Shadow Priest changes and glyphs in beta build 9095
A new beta build went live yesterday evening, and while it wasn't a massive patch, I don't think very many of them will be anymore. We're pretty close to the launch of Wrath of the Lich King, so I think a lot of the class changes will just be fine tuning from here on out. The glyphs coming in these beta patches look like they may be a little more exciting, though. With professions, especially something like Inscription, they can add new recipes whenever they'd like. You can't quite do that with new spells. I expect we'll be seeing new glyphs right up until the day Wrath launches and plenty afterwards, too.Shadow Priests got a few good changes, a few bad changes in this patch. Let's take a look at the Glyphs first, then the class changes:
- Glyph of Shadow Word: Pain - Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain. Changed from: Reduces the mana cost of Shadow Word: Pain by 20%.
- Glyph of Mind Soothe has been removed. Replaced with Glyph of Shadow: While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 seconds.
- Devouring Plague's base damage has been lowered.
Ghostcrawler mentioned they would be increasing the Vampiric Touch coefficient to help bring Shadow Priest DPS up to speed, but it looks like they did some tinkering with Devouring Plague, too. With equal gear, talents, spell damage, et cetera, Devouring Plague was doing roughly 110 damage per tick more than on live realms, after this 'nerf' to the base damage. Unless there's a factor I hadn't taken into consideration (which is entirely possible, I'll admit) it looks like Devouring Plague actually received a buff to its scaling. That was also without Shadowform, by the way, so it will scale even better than my numbers here reflect.
- Vampiric Embrace now heals the priest by 15% and other party members by 3%.
- Improved Vampiric Embrace now increases the healing received from Vampiric Embrace by 33/66%.
This isn't a dig at Blizzard or the devs. Vampiric Embrace is an amazingly fun idea. I love it. It's just... flawed. If things such as expansions (or even gear) were not concepts in WoW, the spell would work. As it stands, we're going to get a new iteration of it every expansion until it becomes Vampiric Touch 2.0, but for health. Which is honestly a little funny since Vampiric Touch used to be Vampiric Embrace, but for mana.
[ Unofficial patch notes via MMO-Champion, analysis and commentary my own ]
Filed under: Priest, Analysis / Opinion, Wrath of the Lich King, Inscription






Reader Comments (Page 1 of 1)
Jeff Oct 18th 2008 7:48AM
Since WotLK already went gold, is it safe to assume that all current beta changes will be applied in a launch-day hotfix?
Arctor Oct 18th 2008 10:54AM
It'll be a full on patch. Maybe two.
crsh Oct 18th 2008 9:36AM
Like Jeff said, this will likely go into a post-launch patch (unless Blizzard plans to make a patch available on launch day, which could happen). Also, about time! I've been seriously disappointed in shadow-oriented priest glyphs, aside from the current SW:P (20% cheaper), there's nothing worth using.
Simes Oct 18th 2008 11:18AM
The current SW:P glyph is no real use for raiding - you only apply SW:P once and then its kept up by Pain & Suffering.
Right now the only glyph my SP has is the glyph of mind flay - I don't care about loosing the movement speed reduction right now, but the additional 10yd of range is most welcome.
Given that ~40% of the dmg done now by shadow priests will be from mind flay, the new SW:P glyph is very nice. The glyph of shadow giving 10% spirit as spell power on crit strike is also most welcome; especially since crit is going to be an increasingly important stat of shadow priests.
Hoggersbud Oct 18th 2008 1:18PM
So if I already have one or both of these glyphs, will they get updated?
I got the Shadow Word Pain one not because I thought it was good, but because it was at least somewhat useful when killing lots of mobs.
shadowgimp Oct 18th 2008 7:19PM
I agree the spriest glyphs are mostly terrible. at least the smite glyph looked useful but im the wrong spec. im glad we get levitate/shackle so much better than the warriors Revenge.They get a free HS we get to levitate or shackle from futher away. disparity?
Semus Nov 10th 2008 9:43AM
That's great. However, I have levitate installed in my spell book and can't figure out how to activate it : )
kinger Oct 20th 2008 10:32AM
Both are much-needed buffs to our lackluster choice of glyphs for PvE. Most of the priest ones are either PvP oriented (shield, dispel, fade), raid healing oriented (shield and dispel again, also flash heal and renew), or just plain not worth the slot (shackle undead, mind control, power word: fortitude, etc).
Seeing as SW:D isn't a great DPS boost right now (I've actually cut it out of my raid casting cycle entirely, though I still use it in heroics), I'm glad I won't have to worry about picking that up once we get to Northrend.