Ask a Beta Tester: More on leveling, Alliance lore, and starting zone RP

DM7000 asks...
What happened with the glyphs that turned (Druids) into a polar bear or a lynx?
This is a question I asked constantly in the beta for about a week. As much as I was excited about the talent changes and new skills, I was even more excited about form customization, because I hate Tauren cat form. I love my class dearly, but all of the form models have basically been unchanged since the original game went live, which is very hard for those of us forced to live with the unadulterated suck of Tauren cat form. It's kind of a bitter pill to swallow wandering the beautifully rendered landscapes of Northrend and seeing the quantum leap of Blizzard's artistic touch while using an ancient, low-polygon model like Tauren cat form. I found out that Glyph of the Red Lynx (and other Druid-form glyphs) hadn't actually gone live, which was a devastating blow to those of us with Tauren cat form. The glyphs exist in the game files, but none are trainable or discoverable; the developers apparently came to the decision that forcing Druids to use a glyph slot to customize their forms wasn't a great idea, and they're leaning toward the idea of patching in the ability to get the hell out of Tauren cat form using the barbershop. Frankly I think most Druids would agree that's a much better option, especially if they have to use Tauren cat form. Or see it. Or occupy the same game with it.
Alpen asks...
Will there be a new "Fel Reaver" type mob in Northrend which will make us all cry when we have to go afk while questing?
As the commenters have said, don't afk in Storm Giant territory; you will be squashed. Like Fel Reavers, their aggro radius doesn't appear to be too big, but they wander all over, and odds are good you'll run into one within a few minutes of getting off the boat/zeppelin.
Littlepins asks...
Will BC dailies still be level 70 or will they be upped to level 80 in the expansion?
BC dailies are still level 70, and there are portals in Dalaran for you to go back to Outland to do them anytime. As Eopie writes, you won't necessarily want to spend your time doing Outland dailies with a lot of newer and more convenient Northrend dailies, but you will need most of the Outland dailies for various general or profession Achievements. You can get many of these done before Wrath goes live, however.
RedBearon asks...
With Warth's 2 entry zones, I'm trying to decide where each of my characters should start. Now I understand that it is a matter of personal preference, but is there a "preferred" zone for RP/lore reason for each race?
Blood Elves and Forsaken: BE's and Forsaken who intend to roleplay a revenge-driven agenda against Arthas will want to start in Vengeance Landing. Both factions are in Northrend to crush the Scourge for what was done to their people and their homeland, and the Forsaken running Vengeance Landing mean business. Most of the Forsaken questgivers in the zone are working on a plague to kill the Scourge -- or at least that's what they'll tell you -- and there's quite an interesting little event in the starting town with a Scourge representative trying to recruit Forsaken back into Arthas' ranks. The Forsaken general running the town is having none of it.
Orcs, Tauren,and Trolls: There are more obvious RP reasons to start out of Warsong Hold, particularly if your character is a Druid or Shaman interested in assisting D.E.H.T.A. Also, quests to meet and assist the Tuskarr and the Taunka are a little earlier and more easily accessible in the Borean Tundra than in Howling Fjord (although you'll still meet and help them plenty in HF too). Truthfully, Warsong is the better pick if for no other reason than process of elimination; the orcs, tauren, and trolls are still generally suspicious of the Forsaken and the Blood Elves, and most of them aren't 100% sold on their inclusion in the Horde anyhow. If you're one of these factions and your RP storyline has made it easier for the character to trust the undead/elves, then Vengeance Landing is less of a stretch.
Humans and Dwarves: Valgarde is the more obvious pick as this is settlement is the result of the Human campaign in Warcraft III. If your character is related to any of the soldiers left for dead by Arthas, or if you're most concerned with revenge for the "death" of Muradin Bronzebeard or what happened to the kingdom of Lordaeron, start here.
Draenei, Gnomes, and Night Elves: There are no truly compelling RP reasons to start in either of the Alliance's starting zones -- at least, not to my knowledge. Valiance Keep's questlines are very well-designed and you're not going to be left out of the Alliance's excellent lore moments, but -- like the portion of the Horde that's not in Northrend for revenge -- you'll find fewer, if any, references to previous events that make particular quests important RP moments for your character's race. Obviously the Draenei weren't around for the events of Warcraft III.
I should just note that either way you'll have fun leveling and this is just for RP purposes; both starting zones are beautifully designed with great quests. My main is a Tauren and I started out of Vengeance Landing simply because Warsong Hold was overrun that day! You'll also have a reason to visit both sides of the continent for access and flight paths to reach the Nexus (Borean Tundra) and Utgarde Keep (Howling Fjord).
CRE asks...
I might have missed this, but do I need to make the highest lvl alchemy stone in order to create the stone which will be available in WotLK?
Nope. The new alchemy stones will only require Northrend materials.
Amaxe asks...
We've been hearing a lot about the epic storylines for the Horde in the coming expansion. Do the alliance get similar ones, or do we get hosed on it?
I've been hearing roughly equal complaints from both factions about the other side getting the better lore experience in Wrath, so frankly I think Blizzard's tried pretty hard to keep things as equal as possible. With that said, I have to give the edge here to the Alliance, if for no other reason than the storyline of Warcraft III. The Alliance just has more and better reasons for being in Northrend, with more major lore figures directly involved with, or cognizant of, the events that led to the rise of Arthas as the Lich King. I've privately hoped that once Icecrown Citadel's raid is patched in, both Sylvanas and Jaina will get a showdown with Arthas.
Gridwerk asks...
Lemme ask the real question: Do I even bother to run the (mostly for the purpose of lore at this point) "end-game" dungeons knowing that in two weeks "leet" will be dramatically redefined or do I push to level my 60 alt?
If you only instance or raid for loot, I'd say don't bother. But given the huge nerf to BC raids' difficulty, and the equally huge boost to overall raid DPS, these places are also easier than they've ever been. So if you have the opportunity to see the fights and lore moments, go for it; you will not be disappointed.
Sprocket asks...
Would it be better to go ahead and level to 70 or just get my 60's to 68 and just start leveling again when Wrath comes out?
Hitting Northrend at 70 rather than 68 will certainly make leveling there a little easier, but it's by no means necessary. I would get your 60's to 70 if for no other reason than being able to do a few dailies before Wrath hits, as you'll need a few hundred gold to get all of your tradeskills trained up.
Tim asks...
Can you apply both and enchantment and an engineering "upgrade" to an item?
Unfortunately not. Only one player-created modification per item.
Johncheese asks...
How soon can park our new DKs in an inn or resting zone?
Acherus is counted as an "inn" or "city" -- not really sure which it would be properly classified as, seeing as to how it's a giant floating harbinger of plaguey death -- and you will get rested experience if you log your DK there. If you mean, how long will it be until I can get my DK to a normal city or inn on your own steam, probably about 1-2 hours for your first Death Knight while you're learning the quests, and maybe 45 minutes once you're familiar with them. Both, obviously, will depend on how crowded the starting area is.
There were a few questions from the previous comment thread that I don't know the answer to yet and haven't, as far as I'm aware, been answered by commenters. I'll be trying to get some information on those tonight. As always, leave any other questions you have in the comments here!
Filed under: Analysis / Opinion, Expansions, Features, Lore, Factions, RP, Wrath of the Lich King






Reader Comments (Page 1 of 4)
Gurluas Oct 18th 2008 7:16PM
On my server polar bears have been spotted?
Andrew Welch Oct 18th 2008 7:22PM
These are special mounts that were given to people who went to BlizzCon
BenMS Oct 18th 2008 7:23PM
You sure they're not the Blizzcon Bear mount? Do they have a murloc riding their neck?
z3rb Oct 18th 2008 7:27PM
Blizzcon/DirecTV thing.
Sallix Oct 18th 2008 8:32PM
Or perhaps the PvP bear
bobaa Oct 19th 2008 8:26AM
stop calling storylines "lore"
lore is the historical events in the world. storylines that already finished and such. the things that happen in wotlk are NOT lore because they happen right now. you can threat them as lore once they are finished or something.
Danikar Oct 20th 2008 3:23PM
@bobaa - If we have to follow the strict definition of lore, then please follow strict grammar. Learn to capitalize the first letter of a sentance and so forth.
I on the other hand have no respect for grammar or the definitions of lore.
Mandrill Oct 18th 2008 7:26PM
So it's unfair to make a druid use a glyph slot to change the look of it's bear/cat form but not so to make mages use a slot to change the look of polymorph(penguin)?
As a player of both classes, I'm more than willing to pay a slot for a fun, unusual look. I'm very disappointed druids lost out on this glyph. It should be in- as an OPTIONAL glyph, noone is forcing druids to take up slot space for cosmesis.
DigitalMonitor Oct 18th 2008 7:39PM
Actually Polymorph Penguin uses Glyph of the Penguin:
http://wotlk.wowhead.com/?item=43361
Andrige Oct 19th 2008 7:44AM
It's more that a Druid has a grand total of 8 forms total. Cat, Bear, Aquatic, Travel, Flight Form, Swift Flight Form, Moonkin and Tree of Life.
Imagine if you wanted to customize the look on both Bear, Cat and Moonkin? A mage at least can choose between a more unnecessary thing such as making your CC look "more fun", but when it comes to a Druid it's been four years overdue so...
But I agree it could be fun if we had glyphs so a Tauren Druid could use the Nightelf catform model as well, but I think this is much better.
Anyway, Mage polymorph glyph =/= Druid forms glyph
Jason Oct 19th 2008 3:42PM
Honestly...I think that Druids should have to have a glyph to change forms, but consolidate it. [Glyph of the Shapeshifter] - Minor glyph that allows access to customizable forms. One of the buildings in Moonglade would have a "barber-shop"-like NPC there which will allow you to change form apperance. Must have glyph to talk to him and if you remove glyph, changes go away. First change per form would be free...after that, it would cost a certain amount per form change.
Jay in Oregon Nov 3rd 2008 11:37AM
My wife is a Tauren Druid and hates the catform; she's going to be unhappy when she finds out she can't change it yet.
Here's a crazy thought -- how about providing a quest chain to customize forms, so the druids who want to do it can (and get some XP for their trouble) and the ones who are happy they way they are can opt out?
Maybe the Tuskarr can teach a Druid how to make a walrus (or orca!) swim form, whatever passes for the Cenarion Circle or Expedition in WotLK can teach a polar bear form or lynx form, etc., etc.
Heck, expand it to other classes as well! Give Hunters quest chains to turn some otherwise untamable beasts tamable. Paladins can get a quest chain for Argent Crusade to change the appearance of their warhorses. Warlocks and Death Knights can get a scary Lich King-themed mount similar to the Headless Horseman's. Maybe Mages can make their water elemental look like it's made of frost instead.
zepheron Oct 18th 2008 7:31PM
If druids get those my warlock wants one for my void; I love him but his look could be much improved like the ones in Hellfire. Thats all im asking and in lore i could simply bind my minion to another item could i not?
my2cents Oct 18th 2008 7:33PM
I still think they should have at least one glyph slot for everyone that's ONLY for cosmetic/fun purposes. That way everyone can customize their character/spells in some fun way without feeling like idiots for using that in place of a more useful glyph. To make people choose is silly and only serves to further widen the perceived gap between casuals and hardcores.
rydolomo Oct 19th 2008 8:57AM
The Penguin poly is the only minor glyph I have seen. All the others are major glyphs.
kyle Oct 18th 2008 7:46PM
the druid news is the best news I've heard in a long time! SOAP is getting boring. Thanks for the roundup of races for the starting zones too, very helpful.
Skyra Oct 18th 2008 7:50PM
I have horde and Alliance, but still wonder Why Alliance get the Amazing Harbor and Horde get a coulple of mesly Zeplin Towers?....is this because the whole dailies island and raid / 5man were based on Hordes Blood Elves?
Kadamon Oct 19th 2008 12:34AM
In all honesty? 'd prefer the towers. The Harbor is huge and overly pointless, it's waaaaaaaaaaaaay(emphesis goes here) to big.
Taxis Oct 19th 2008 3:13AM
You obviously haven't tried making a mad dash up the tower to catch a zeppelin only to accidentally fall off the side when you finally get to the top.
Now that I think about it, I suppose that isn't much worse than falling into the water from a pier.
brucimus Oct 18th 2008 8:29PM
I don't play a druid or Tauren for that matter ...what is so wrong with Tauren Cat form?