Skill Mastery: Mark of Blood

In Skill Mastery today, we'll look at one of the Blood Death Knight's signature talent abilities, the 21-point talent Mark of Blood. Mark of Blood is placed on an enemy, and every time that enemy deals damage, their target is healed for 4% of their max health. It costs 1 Blood Rune. It lasts for 30 seconds, and has a cool down of 3 minutes.
It's a straightforward skill to use. Throw it on your target and keep fighting. Using it effectively, however, may take a little bit of thought. Here's some tips to figuring out the best way and time to make your mark:
- The heal comes on a per hit basis. That means you're best off using it on enemies who attack quickly. In PvP, that means Cat Druids and Rogues will absolutely hate this ability. This also means that slow hitting enemies won't be affected as much, especially if they hit hard enough to do more than 4% of your or your teammates max health per a swing.
- You're not the only one who gets healed. Anyone who gets attacked by the mob gets healed. This means it may be worth throwing on a loose mob for an emergency heal of sorts on the healer its beating up. It also means that if you have an enemy who hits multiple targets a lot or is known to drop aggro and go for the tank, the mark will help take the edge off of that.
- Remember that it is a magic debuff. That means it can be cleansed or dispelled. If there's a Paladin or Priest nearby, or a mob with a dispel ability, you may find that using the mark is an exercise in futility.
- For the mark to work, the enemy has to be doing damage. That means that in PvP, your target can just withdraw for a while and wait for the mark to wear off (which is still pretty cool, that means they aren't damaging you, after all). Also, if you're fighting an enemy that stops doing damage at points (Think, for example, the second boss of Botanica and his Tranquility spell), you may want to save the Mark.
- It has a 3 minute cool down. When you really need some extra healing, 3 minutes is an eternity. Be sure to try to think 3 minutes into the future, and figure out if you're going to be fighting an enemy who needs to be marked, or if you'd get enough benefit from marking your current enemy to make up for those 2 minutes and 30 seconds between the fading and the cool down refreshing.
Filed under: Analysis / Opinion, Tips, Talents, Buffs, Death Knight, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Confirm Oct 18th 2008 8:54PM
Mark of Blood is 1 Blood, not 1 Blood 1 Unholy.
PimpyMicPimp Oct 18th 2008 9:12PM
What about DoTs? So if you threw this up on an Affliction Warlock he'd be pretty boned...until he ate it with his Pupppy, I guess.
Kramon Oct 18th 2008 10:13PM
Bah this is just bad skill design IMO.
Besides the obvious oops of this skill as cost,cd or removability, it fails for its longevity purpose.
Its also a very hard to balance skill, it will either end too good vs fast hitters or not good enough vs slow hitters.
I know its just a 21 pointer but it could have been done much better somehow, and while situationally powerfull its only good by mediocre standards.
Talitha Oct 19th 2008 12:18AM
Here's a solution:
"This effect can only trigger once every 4 seconds."
JJV Oct 19th 2008 6:02AM
Anyone playng EU, experiencing problems connecting? as well as getting onto the website...?
Kiukiu Oct 19th 2008 2:25PM
This seems like a fine ability for tanking during an enrage so that it, in effect, keeps a fairly decent HoT up for 30 seconds. I can also see it being suitable as an emergency Rogue-stopper in PvP when you throw it on someone being shanked by a rogue to buy them a bit more time...but really, I think of it as best suited for tanking or throwing on a tank in general.
Axolotl Oct 20th 2008 3:50AM
Just imagine this stacking up to 25 times in an all-DK raid ... the tank would be healed by 100 max health on every hit for 30 seconds long, gogo 25 DPS-group
brnvndr Dec 29th 2008 1:44PM
this also works when applied to raids hitting world/faction bosses... Found this out the hard way on a Thrall raid last night