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10-23-2008 @ 2:57PM
"Right now, healing is basically whack-a-mole -- when someone gets hurt, you cast a heal on them -- but Blizzard may be rethinking that mechanic completely."Would anyone care to speculate what a different healing mechanic might look like?
10-23-2008 @ 3:00PM
Discipline priests are a good start; shields always seemed like they should be a better defense than healing, what with an ounce of prevention being worth an entire pound of cure.
10-23-2008 @ 3:11PM
Good point. In game right now, we have:1) traditional heals - turn my mana into your health1a) heals over time1b) damage-triggered heals - earth shield and prayer of mending2) damage avoidance - priest/mage/pally bubbles3) the spreist mechanic - turn my damage done into your health4) health transference - turn my health into your health (warlocks can do this for their pets, I think)5) damage transference - turn your damage taken into my damage taken (roar of sacrifice, for example)did I miss any?
10-23-2008 @ 3:15PM
@11: What about 6) your damage into my damage? You could either literally jump in front of the tank, or there could be trolly voodoo options... your damage to my specially crafted tank doll? Your damage back to this trash mob with my other voodoo doll?
10-23-2008 @ 3:19PM
@11: awkward... i obviously didn't read your post thoroughly enough before i responded
10-23-2008 @ 3:32PM
Some would say that a shield is just an instant heal, or an "oh crap" heal though. I don't know that throwing bubbles on people to prevent damage would be any more fun than the current mechanic anyway.Other than designing specific boss encounters that get healers more involved with the fight (maybe healing an undead type boss to do damage to it?), I don't know how you can get away from the current system. As existing healing mechanics, they already have instant heals, shields, slow hots, fast hots, instant hots, hot/heal combo heals, fast heals, slow heals, group heals, self heals, heals that bounce around to different raid members, now we even have a spell that will save a player from death. Without changing the fundamentals of raiding (DPS/Tank/Heal), it's going to be hard to keep coming up with new toys for players to heal with.What may be interesting is to change the interface in which a healer interacts with their raid members, maybe integrating the threat/enemy targeting systems so that a healer may be able to anticipate where damage may be headed at any given time. Or give bosses "rage" meters that a healer could see to tell them that large amounts of healing will be needed soon, so they could prepare for it.Anyway, just a few ideas...
10-23-2008 @ 3:37PM
Who knows what they will come up with. I have always wanted more smart heals just because the current UI set up doesn't facilitate getting involved in the battle very well. I tried healing for a while with peoples healthbars displayed and just clicking on the group in front of me but it was just to cumbersome with clicking all over the place, and then having to watch the tank, etc, etc.A smart heal that I could just throw out that would automatically heal the lowest hp person either by absolute amount or a percentage would be cool. Healing should feel more like conducting an orchestra rather than whack a mole. (Although right now it feels more like Missile Command). Anyway, just one take on the matter.
10-23-2008 @ 3:42PM
Oh and I like Clegane's idea about the threat/rage meter idea. I've tried something similar with omen and klh but it didn't really work out looking at so many sets of bars going up and down on the screen.
10-23-2008 @ 3:52PM
I think the idea is to keep healing enguaging.I don't think it'd be nearly as fun (yes, I do enjoy it) if we just needed to spam a few buttons here an there and they automatically heal whomever takes damage. Part of the thrill of healing is the feeling like you're really keeping the raid going, as opposed to just spamming the same three to four buttons over and over because that's the key combo that puts out the most DPS.Dumbing down healing does not make it more fun.
10-23-2008 @ 5:09PM
7. Judgement of light mechanic (attack this, get a fixed size heal) -- incidentally, this = more interactive, more involved with the offensive end of the fight. I suppose you could call this damage triggered, but the other way aound.8. Lolwell mechanic (here, touch this thing!)9. Warlock cookie (I suppose this is the same as the health potion mechanic), player created but heal-recipient-activated device.
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