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Reader Comments (Page 1 of 1)
10-22-2008 @ 10:41AM
partren said...
But Retribution Paladins are not allowed to deal holy damage with their 51-point talent. Oh, and tier 3 warrior talents are just great for "fixing" problems with tier 10 paladin talents.
Nice one, Bliz.
Reply
10-22-2008 @ 11:59AM
muffin_of_chaos said...
Because the Warrior 51-point talent deals Holy damage? I think you're mixing 'em up.
And yeah, Ret Pallies and Arms Warriors are perfectly balanced and in no way could you ever say that Ret Pallies are capable of instagibbing much better and yet also survive longer...
10-22-2008 @ 2:43PM
partren said...
I can't tell if you're agreeing with me or disagreeing with me in your second statement.
Besides, if you're complaining about Paladin burst damage in PvP, the developers have stated that that was what they wanted Paladins to -do- in PvP. Remove that, and what do they have left?
10-22-2008 @ 3:54PM
muffin_of_chaos said...
As opposed to warriors? Healing...bubbling...not being reliant on rage...ranged attacks.
Complaining about that isn't even used for PvP, in terms of PvP...is kinda interesting.
To be honest, I just have no idea what your argument is. Divine Storm is an aoeing self-heal instant attack usable in PvE or PvP, Titan's Grip helps PvE Warrior dps. People complained about Paladin burst damage and it was gimped back a bit, but still better than Warriors (albeit only every six seconds or so). But now my fellow Paladins are QQing even more relatively about this minor nerf than they accused everyone else of QQing about their major buff. It's all hypocritical and junk.
10-23-2008 @ 8:50AM
partren said...
The longest-range attack that paladins get is Judgement (40 yards), assuming that he's specced far enough into Holy to get it. The next longest range attack is Avenger's Shield (30 yards), assuming the paladin has specced far enough into Protection to get it. Retribution Paladins will never have enough talent points to get either of those talents (and still be considered "Retribution Paladins").
My initial comments were pointing out that the changes made to the Retribution tree weren't the right ones to make. Pre-hotfix/3.0.3 patch, the abilities in Retribution were interesting, fun to use, and powerful. Arguably, they were a little too powerful, and needed some _tweaking._ However, now Divine Storm has lost its uniqueness and usefulness (mitigation of the damage decreases the healing it provides), and Righteous Vengeance (Tier 10) now has the same effect as a Tier 3 Warrior ability, also not unique, and probably not as powerful as Tier 10 talents should be.
There were other changes that could have been made instead that could have kept the fun and the flavor of the spec and it's abilities without it being "overpowered." These were not those changes.