PTR 3.0.3 Patch Notes
Looking for the Patch Notes that are being pushed to the live servers? We've got that, too.Blizzard has released the notes for the Patch 3.0.3 on PTR (Public Test Realm). With the PTRs going to patch 3.0.3, I wouldn't be surprised to see 3.0.3 hit the live servers next week. Also, please note that these patch notes appear to be in flux and are being updated. We'll keep you posted with any changes.
While patch 3.0.2 has a lot of great new content, there have been a fair share of bugs in the game. This patch will fix some of those, and change around a few other things. Remember, there will be an ongoing series of changes – the game itself won't seem normal until Wrath of the Lich King.
Some highlights of this patch include:
- Druid talent points are refunded (only Druids)
- Hunter aspects are off the global cooldown
- Vampiric Touch has had its spell power coefficient doubled
- Warlocks can now use an Infernal indoors
- Bloodthirst cooldown is now 5 seconds
- No more level requirement to train gathering skills
The latest patch notes can be found at http://www.wow-europe.com/en/patchnotes/
When the next content patch is in the public testing phase, you can view this page to see what the planned changes for that patch are.World of Warcraft PTR Patch 3.0.3
General
- Removed "A Mask for All Occassions" as criteria for the "Hallowed Be thy Name" meta achievement.
- Replenishment: Players below level 50 can now benefit from this effect.
Racial
- Blood Fury: No longer triggers global cooldown.
- Shadowmeld: The cooldown will now start on use instead of on break.
Druids
- Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
- The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
- Bash: The interrupt from this ability will now work on targets who are immune to the stun.
- Berserk: Now clears the cooldown on Mangle Bear.
- Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
- Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
- Growl: Cooldown changed to 8 sec.
- Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
- Nature's Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
- Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
- Survival Instincts will no longer be on the Global Cooldown.
- Swiftmend: now benefits correctly from Genesis talent.
Hunters
- Aimed Shot: Added to Barrage and Improved Barrage talent.
- Animal Handler: Now increases your pet's expertise by 5/10. (No longer increases the pet's chance to hit.)
- Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
- Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
- Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
- Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
- Disengage now fails if you're rooted and is no longer on the global cooldown.
- Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
- Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
- Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
- Pets
- Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
- Stampede (Rhino): Lowered the knockback to 10 yards.
- Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
- Lowered the cost of pet specials from 25 to 20.
Mages
- Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)
- Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
- Burnout: Now consumes extra mana as intended when livming Bomb gets a critical strike.
- Deep Freeze: Now consumes a charge of Fingers of Frost when used.
- Focus Magic: Now works properly when mages with this talent use the ability on each other.
- Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gans.
- Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.
- Master of Elements: Now works with Living Bomb.
- Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
- Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
- Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.
Paladins
- Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
- The Avenger's Shield bounce distance has been reduced to 10 yards (from 15).
- The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
- Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by BattleShout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
- Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
- Crusade: No longer applies damage bonus twice to critical strikes.
- Divine Plea: This spell's duration is no longer affected by haste.
- Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
- Enlightened Judgments now increases range by 15/30 (was 10/20).
- Eye for an Eye: No longer breaks crowd control effects.
- Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
- Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
- Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
- Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
- Judgements of the Pure: Haste increased to 3/6/9/12/15%.
- Repentance PvP duration reduced to 6 sec.
- Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
- Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.
- Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
- Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
- Shield of the Templar now also reduces all damage taken by 1/2/3%.
Priests
- Binding Heal: Now only consumes one charge of Holy Concentration per cast.
- Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
- Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8, and 9 decreased to partially compensate for better scaling.
- Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending's cooldown from 10 sec to 7 sec.
- Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
- Guardian Spirit: A target may now have only one Guardian Spirit active.
- Healing Focus: Now works properly with Penance.
- Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
- Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
- Prayer of Spirit: Will no longer stack with other raid spell power buffs.
- Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player's chance to get a spell crit on their target.
- Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.
- Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.
Rogues
- Combat Potency: Now only works with autoattacks (no more Shiv.)
- Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.
- Killing Spree: The rogue is now untargetable during the duration of the spree. In addition, no longer sometimes selects dead targets and no longer breaks stealth on nearby targets.
- Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
- Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.
Shaman
- Flurry: Now grants the proper number of charges when it triggers.
- Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
- Lava Burst: The base damage has been increased by approx. 10%.
- Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
- Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
- Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
- Storm Reach is now called "Elemental Reach" and now includes Lava Burst.
- Thunderstorm: Mana gain has been increased to 8%.
- Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
- Tidal Waves will now also proc with Riptide.
Warlocks
- The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
- Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
- Demonic Empowerment: This talent no longer gives excessive threat to the Warlock's Voidwalker.
- Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
- Drain Soul: Rank 6 now properly deals additional damage ot targets below 25% health.
- Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.
- Inferno: The Infernal is now useable indoors and the tooltip has been updated.
- Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
- Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
- Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
- Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
- Soul Link (Demonology): Increased from 15% to 20%.
Warriors
- Armored to the Teeth: Grants only attack power( as intended) and recalculates the bonus immediately upon learning any rank of the talent.
- Bladestorm: Now breaks all snares and roots on the warrior when activated.
- Bloodthirst: Cooldown reduced to 5 sec.
- Deep Wounds: Now works properly with Heroic Throw.
- Heroic Throw: No longer gains increased damage from the warrior's agility.
- Improved Rend changed to 10/20%.
- Rampage: Can now be triggered by off-hand Whirlwind damage.
- Rend: Damage has been adjusted to be less base and more weapon based.
- Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
- Titan's Grip: Changed to 12% penalty instead of 15%.
- Vigilance: Now properly transfers threat generated by heals.
Professions
- The level requirements required to train gathering skills have been removed.
- Alchemy
- Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
- Inscription
- Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
- Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
- Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.
- Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
- Glyph of Rejuvenation: Now works correctly when the target is not self.
- Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.
- Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.
- Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
- Glyph of Sinister Strike: Chance increased to 50%.
- Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
- Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
- Glyph of Strength of Earth: Replaced with Glyph of Lava Lash which increases the bonus from having Flametongue Weapon by 10%.
- Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
- Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.
User Interface
- For additional notes on Lua and XML changes please visit the UI & Macros forum.
Items
- The war against spelling errors continues: many items have had typos removed or their functionality clarified.
- The item quality on several quest rewards was incorrect and has been altered.
- The phoenix summoned by Ashes of Al'ar has had his flame trains restored.
- Guardian's Band of Subjugation now correctly grants universal haste.
- Girdle of the Warrior Magi now has a socket bonus.
- Some one-hand spell power weapons are now main hand only.
- Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
- Loatheb's Shadow should now provide a consistent amount of Ranged Attack Power.
- Spirit-World Glass now correctly has a cooldown.
- Discerning Eye of the Besat procs should now be more obvious.
- Focusing Lenses now have a cooldown.
- The Horseman's Reings should again function in Dalaran.
- Haute Club Membership Card no longer prompts players to open it.
- The buff granted by Frenzyheart Insingia of Fury now has a correct tooltip.
- Harness of Carnal Instinct no longer has bonus armor.
- Boots of the Protector have been brought in line with protection paladin itemization changes.
- A tootip error in the Glyph of Spint has been corrected.
- Grilled Sculpin now correctly grants Ranged Attack Power.
- Libram of Souls Redeemed should now only affect Holy Light.
- Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
- Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.
Bug Fixes
- Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
- Glyph of Rupture: The tooltip has been corrected.
- Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
- Hunter Pets
- Sonic Blast (Bat): Will no longer ignore LoS.
- Bad Attitude (Croc): Will no longer ignore the Longevity buff.
- Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
- Gore (Boar): Fixed an issue where a wrong value was being applied.
- Savage Rend: Corrected typos in the tooltip.
- Mage: Burning Determination will now work properly.
- Mage: Living Bomb's "explosion effect" will now be properly classified.
- Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
- Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
- Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).
Filed under: Patches, News items, Wrath of the Lich King
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Reader Comments (Page 7 of 7)
Matazuma Oct 22nd 2008 7:43AM
"The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned."
Cost of training?
Zaqdorf Oct 22nd 2008 8:59AM
Well so you lucky pallys and warlocks do not have to go thru the long and expensive task for your epic mounts. Too bad you won't have to spend all that effort and gold like the rest of us who actually earned them by completing the quest. Comments have been made that nobody would help you earn these thru doing the quest and ending up in DM and Scholo. My response is do you not belong to a guild? If your guild is unwilling to help maybe you should look for another that is willing to help. In short your going to be missing out on a couple of excellent and challenging quests with epic rewards for each class. Whats next Blizz? Are you going to let us train for Potient Master, Elixer Master, Transmute Master without having to go thru the instance? Are we going to be able to buy the key to Kara from a vendor?
FireStar Oct 22nd 2008 10:23AM
Druid:
Berserk: Now clears the cooldown on Mangle Bear.
This should totally be listed as a bug fix. There's no way they intended for this not to happen as it's just stupid.
Juliah Oct 22nd 2008 10:40AM
That's wonderful news about the mount changes. I have a friend who has been trying to get a group together for a long, long time to complete his epic mount quest, and the time has just never worked out. This solves that problem!
c2mfj Oct 22nd 2008 12:10PM
Anyone else feel that Glyph of Crusader Strike now has the effects of a Minor Glyph? 20% reduced mana cost...
Roger Oct 22nd 2008 12:35PM
this is stuip that there nerfing pallys again, we lost all our crit that we got on that patch, whats the point of bring out patch 3.0.2 if we lose all our good dps with it, blizz is stupid, just because people bitch about how they were getting owned by ret pallys for like a week, well join the club we have been getting owned by every class the whole time the game has been out deal with it, its our turn now, i hope blizz loses alot of players for this new patch, im sry im very happy i went up 500 dps with my ret pally, but come on now im going to drop back down to the bottom, im in t4-t5 gear and i was losing to a rogue and hunter in greens in dps, now im on top where im suppose to be its stupid the way blizz will drop to kiss everyones feet but the pallys, once people start complaining about pallys we get nerfed, but rogues are so op its not even funny, i dont see them losing all there crit or losing most of there ap its so stupid and i hope people tell blizz where not going to accept this.
Studio Oct 22nd 2008 2:18PM
I can understand then tuning down our crit a little bit. I mean with my s2 weapon ppl last a good judge, CS, hammer of wrath then theyre gone. but that's all a pally has. burst dmg. we're a melee class with no melee class abilities(i.e. kick, pummel, ShS, intercept, MS) so to compensate for that we have to hit really hard. give us some melee class aspect and we'll be better off in pvp.
they should change our 51 talent point from DS now since its melee. we spec all the way down into ret for something that warriors have base? also the healing coefficient should be buffed up to a proper amount since the dmg got nerfed. say to like 50% instead of 20%
i think they should leave the art of war talent the way it is and change righteous vengeance. thats from 45% to 20% which is gimping us enough. with none of those melee class abilities we will be stuck in the same crap of not being able to take a healer under 90%.
ALL our crit(and the glyph WTF? Might as well take it out of the game since its pointless now.) shouldnt be taken away. pallies are soon to be jokes again and be forced to tank since we cant heal or dps as good as other classes. its sad how badly blizz have let pallies perform in the past and now ppl have grown used to it and want us to remain inferior to every other class in the game.
I've been switching between holy/ret for a while now and its just frustrating how no matter which spec i go im near useless. want heals? druid/priest. want dps? warrior/rogue/lock.
blizz might as well take the damn class out of the game since theyre near pointless now.
i just wish i had rolled a druid or rogue so i can be OP as hell but nobody bitches about me.
Taryn Oct 24th 2008 1:07PM
Okay, this pisses me off.
Ret Paladins are know for burst damage. It's what we do. That's why no one liked bringing them along to dungeons because it's preferred to have a sustained DPS. Why take a Ret Pally when you can bring a Mage, a Warlock, an Spriest, etc?
Why not take it away? They are OP at 70, but not at 80. How long have Warlock and Rogues been completely OP? Constantly telling Blizz to nerf them doesn't do any good. Well, I hear they are finally nerfing Warlocks, but god forbid a Rogue ever get nerfed.
It's all because some PvP crybabies can't figure out how to properly kill a Ret Pally. Since it's suddenly new to actually find one a threat, everyone calls out NERF. I'm getting sick and tired of Blizzard letting PvP dictate what changes in PvE.
Let's add in that I'm halfway through my Pally mount questline, I've handed in all my money for it, and just need to run DM and Scholo. Bad timing is an understatement. So, now I either beg a 70 to come help me, or I wait and shell out even more money.
Arbaritina Oct 31st 2008 9:31AM
I just trained for the new Dreadsteed, paid my 510g, but now, have no idea where to go to get it. It's not at lock trainer, & not at the stables... HELP!
Tea Nov 1st 2008 6:31PM
Why not refund all classes talent points?
On a sidenote: When will they remove the phony running animation when using levitation as a priest? When I have levitation activated, I wanna move by levitating, not by running 2 feet above the ground!
townhero Nov 2nd 2008 10:20PM
hey i all ready spent like 300 gold on the warlock quset to get my epic mount so am i just have to pay the 500 gold for the riding skill.
Verrine Nov 4th 2008 2:16PM
dude.... I spent all night last night working on my epic warlock mount quest. *sigh*