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Reader Comments (Page 1 of 1)
10-22-2008 @ 12:05PM
skreed said...
I tried out a TG build, finally canning it last night. I found it lacking for several reasons, the hit penalty being relatively minor among them.
At 70 it doesnt seem to be worth skipping the new (and reportedly uber) Deep Wounds for. I've read claims that Deep Wounds was making up as much as a third of some Warriors' damage, which seems WAY OP for an early tier talent, but cant be ignored.
Untalented Slam has always been kindof boring to me. I hate the casting time and needing my target to remain stationary while I stand around waiting for what amounts to an unimpressive amount of bonus damage. HS seems like a more effective rage dump if only because I can move with my target. The Bloodsurge effect on Bloodthirst Crits gives me a reason to want use Slam, but (this is really the only thing I found untolerable about the 15% hit pen) looking for that BT crit, and then whiffing on the instant Slam was infuriating.
Until I read this, TG hasnt just been a questionable use of 1 talent point... There were up to 8 points in Bloodsurge and Unending Fury we werent getting enough out of as a result of TG's counterbalance. This change effectively fixes all 3 talents (and may go overboard, but I'm not complaining).
The BT coefficient change is a nice touch too, but I'm more anxious for the reduced cooldown. Will go a long way toward fixing a kindof lackluster attack rotation.
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