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10-25-2008 @ 1:43PM
I'm sure someone thought these were necessary... and eventually I'd love to see the run-down on the actual changes as far as the change to DPS is concerned.But man does this hurt.For once, I, like many other faithful ret-players, were excited by the changes in "Echoes of Doom", only to be shattered and crestfallen at the announcement of these nerfs.Yes, we did need it.Yes, we were too strong.We do not need to be brutalized with all manner of nerf-armaments. Sublte tweaks and changes I can take, even large changes like Righteous vengance and some of the +crit loss. But I stand by my original statement by saying this is too far. I'm not going to QQ, nor am I going to quit the game over this, but I may lose interest in playing my paladin main in favor of something that hasn't had this much "attention" in an effort to still have fun. All in all, it was nice while it lasted, but its good to know that GC was nigh-prophetic in his "to the ground" joke./sadI am curious though, if these numbers were so God-awfully OP, why did it even make it to live? Who dropped the ball on that?It would seem to me that whoever thought these changes were good enough to go live had tested them at least to a point of semi-stability in balance with other players at level 80.I also think that it should be a bad idea for your leather-wearing dagger-wielding rogue to stand toe-to-toe with my hammer-swinging Knight-of-plates. You should get smashed. That's why you were given tools to stun me or attack me from a more sneaky/stealthy approach. Likewise with other classes, there are trade-offs to the strengths and weaknesses of the class.Things changed, and instead of realizing that paladins (ret specifically) were now behaving as they had been visualized, albeit a little high; everyone complained rather than make an attempt at adapting.I have admitted that the numbers were too high, but now I state that the nerfs were far too high.Revert it to 3.0.2 levels and let's re-examine how to scale it properly, not just an across-the-board spankfest. What about scaling it to get back to these levels at 80, with my GD-Divine Storm and Crusader-strike still doing holy damage for PvE at least? I could care less about PvP. These changes make ret-spec back into the Lolret joke it was post 2.0, which was eventually rescinded to increase the effectiveness of the class, only to be dropped back down./bah!
10-25-2008 @ 2:31PM
And if the changes are too severe, ret pallies will be buffed, probably too much again, now that it's clear that Blizzard cares.Of course, a lot of changes will seem too severe even when they weren't, for everyone who became used to wtfpwning absolutely everything on the battlefield. I was enjoying it myself, but in a guilty way. I'll probably be disappointed at the severity of some of the seal nerfs, and maybe they'll change 'em back.JotW, now...that was just ridiculous in conception. 750 mana every 8 seconds, ad infinitum, on top of normal mana regen, Seal/Judgement of Wisdom and Spiritual Attunement...Yeah. I don't understand how that happened. That nerf was well deserved.
10-25-2008 @ 3:07PM
@Muffin:I am glad that you have been wtfpwning people on teh BG's, really I am. I'm glad that you honestly feel that these changes were necessary.I agree to a point.I also agree that we were OP, although I was a little power-drunk when it first happened. I don't really PvP though and I saw the change as bringing some much-needed damage to my under-geared guild and my solo play. So Blizz made a mistake by upping the numbers... wait, they were already in place, the system just finally allowed us to take advantage of them. I can see if I were a resillience-capped whatever getting facerolled by a "n00b in teh greenz" getting extremely upset. But I heard a rumor lately that said that the resillience system was bugged as well, does anyone have any info on this to confirm or deny?If the resillience system was bugged, it would make sense that everyone's s3/s4 toon getting smashed would happen. That's what the stat was for, anti-crit. but with nothing to mitigate the crit, wtfpwning is sure to ensue.JoTW, that made me scratch my head, but I did run out of mana on occaision in 5-man groups. I had to take up the healing after our healer went down due to a poorly timed AoE. I ran out of mana pretty quick actually, as I only had about 5k to start with. I honestly agree that the amount given back by the "insta-judge mana regen" was too high and the change, although scary on paper, might not be so bad.The seals? ouch, that hurts everyone (all specs). I find it upsetting as I leveled off and on as holy/shockadin in order to take advantage of all of my abilities, but was still regulated to healbot. The only DPS I could do solo was maintained by my old seals, with all of the changes to the system, I don't know how that will effect everything.Its too late for all of us to blame anyone for anything although the constant "Ha Ha you suck retn00b" that happens in the forums and from a couple of the comments around here does suck. Yes, it was too high. I enjoyed it, it was nice to not have to drink after every kill. But when I'm running around Netherstorm killing 68-70 mobs 3 or 4 at a time with 75%+ of both health and mana at the end of the fight, it's too much. BUT. the extent of the nerfs seems too extreme, and I feel that this is a reaction to too many people not being able to handle the change. Some of the ret players have spent countless hours trying to min/max their effectiveness only to be overshadowed by the "ret-tard" who was able to epic himself or herself out by staying just north of AFK in a BG. When the buffs came, those of us who know what we're doing became extremely effective, if not nigh-godlike in out spanking ability. And it also became obvious that we were too well-off. So yes, the nerfs were bound to happen and it was OP, but I just don't want to see the whole class nerfed "to the ground".Maybe I will check out DK after all.
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