24AM
The reason they did this was threefold.
First, to make it easier to get the new raiding achievements. I was in a group where we 7-manned Onyxia, though honestly didn't need that many people.
Second, to make people feel more "powerful". Same thing they did with TBC, the sudden jump in power everyone got at 58.
Third, to make the LK bosses seem "harder". If you breezed through BT but suddenly have trouble with Malygos, you'll think he is much harder when actually the previous bosses were made easier.
Python Oct 21st 2008 11:38AM
Go do Old world content. We cleared AQ40 last night and wiped much more than we did clearing BT the night before. The fights are a lot more fun too.
Lucid Oct 21st 2008 3:40PM
One of the biggest positives I see not being brought up is it seems the new changes let you take on lower level content like heroics *relative to your gear level*. It sucks being full t5-equivalent tank and having to mark each pull in a heroic because otherwise you lose aggro due to rage starvation.
Now I can recklessly pull every 4 group and charge into new group when the last is almost done. I should have always been able to breeze through heroics without marking anything. I can't be entirely stupid, but if I've got a 1k healer and a 18k tank, heroics should be steamrolled as appropriate for how well you outgear the place.
Kai Oct 21st 2008 7:29PM
I was lucky in my timing. My guild had finally got up to reliably doing Kara before ezy-mode hit. So at least I have had some experience of what those bosses were like before the patch.
When I'm a granny of lvl 80 I'll be able to annoy the clever young things by saying "I remember back in September '08, in those days Prince used to actually smack you round instead of meekly saying Yes Sir and handing over the T4 token...you young 'uns don't know you're alive."
Lucas Oct 21st 2008 9:20PM
I don't know about you guys, but I play this game for fun, not gear.
Gear is immaterial, it is nothing but lines of code.
The experience I get from downing bosses is what I play this game for. Coordinating 25 people to do something nearly seamlessly I amazing.
Kanten Oct 23rd 2008 6:11AM
Um, is that really a GOOD thing for 'learning how raiding works'? With all the nerfs, most raid encounters are basically now just glorified tank-and-spank fights, which is beginning to almost encourage sloppy tactics within raid groups rather than attentiveness. I think 3.0 is going to breed more liability players than experienced raiders.
Also, after watching our group get wiped by Gruul again and again two weeks ago, I almost felt cheated when Blizzard slapped on a set of training wheels right before we DID finish him off.