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10-25-2008 @ 1:41PM
The author doesn't have a damn clue about Paladins, I'm sorry.These are MAJOR, MAJOR, MAJOR-mo Nerfs, dude.Look guys, I can take the physical damage DS nerf, I can take the Avenging Wrath Nerf, I can take large beatings and damage reduction to seals, and finally, I can just about bear the HoW nerf...But leave JoTW the FUCK ALONE. Our raid viability has been destroyed, thanks to this coupled with other mana regen and damage nerfs. Check out the patch notes... it's horrible.Retribution Paladins are simply disgusting, broken and crushed. I really can't begin to imagine what Blizzard were thinking when they did this. (Or rather, what they weren't)Thank you, end of rant.
10-25-2008 @ 1:46PM
ITS THE END OF THE WORLD AS WE KNOW IT
10-25-2008 @ 1:49PM
They were thinking, "Man, we really need some talented players to switch over to Death Knights so our new class and biggest selling point of Wrath doesn't look like a complete joke when people who have no idea how to play a melee caster try it. I know, let's Nerf Ret back down to being a joke so they won't get groups again, then they will roll up DKs and everything will be fine."That's what they were thinking, and it's going to work.
10-25-2008 @ 5:36PM
@Ayewyn: When I think talented players, people who chose to be Retadins aren't the ones that come to mind. On my server, they're right up there with NElf and BElf hunters for having a reputation for incompetence and bringing nothing to a group.When all the sudden those same players whose specific reputations for incompetence were known serverwide were rolling over people in PVP and content in PVE, when they're doubling the DPS of any other class and outhealing healers, that indicates a problem.I'm not saying all retadins can't play, I'm just saying that many can't and even those that couldn't were crushing other players in PVP without a care in the world. In one WSG, three retadins parked in the Alliance graveyard and kept alliance out of the game the whole time. Those that made it out of the immediate area were rezzing at their bodies rather than face the storm up there. THAT should be a pretty clear sign that the nerf was justified.If the nerf is too much, they'll change it again. Believe it or not, the people at Blizzard aren't cackling to themselves and giving each other high-fives when a class becomes too weak to be useful. They don't hate ret pallies, or any other class, they just had to react to MASSIVE imbalance issues that rets were part of, and they had to do it too fast to get proper test realm testing. I'll say it again; IF this nerf goes too far, they WILL back off and buff as necessary.
10-25-2008 @ 11:40PM
@BaliusMost Retribution Paladins are looking at this nerf and are thinking one thing only: They went too far.They crippled the burst damage output and destroyed Raid Viability by making us go OOM. Melee dpsers do no go OOM. We go on forever, and were punished for that by having to avoid Cleaves all the time.Blizzard nerfed these two aspects, hampered Prot Threat and Holy Solo dps at the same time, and didn't help the class in any way by sorting out some major issues, such as having:No Interupt.No -Healing Debuff.No way of gaining ground aside from Pursuit of Justice and Judgement of Justice, coupled with the still Nerfed-from-season-1-Hand of Freedom.The class has returned to it's status as it was when The Burning Crusade Released, a short fleeting moment of awesome, and then thrashed to death.If Blizzard wanted all the decent Ret Pallys to reroll Death Knights, then they should make these changes go live and leave them, because we won't want to play it in this state.
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