Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
10-21-2008 @ 12:30PM
Nick S said...
It's not about throughput, it's about keeping people alive when they have to be. Pain Suppression, yes, works mostly on gimmicky fights, but it makes the margin of error on those fights vastly wider.
Our healers don't strain to keep the tanks up during normal phases; our healing throughput is much more than enough. It's when stuff like Agonizing Flames and Fel Rage comes up that we have trouble, and that's due to the difficulty of getting heals off quickly, not a lack of total healing throughput.
In other words, it's not about *how much* with a Disc Priest, but about *when*. I have no doubt your healing throughput utterly dominated Disc Priests, even counting absorption, but healing throughput is not the limiting factor when we (and your guild may be different) have healing trouble in BT.
I would never bring more than one Disc Priest to a 25-man on purpose; their use is specialized. But when they're useful, they're very, very useful.