Spiritual Guidance: The Discipline raiding spec thoughts and review

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus is going to try to shed some light on the Discipline spec in a raiding environment!
I'll admit it. I've been Holy my entire life. I'd only go Discipline just to have some fun in PvP on the weekends in order to grab myself some extra Arena points for PvP gear and what not. In the past, I did try to go all out Discipline because we had some many Priests. Variety is the spice of life right? As time went on, my Guild slowly started losing to Priests to real life until I was the only one remaining. The guild could not afford me to experiment any longer and I switched back to the comfort of Holy.
Over the past weekend, I had a chance to try out Discipline in full with the new spells and expanded tree on both live and beta servers. How did it go?
Black Temple is slowly being rotated out of schedule. We've started to devote our main raiding days to Sunwell (and I'm happy to say that we took down Kalecgos, Brutallus, and Felmyst over the past week since the nerf hit). Black Temple would now be held on off nights allowing social players and alts to have a crack at it. This meant I could switch out to an experimental spec. I opted for the 56/5/0 build which I suggested a few days ago.Key Glyphs
I had to make sure I picked out the right Glyphs that would benefit me the most under this spec. The various Scribers in my guild were hard at work power leveling and several of them were at the point of almost maxing out.
- Glyph of Power Word: Shield: Without a doubt, this Glyph was my first pick overall. The amount of emphasis that Discipline placed on casting Shields, it wouldn't hurt at all to snap this one up.
- Glyph of Flash Heal: I figured this would be the next best Glyph to use to help ease up on mana issues. The main issue here is lack of selection on Major Glyphs. I could've gone for the Glyph of Renew, but I realized that Renew would immediately get overwritten by the colossal amount of healing done by the other players. I would gain more from Flash Heal than Renew. This will be a different story at level 80. I'll definitely pick up the Renew glyph then (when the 3rd slot unlocks).
The Theory
From the talents and the spells now at my disposal, I quickly determined that I'm nothing more than a super single target healer. One lucky mage gets a Power Infusion (which is up every 1.6 minutes) as often as possible. The main key spells I would use most often is Flash Heal, Power Word: Shield, and Penance. I deliberately laid off the Renew (same reasons as I alluded to earlier) unless I felt it was absolutely necessary.
The Trial Run
So to make it interesting (and fast), we ran Black Temple on Saturday with 5 healers. Technically, we ran it with 4 healers since one of them was the master looter. I'm not trying to show off or anything. I just wanted to emphasize that I'm trying to stress myself and the other healers as much as possible. The side effect of having this many healers is that mobs simply died too fast. In the race between DPS and healer mana, DPS won by a wide margin.
I found that I ended up using Penance every possible chance I could (partially because it looks cool). Greater Heal was hardly ever used because Penance felt quicker. I noticed I did have to work with the cooldown of Penance and it's something I'm not used to. Otherwise I resorted to Flash Heal (because it's the cheapest heal I have). Mana didn't feel like an issue at all but that's most likely due to the fact that we blitzed these mobs down.
Here's the last question. I can just about hear it from everyone who wants to know.
Which is the better raid healing spec?
Honestly, the jury's still out on this one. I'm inconclusive at this point. I can see how well Discipline can work. The potential is there. There's a few things holding me back from providing a solid opinion.
- Level 70 raiding is not an accurate measure. It's not. With all the instance nerfs, I can't tell false positives from positives (wait, does that even make sense?). At level 80, the raids didn't last long enough for me to get a feel for it. Most of the raids I participated in had leaders who requested me to respec to Holy. When I went Discipline, raids started to randomly fall apart. Sigh.
- Gear is not optimal yet. A big difference between the gear we have now at level 70 compared to the gear at level 80 is the lack of crit. Yes, I know, level 80 gear is way different. On beta, my Priest has a whopping ~24% crit (which is pretty high for a Priest). Right now I'm barely pushing 12%. In other words, I'm testing level 80 specs in level 70 raiding situations without level 80 gear. I need to be at 80, actually in Naxx with the appropriate amount of gear. You'd be surprised. A lot of the cloth gear at that level has crit stuff littered all over the place.
With the way buffs are now (raid wide) and among some of the other various changes since the patch, Blizzard appears to be trying to provide the player with the choice of what they want to bring to the encounter instead of what the encounter requires the player to bring.
I hope that made sense.
If a Priest wants to go deep Discipline, they can provided the guild they're in allows them to do it. If a Priest wants to go deep Holy, there's nothing wrong with that either. The choice is largely going to depend on what their guild would like them to do and what the Priests want to do. No matter what Priests wish to spec, it's going to be up to the player to maximize that spec. The days of every Priest going Circle of Healing and casting it repeatedly are over. I foresee the player deciding how well their class will play. It won't be the spec that decides that now.
Granted, I don't think Discipline can go toe to toe with a Priest doing nothing but spamming Circle of Healing. But stranger things have happened. (like Ret Pally's healing. Who would've ever guessed?)
Filed under: Priest, Analysis / Opinion, Raiding, Talents, (Priest) Spiritual Guidance, Wrath of the Lich King
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Reader Comments (Page 2 of 3)
Naix Oct 21st 2008 9:40AM
"provided the guild they're in allows them to do it"
Why are players waiting for permission to spec how they want? I playing in a guild where the moto is "Play what is funnest for you". A lot of people like playing diffrent specs and we still have ZA and Grulls on farm.
Andelorn Oct 21st 2008 9:41AM
I've been having so much fun playing Disc so far. Throwing around shields, using a surprising number of Flash Heals and a surprising lack of Greater heals, and having a heal that starts healing AS SOON as you hit it, and critting PoM's proccing Divine Aegis on everyone for just that little bit of extra damage reduction.
The thing I hated most about (the process of) healing was the scary wait on Greater Heals where I hoped the tank would go just that extra half a second without getting hit. Now, although doing slightly less total healing, Penance gives a tick of healing immediately, then two more over the three second duration. Each tick can crit, each returns mana with Rapture, each gives a stack of Grace which sets the full three stacks at once.
I guess after playing so long as Holy with just GH spam, or CoH spam, with a PoM every now and then an interesting change is welcome.
I did both ZA and a BT PuG today and in both I did pretty well; granted, my idea of doing well means that I didn't let anyone die if I could help it, did my part in the healing, and had fun. I'm not really the sort of person who feels inadequate if I'm not at the very top of the healing meters.
Vendrill Oct 21st 2008 11:09AM
Yes, now that Flash Heal is more efficient than before the patch, I'm finding that its usefulness makes it now a staple of my healing repertoire. It now occupies my left-click slot in Healbot (where my downranked Greater Heal used to be) and with the flash heal glyph, it is far more useful and helps greatly to save a wipe, especially when you don't have a pally spamming Flash of Light. Overall, since the patch, I've been very pleased with our new capabilities... New boosts to Circle of Healing, and Holy nova are making the game more interesting...
Personally I'm liking the 14/47/0 CoH build. I do like how the disc spec is now raid viable. While I may experiment with it when I ding 80, I personally still favor Holy for now. Regardless, the new Disc viability is great for when those Pvp priests get pugged into your 25 man raid in their arena gear because there's a shortage of healers.
agnoster Oct 21st 2008 11:44AM
Andelorn - was gonna say something exactly like that. I can now react extremely quickly to many different situations - between PW:S (with a hasted heal tossed afterwards and the glyph), Penance, and Pain Suppression I have tools to deal with a huge spike of damage *right now*, not 2.5 seconds (an "eternity") from now. Disc priests may never out-heal the CoH priests - *even* when factoring in absorption - but they may very well be instrumental in smoothing things out and dealing with large spikes.
(Still wish Grace applied to all heals, and not just the caster's.)
Chuckk Oct 21st 2008 3:16PM
I've been lvling a priest over the last few months (yes months) he kinda takes backseat to my Mage. I started lvling as shadow because everything I read said it was easier. Frankly it was a pain in the arse so at 60 I respec'd to Discipline....and I haven't looked back. I look forward to raiding on him and was toying with the idea of going holy, but after reading this column and comments I think I'll stay Discipline unless my guild requests I go holy.
Thanks for the Column Mr. Low it was great. and Thanks for the informative comments guys.
Rob Oct 21st 2008 9:47AM
We had a 60 disc priest running through mana tombs last night, it was totally fine. Either the player was stellar or the spec has been given a huge boost, who knows, I'm not a priest. It's just mindboggling to me that whereas before people needed to be at least 64-65 for MT, the tank was 63 and holding aggro against a 66 and 70 hunter.
I think future encounter designs will be different, but for now much of the encounters stem from how well you pull to how well you handle adds. The warrior AOE threat is amazing, and the fact that a 60 priest is perfectly fine, just says alot about the new direction that blizz is going in.
Vendrill Oct 21st 2008 2:24PM
Well, the Outlands instances were nerfed pretty seriously, and even shadow priests could heal lower level Outlands instances pretty effectively.
With those in mind, and if your priest was fairly competent, I could definitely see a 60 Disc priest doing regular Mana Tombs.
zappo Oct 21st 2008 9:51AM
Actually if you're crazy (like me) and discipline, you can still do multi-target healing. With glyphs, holy nova and CoH are actually on par with each other (although holy nova technically has slightly higher heal per second).
I've always been a Gheal junky, but replacing gheal with penance (for now) is actually an interesting idea. Doubt I'll use penance much in battlegrounds since that's essentially the equivalent of a huge neon sign over your head with an arrow that says "KILL ME", but a cool idea for pve.
Andrew Welch Oct 22nd 2008 2:37AM
I love defending the flag with it, even though its not great tactics. Get a melee class or two to stand down the bottom and you go up onto the roof so you're hanging just over the ledge. I was able to keep up to three people in the flag room up by spamming heals.
My rotation would be:
1. Penance (start cd whenever possible)
2. PoM (instant heal in pvp tyvm)
3. Shield
And a few Flashes whenever appropriate.
deadlarge Oct 21st 2008 9:54AM
"A big difference between the gear we have now at level 70 compared to the gear at level 80 is the lack of crit. Yes, I know, level 80 gear is way different. On beta, my Priest has a whopping ~24% crit (which is pretty high for a Priest). Right now I'm barely pushing 12%."
I think you should get an oomkin druid in your raid.
Our owl did 2.5dps on Brutallus after the patch in SWP.
turkeyspit Oct 21st 2008 10:13AM
My wife is a Holy Spirit Priest, and has always struggled between being the one priest able to give Divine Spirit to the Raid, and being envious of the high HPS numbers on the Vanity Meter being put out by the CoH spammers.
She recently went deep Disc to try it out, and I'm sure she will find this article helpful.
I must say that I can see some fights being alot easier with a full out Disc priest. Any fight were the Boss hits a tank for lots of physical damage (Gruul, Kaz'goral, Archimonde) could be made easier with a Shield Priest in the raid.
The trouble is getting a priest to willingly give up their spot on the Vanity Meter for the benefit of a Raid, as well as sacrificing the ability to easily heal 5/10 man runs.
TheDeamon Oct 21st 2008 4:43PM
Uh, having healed nearly all of the heroics in WotLK as a Discipline Priest, I can tell you that they can heal the 5 man heroics just fine. 10 man runs into Naxx also went well for me in my experience, you just make sure the other healer can do AoE-like healing. Even a "bacon of light" Holy paladin will have a very good synergy with a Disc priest in 10 mans.
asgaroth Oct 21st 2008 10:18AM
When Blizzard first announced the homogenization of class abilities. One of the first things I mentioned was that the players will now have to demonstrate some effort. If everyone has strong dps/heals then what determines the best out of those groups, the player. It shouldn't come as a surprise, but Blizzard has been saying over the past weeks in the forums that they consciously designed the raids in Wrath to consider the skills of the player, not the class/spec. Although, I understand that this article is designed to help people decide on viable specs, I also think it can limit imagination. Encourage people to spec how they want to spec. I fear that people will imprint your spec to be the most efficient, instead of it being the most efficient for you (at that time).
Wistoovern Oct 21st 2008 10:47AM
I love the Discipline tree. Totally and absolutely love it. Always have. And now, it's even better.
Planned 80 build: http://talent.mmo-champion.com/?priest=053300313050512200132523125023500103000000000000000000000000000000000000000000000
Current build: http://www.wowarmory.com/character-talents.xml?r=Zul%27jin&n=Wistoovern
The reason I eliminated the talent-difference between the two for now is the previously noted lack of crit. This effect will be excellently useful at 80, with such a high crit level, but for now, I found it best to focus on the others.
....and yes, I know - Reflective Shielding doesn't do anything for heals. But I still gotta level, and I still gotta ENJOY it. :)
mirilene Oct 21st 2008 11:09AM
went full disc on my priest. Ive only done some heroics and HH, but with the glyphs you mentioned, im finding it super easy to shield the tank, throw prom, throw a renew and wait.
9/10 i end up not casting anything for 5 seconds, regen a s-ton of mana and cast a penance right before the shield buff wears off to get the tank back to 100% and then repeat the sequence. Never dropped below 3/4ths mana.
Occasionally, i'd cast a group heal and watch it pop aegis on the entire group. Good times!
Definitely digging the new disc.
Eopie Oct 21st 2008 1:18PM
I've learned to never shield the tank to due rage regeneration/threat output. I normally am healing a bear.
Are you seeing any of these issues post-patch by shielding? Are any tanks complaining about a shield?
Marshimaro Oct 21st 2008 2:19PM
@Eopie
It really depends on what you are healing. 5-mans/Kara I have not used shields because the tanks just dont take enough damage outside of shield to get rage. I have tank healed Gruuls/Mags and when doing that, no problems at all, the bosses smash through the shields with plenty of time to get a few good hits on the tank, so they can acutally get Rage.
As fun as doing 0 healing during trash is... the tanks still say no.
Doeg Oct 21st 2008 11:41AM
Patch 3.0.2 & WotLK is tuned to level 80, a new-and-different combat system, and new deeper talent trees, glyphs, etc, etc, etc.
On the other side, TBC raids are heavily nerfed, and TBC gear is tuned to level 70.
Bottom line:
There really isn’t a way to measure the WotLK endgame viability of a spec right now.
Just have fun with it.
Tychon Oct 21st 2008 11:57AM
I don't really see how full disc is "invalueable"... Being a long term holy priest power word sheild is a mana inefficient spell. 1 CoH will do far more over all healing for your raid than absorbing 1k damage for 1 target... even for gimmick fights its useless. I feel this article is missleading people into thinking that DISC is an actual raid viable spec. you gimp your healing in every facet of the game. your flash heals don't do as much, your Gheals don't heal as much, the range of some spells, ect ect. you have no CoH. If you go as this spec to a 25 man... you are really 24.5 manning.
Again im saying for raiding potential. I don't care if you healed a ezmode heroic as disc you could do it as shadow and brag about the dps you were putting out and how viable your dps is while you still healed the group.
Linkage Oct 21st 2008 12:44PM
I really don't see how full disc is "useless", but I haven't tried it yet so I can't make any real claims. I suggest you follow suit.
Also, please don't say anything about "obviousness" or "common sense". People used common sense to conclude that heavy objects should fall faster than light ones. It wasn't until someone tested it out 'til the actual truth was discovered.
Theorycrafting can be easy (especially if you don't actually look at the talents and spells you are judging), but trying them out is another matter. I'm hoping to try full disc in the next few days. In the mean time, I will avoid any judgment on the viability of that spec. Please do the same.