Officers' Quarters: /facepalm
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Sometimes I get an e-mail describing to me a guild leader who fails for so many reasons that I am simply at a loss for words. However, words are all I have to work with here, along with my trusty Picard ASCII (courtesy of Blizzard poster Datth), so I will do my best. I warn you that this e-mail is a very long read. But those of you who want some insight into exactly what not to do as a guild leader, read on!
Dear Scott,
Around May the more progression-ready members of my casual guild started filling in spots for an established raiding guild doing 10man content with promises of moving to 25man content fairly quickly in order to see the BC raid instances pre-WotLK. One thing led to the other and I ended up gutting my guild of those more dedicated members and all of us joining up with the raiding guild which seems to be usually how these things go.
What I ended up discovering is the guild I joined into had been much bigger and more organized at one time but was in its last throes and the person who brought the two guilds together was given the GM role in order to facilitate his, and others, dreams of 25man content. Long story short the raid guild had long since mastered Kara, but always struggled on ZA, and had only barely glimpsed the insides of the 25man instances.
Along with the problem with the Alts, the favoritism started becoming very apparent, and half the people I had moved over into this guild quickly became jaded as the GM was changing the rules weekly on how guild repairs were handled, whether or not we were going with a dkp system to increase retention, and would always support the officers in grievances over regular members which became constant.
When the guild started bleeding members my first action was to try to work with the people who were being left out of everything, to the chagrin of the GM, who felt that constant recruiting would replace those who weren't happy in the guild which ultimately lead to a revolving door of players joining and leaving the guild. The GM's feeling was that weaker members weren't worth the trouble of working with to make them better and that getting good members was as easy as offering guild invites after a seriously informal application process.
All this led to me enduring so much stress in the game, that when a RL emergency came up, I more than jumped at the chance to take a month off of playing, which I did with no warning, well in my defense I tried to approach him about what was going on and he was less than concerned which cemented my decision to take a well deserved break. This left the guild in a hard spot since I bailed out on the friends I brought over, who pretty much stopped playing their mains in the guild, as well leaving the guild with one tank, who was the GM himself, since the rest had either quit the guild or been run off. So pretty much from that point the guild really fell to pieces, even filling Kara spots internally became a struggle so I have found out.
I just got back into the game this past week, and the GM isn't even on speaking terms with me, even cordially. He's changed the rankings where nearly half the guild are now officers with their alts promoted as officers, he shut the guild bank down to the rest of the membership unless your an officer, and implemented the dkp system with no way for anyone to currently earn points. I've picked back up playing with my friends I brought over from the casual guild but several already plan on quitting soon no matter what, others want to quit the guild if things don't improve while several worry about not being able to get into another actual raid guild at level 80. Compounding the problem I've gotten tells from a few of the remaining non-officers stating if I were to break ties with this guild they would likely come along with if I were to form a separate, obviously more casual, guild for leveling into the WotLK content.
So, what do I do from here?
I, and some others, are on the fence whether we should try to stick with it through the hard spot and get into the WotLK content while trying to work with the GM on loosening back up. He really wasn't such a bad guy before we were absorbed into his guild and he was made GM. Or should I take this point in time as a good one for severing ties and beginning WotLK anew with a core group of around 10 people or so? The only caveat is that when you leave this guild you are out for good as there's no chance for redemption or return.
I'm just so,
Frustrated and Confused
Well, F&C, I think you're probably regretting your decision to move most of your old guild into this one. It sounds like you didn't really do your homework about what this guild was all about, who was running it, and what their policies were. Or maybe they misled you. Either way, what's done is done.
I would strongly recommend you cut your losses at this point and move on. Try to salvage whomever you can from your old guild, because this one is a sinking ship. I'm actually surprised you're even considering sticking around when the guild leader won't even speak to you!
This guild will never succeed while its leaders run it in such an arbitrary and corrupt fashion. Let's go through the failure point by point:
1. There are different rules for officers.
Special treatment can be OK sometimes. If someone has sacrificed a lot of time and energy for the good of the guild, then maybe they've earned getting that ultrarare enchanting recipe when it drops, because you know they'll stick with the guild through thick and thin.
But when the only way to bring an alt to a raid is to be an officer, and you just promote all your friends to leadership ranks, that's beyond special treatment. That's just enforced unfairness.
And why are they bringing alts anyway when you're struggling to learn encounters? That's not only selfish and an abuse of power, it's just plain stupid. No wonder they can't even beat Zul'Aman.
2. The officers don't value their members.
Good luck filling your roster with quality raiders when you never take the time to help anyone get better. You can't treat your members as disposable if they don't measure up to your standards. You'll end up with a revolving door when people figure out they're one bad run away from a /gkick. Who wants to be part of a guild like that? Elitist jerks?
3. Policies change all the time.
The officers clearly don't know what they're doing, and so they're just making up rules as they go along, probably to suit whatever benefits them the most in any given week. It sounds like they've now set up a crooked DKP system so that only their friends get loot.
4. The guild leader is emo.
Refusing to speak with a member because he took a break for a real-life emergency? Is this guy 10 years old? Grow up! Get over yourself!
And the fact that he actually got upset when you tried to resolve some of the drama tells me he's not mature enough to handle anyone else taking initiative. He probably considers it a threat to his position.
5. The guild leader has let power go to his head.
You say he wasn't a bad guy before he took over. Clearly, the power he now wields has revealed his true colors. He has total control over the guild bank and the DKP system and he isn't letting anyone who's not an officer have even a sniff of either one. He's basically running the guild like a corrupt dictator, showering favors on his friends to the exclusion of everyone else.
Pretty soon these favored officers are going to be the only ones left. What will happen when the officers are the only members left? I imagine the entire thing will implode under the weight of its bloated, top-heavy ranking system. The officers might even turn on each other, currying favor with their guild leader by backstabbing and spreading rumors.
A long time ago I wrote a column called How to Destroy Your Guild. It's almost comical to me how many of those destructive choices this guild leader and his officers have made.
Leave now, F&C, and don't look back. I wish you luck in WotLK!
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 2)
rogue Oct 20th 2008 1:10PM
I have to say I was pretty surprised to read the question at the end, wondering if people should actually try to stick around in this guild. Seriously? You can't tell me it's worth the stress and drama it's already caused, much less adding MORE in the future. Get out now and don't bother looking back.
vinniedcleaner Oct 20th 2008 3:58PM
Sounds like Chicken on Rice on Dark Iron
Indelible Oct 20th 2008 5:30PM
That does sound like the Chicken On Rice that I know...
Knifeyspoony Oct 21st 2008 1:20AM
I totally agree. Having been in a guild for a long time then having officers and GMs suddenly becomming power hungry ftards I can tell you I took my friends and left them AND the server. Good riddence! Now I'm almost down with sunwell and they can't even finish T5 content. Move on man, there's so much more
Homicide Oct 20th 2008 1:16PM
Cut and run and take your friends that will come with you. Reset your old guild and use this experience as a lesson. It's people like your GM that ruin the experience for many players and it's unfair to everyone as a whole.
WotLK is sporting 10 man tuned versions of their raids, use them to your advantage and recruit quality people. Just make sure your rules are set in stone and the officers are kept to a minimum.
Good luck!
rick gregory Oct 20th 2008 2:20PM
This.
Lich King's 10 man raiding means you can be a small guild AND see all of the content. Grab people from your old guild, restart a guild now, set some simple, clear rules, figure out how many nights you want to raid per week and which nights work and go have fun.
Kara is dead easy right now - if you have people who can still use the badges or the gear, take the new guild in there for some playtime together and blast through the place for the next couple of weeks. Do ZA (really, it's dead easy now). Or just do what you all want until WRath comes out then level and instance together.
Jason Oct 20th 2008 1:16PM
It's just a game. I wouldn't deal with all that crap in real life let alone a game. I would have left long ago and never looked back.
Purifier Oct 20th 2008 1:20PM
I think you should try to rebuild your old guild.
aiggan Oct 20th 2008 1:30PM
Its an escapist game ... you should be having fun and not worrying about "in game" drama. If my guild was like that I would not hesitate to leave. At any rate until you are lvl 80 you won't be raiding again, plenty of time to start a small guild, do 5 mans and find more friends to do end game raiding in Northrend.
sharkeater75 Oct 20th 2008 1:31PM
ouch, i've been caught in a guild that ran that way, its fail. buds too... they failed with the same sort of people.
now thankfully I have a good crew, we have np taking some lower member to gear them as long as attendence is good, and the alt bullshit that is just that, bullshit.. "I'll take my lock, oh tonight i'll take my mage, oh tonight i'll take my pally healer, tonight i'l take my priest" and while i'm at it i'll take all of your gear.
fuck them, fuck that. gquit and server hop to a serious server if need be.
a good Tank can find a home sir.
Gottalot Oct 20th 2008 1:31PM
As posters above me already said. Get the heck out of that guild!!!
Seems to me you know what you want. Dont hesitate.
Start up a new guild with your fellow "partisans".
Nick S Oct 20th 2008 1:36PM
There is absolutely no reason to stay with that guild. If you think you have leadership skills, start your own. If you don't (and that's OK!) take your friends to a better guild.
But get out!
Tinwhisker Oct 20th 2008 1:38PM
Take your friends and go. Stress and trouble are not fun. Leaving a guild can be scary but you'll be much better off in the end.
Rob Oct 20th 2008 1:41PM
Agreed, here's some scissors, make the cut. Tanks who are willing to tank are extremely rare. Get a healer friend and form a new guild with focus on Wraith. Dont forget you can do the old raids too. With 10 people you can easily do the 10 mans in wraith, the 25 mans in TBC, and 40 mans in vanilla. There's a heck of alot of content out there, and your access to all of this will happen once you get to 80.
Oripoon Oct 20th 2008 6:09PM
There should be no question about this. World of Warcraft is a game. When something happens that makes playing the game less fun, you either quit playing or change the part that's ruining it for you. In this case, leaving the bad guild to form up with your friends is the blindingly obvious choice.
It's easier to replace gear than it is friends.
bigdaddyjay Oct 20th 2008 1:48PM
This sounds eerily like a couple of guilds I know of on the Darrowmere realm. It sucks when you're on a smaller server, and there's a lack of serious raiding guilds. Not everyone feels like shelling out 25 bucks to transfer around, and sometimes you have to put up with a little garbage in order to see raid content.
That being said, no matter what, fun is the most important thing about this game. If you're not having fun, get the hell out. Start your own guild and run it the way you think it should be run. If you have the right idea, your guild will prosper. If you don't, we'll read about you here.
Moramor Oct 20th 2008 3:26PM
This guild is supposed to be fun. You're guild is not. Definitely leave. You can form your own guild or join others. If you don't like people and GM in this guild why would you stay to raid at 80? It's not your job. You don't have to put up with people you don't like.
Amaxe Oct 20th 2008 1:51PM
Guilds should be for mutual benefit, not for finding bodies to help a privileged few get what they want. It sounds like they use and discard people when they are no longer of use.
Who wants to be a part of that?
If a guild is wrecking the enjoyment of the game, then clearly the guild needs to go.
Ktok Oct 20th 2008 2:12PM
"several worry about not being able to get into another actual raid guild at level 80."
It doesn't sound to me like the guild is an actual raiding guild at all... so why is this an issue? They likely won't even survive to get to 80, let alone raid if they get there in one piece.
Get out... make your own guild. Be more casual. Good lord, you can do 10 man raids without all the raider bull, and do it very well. My guild does. It's not hard.
CaffeineRage Oct 20th 2008 2:12PM
I think /gquit is very appropriate here.