The Light and How to Swing It: Something's gone terribly wrong

The truth is, something's wrong with Retribution. There, I said it. I'm embarrassed to say it because I'm supposed to be celebrating it. I've waited for Retribution to be viable for so long that when the time finally arrives, I'm disgusted at myself for not being happy about it. Well, I'm really happy. But not happy about the fact that very nearly every Paladin is now specced Retribution. I'm certainly not happy about the fact that even undergeared Retribution Paladins are blowing things up in the Battlegrounds left and right. When a Retribution Paladin in blues can burst down a player with over 400 Resilience with some RNG -- and I've seen this happen -- there's something terribly wrong.
The problem
I hate to break it to you Retribution Paladins who suddenly find themselves dominating the Battlegrounds and getting Damage Control within the first five minutes -- you didn't just become good at PvP overnight. Really. When you crush that Season 4 Warrior with your Season 2 mace, it's not (necessarily) because you're awesome. If you suddenly find that other players -- well, other players who aren't Retadins, that is -- turn and run at the sight of you, trust me when I say it's not because of your Crusader's Scaled Shoulders, and certainly isn't your Oathkeeper.
Divine Storm being nerfed to deal Physical damage is a band-aid solution to a bigger issue. I'd prefer that it be Holy damage, but right now Retribution burst is being tuned down for PvP. At least Battleground PvP. In Arenas, a Retribution Paladin is still going to get kited because it's a coordinated PvP environment. And Paladins are still an incredibly kite-susceptible class. In the Battlegrounds, where chaos is the order of the day, a Retadin can wreak havoc because of unmitigated, imbalanced burst. I'm upset because it feels like it doesn't take any skill to play anymore.
Nowadays, when a Retadin tops the Battleground chart for Killing Blows or Damage Done, it's no longer something remarkable. In fact, it's kind of expected and boring. When I file screenshots of good games now, I have to put it in a folder with the asterisk *post Patch 3.0.2 just to remind me that it might not be because I played well but because the spec is simply too good at Level 70. That's the thing -- everything is tuned for Level 80 right now. All the 51-point abilities, in particular, are envisioned for a Level 80 environment.
The same goes for my damage in raids. Before Echoes of Doom, whenever I'd get into the Top 5 it was because I knew I was paying attention to my rotations. The only way I would do well was with a lot of hard work. I would throw Seal of Blood up exactly between my melee swing timer. I took my Haste Potions exactly when Avenging Wrath and Bloodlust Brooch were both up. It felt good because I knew I was working hard and making a point. Now, I'm not so sure. I work just as hard, but I don't know if I'm doing well or it's the spec.
It's like when Michael Schumacher used to win in Formula 1, critics used to accuse him of driving the best car. Or MotoGP's Valentino Rossi when he used to race and win on Honda, prompting him to switch to the unproven Yamaha just to shut his detractors up. I know motor sports probably aren't the best analogy for this, but you know what I mean. I just don't want people to think we're dominating Battlegrounds and topping Recount just because our spec is godly. As Blizzard says -- bring the player not the class, or in this case, spec.
The problematic solution
Of course, Blizzard will bring out the nerf bat. I know it feels like a kneejerk reaction, specially when players run to the forums crying with their tails between their legs. And many of them don't bother to mention that they got wtfpwned while wearing scrub gear. I trust in Blizzard to check their numbers, but the response frightens me. In Beta build 9138, Paladins got nerfed to the ground. And when I say 'to the ground', I mean insanely, ridiculously, soul-crushingly nerfed. The sad thing is, I'm not sure it actually solves the problem.
For one thing, the nerfs are applied across the board, reducing the damage done by all Seals, not just Seal of Command or Blood / of the Martyr. This means that all Paladins of every spec will be affected by the change. Holy Paladins are already hurting on the damage end, and this nerf reduces their damage output even more. Blizzard has been tuning Seal damage downwards for several Beta builds now, and Holy Paladins keep hurting because of it. The Holy spec has been crying out for a bone to be thrown its way with respect to this.
Another problem about reducing Retribution burst is that it doesn't address our old issues in PvP. The only way Retribution kills healers these days is because of sudden burst. In Arenas, this doesn't work as well because there's coordinated mitigation and healing. Reducing Retribution DPS brings damage output to manageable levels but will bring kitability and spell interruption back into question. Hand of Freedom hasn't been un-nerfed ever since the kneejerk reaction from Season 1. I don't care what Blizzard says about this one. The nerf to Blessing of Freedom was as kneejerk as they come, with Paladin representation in Arenas declining sharply in the following three Seasons.
Paladins still don't have a reliable interrupt on an acceptable cooldown. With damage scaled back down, Paladins will again be unable to kill healers just like in The Burning Crusade. While I don't believe that the ability to instagib healers was the solution, nerfing Retribution damage only reveals that Blizzard still hasn't addressed core issues of the class or spec. We're extremely kitable and without any offensive dispels, we have problems with spell interrupts. The best solution is to take 18 points in Protection for Improved Hammer of Justice and the 4-piece bonus from PvP sets. And that's just a band-aid.
Judgements of the Wise was nerfed to a 15% return of base mana from 33%. The good news is, Judgements cost only 5% of base mana. This means that Retribution Paladins will run out of mana at some point, but judicious (pardon the pun) use of Judgements will allow us to stretch our resources. In PvE, this will work out just fine, combined with Replenishment and the occasional potion. In PvP, it becomes a problem against drain mechanics -- another key weakness of the spec that will rear its ugly head once more. We'll see. I have to see it at work in Arenas (where it used to be a problem) before I can actually say whether or not this breaks the talent for PvP.
The only change I really like is the change to Righteous Vengeance, which will apply periodic damage with every Judgement or Divine Storm crit instead of bigger damage up front. The effective DPS is the same, just no longer as bursty. I like it because we get a DoT without being forced to use Seal of Vengance / Corruption. This will be more useful to us in PvP than the burst.
Bust up burst, but address the rest
I actually support Blizzard in their effort to scale down the class. I don't believe it's some conspiracy theory to make Retadins the laughing stocks of the game once again. At this point, I just want the issues that have always plagued the spec -- particularly in PvP, which Blizzard seems to want to fix -- eventually addressed, as well. With no healing debuff or spell interrupt, a Druid's HoT ticking for crazy amounts will render Retribution DPS negligible.
We'll still be kited to hell, with no means to close the gap like an Intercept or Sprint. We're the one melee class without a real snare, and we're the ones with no ranged abilities. Toughness and Pursuit of Justice are not the solutions, either. In Wrath of the Lich King, Death Knights will be pulling things left and right while we will be panting across the Arena floor trying to catch up with our targets. It happened in Arenas during The Burning Crusade, and it'll happen again in Wrath.
Lastly, I wish Blizzard would take a look at Holy DPS. If they're wondering why everybody and his uncle is now a Retribution Paladin, it isn't because players hate healing. It's because Holy is extremely unsatisfying to play offensively. With the nerf to Seals across the board, this frustration will grow even further. Protection Paladins are delirious with their damage now, it shouldn't be a surprise to them that Holy Paladins sometimes want to kill things, too.
Overall, I'm happy with the class. I think Blizzard's done a great job listening to the community so far. Obviously, there's just some more work that needs to be done. As terrible as these nerfs may sound, I don't think these were done without deliberation. If the nerfs actually make it live, we'll all just have to grin and bear it, and always keep our fingers crossed.
Filed under: Analysis / Opinion, Wrath of the Lich King, Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 8)
Dominace Oct 25th 2008 9:06PM
*cracks knuckles*
Time for some fucking payback
Rhyce Oct 25th 2008 9:11PM
Roflmao,
I hear ya Dominace.
Chris Oct 25th 2008 9:20PM
*Grins madly*
Caed Oct 26th 2008 12:48AM
My main is a warrior, and I can certainly feel the pain of paladins at being unable to slow opponents. I wouldn't bother doing Arena without hamstring. And paladins were broken from S2-S4. I actually run with a paladin in 2s, so it definitely isn't in my interest to see them nerfed to the ground. That said, however...
MMMMMMMMMM LET ME TASTE YOUR DELICIOUS RET TEARS OH THEY TASTE SO GOOD MMMMMMM QQ MORE YOU CHAIN STUNNING, 15K BURSTING NOOBS WITH YOUR QUEST GREENS
Dan Oct 26th 2008 1:23AM
Huge nerfs have already hit the beta. Ret, already lackluster at 80 PvE, is going back to lolret in the new expansion. This OP status was just a tease before blizzard kicked us in the teeth, yet again. Sad thing this time, is that coupled with being the lowest dps spec in the game, paladins are also shaping up to be the crappiest healers, and least able tanks. Add to that that we now bring no unique buffs to a raid at all, we're looking at not just lolret, like it's been since the beginning of the game, but lolpaladin.
People would be idiotic to bring one on a raid now, unless you were just hurting for bodies, or wanted someone to give loot that you have on farm status rather than DEing it.
Ryuhou Oct 26th 2008 9:51PM
You still won't be able to kill the geared ones, just the crappy ones that think they're awesome now.
dernibeliung Oct 26th 2008 9:59PM
Oh, right, it's fair for all you douchebags for some revenge when ret paladins have been unable to do anything to warriors, or practically anyone, since the fricken game began.
You're all a bunch of hypocrites.
Frobishlumpkin Oct 26th 2008 10:00PM
Agreed Ryo. Ive been a retadin for a while and Im happy bout that. Tired of people assuming Im undergeared and suck at my class when I get matched in lfg. Now, pre-patch I could usually match the dps of people with my gear, but now Im up at 14-1500 easily and its a little ridiculous. Ill be happy to be scaled down to where Im ust *slightly* better than those damn fury warrs.
Nick S Oct 26th 2008 10:01PM
Retribution Paladins, welcome to a game where every other class hates you, where every other class has *specialized* in killing you when you were near-deities, and where you are no longer unstoppable killing machines.
Telling other classes to "L2P" when you were overpowered was the worst move you could possibly have made, because some did! We learned to kill a class against which even one mistake or stroke of bad luck meant instant and unavoidable death. And now that you're not near-deities, well, anyone who could kill you before the nerfs is going to beat you mercilessly.
So much worse to be overbuffed then nerfed back in line than underbuffed and gradually pulled up to speed.
Leonidas Oct 26th 2008 11:26PM
Poor Ghostcrawler. He is getting his butt reamed in the Paladin forums. Deserves it too, for Blizzard cannot and have not yet backed up their nerf with any real data to prove it. There are testers posting in with data that counters Blizzards supposed balancing. The beta-testers are ooming under 2 minutes and their dps has dropped really low. So much for mana regen and being within 3% of other DPS classes. oomlolret here we come. Time to buy Warhammer.
Verit Oct 27th 2008 12:17PM
@Leonidas
They nerfed shaman hit too, but I've learned to move on. Frankly in a raid environment you'll have mana batteries so it shouldn't be an issue. Maybe dps pallies should use more mp5 enchants/gems? Thats what I did when my shaman was having mana issues, and now she no longer has them.
Anyhow I think the basis is - if some pally with 7k health wearing vendor pvp gear can take my warlock with 14k hp, 350 resilience, full demonology specced from full health to zero before the first stun is gone is a tad bit wrong. There's not a single class I can do that to - on any of my characters.
Pandanette Oct 25th 2008 9:15PM
Ret was op'd but this nerf is wrong wrong wrong i logged on to the beta ( which was a ghosttown) to try out the changes At lvl 76 i am doing less dps on the training dummies then i am on live!!!!! and i have upgraded my gear on the beta. I saw this in SWG and i hated it then PVP always trumps PVE Well i will just have to suck it up and hold out hope that they will change this back when the boards rise up and clamor for ret buffs............. oh wait nm :(
Gimia Oct 26th 2008 10:02PM
You mean you didn't enjoy requiring full composite armor with stun resistance on your helm because of riflemen being able to just about 1 shot you and then deal a deathblow at that same range while they /rofl at you?
bumble Oct 25th 2008 9:13PM
Ha Ha!
/Nelson
exparte Oct 25th 2008 9:19PM
Dear author:
Seriously man, you don't understand much about being a lolret if you don't see how viciously awful the JotW is to our raid DPS. 21 total nerfs -- I could find a way to live with 19 of them, but the JotW nerf and JoW nerfs combined have buried this class in terms of raid DPS and PvP dps. GG Pallies.
kabshiel Oct 26th 2008 10:06PM
Dear Blizzard,
Please buff Evocation. Not being able to spam Arcane Blast severely nerfs my mage's DPS. It's ridiculous to suggest that I should have to conserve mana. Thanks.
Tradyk Oct 25th 2008 9:21PM
The damage nerfs I can handle, we were doing waaaaay too much damage in PvE and PvP, but the nerf to JoTW is just too damn much. Am I the only one who remembers that every single person who played ret in the beta complained that when the skill was 20% of total mana, they were still running out of mana? And now that its 15% of base, that's about half of what it originally was before they buffed it.
Come on blizzard, one step forward, two steps back?
Welfarepix Oct 26th 2008 3:48AM
You are supposed to eventually run out of mana. Maybe not as fast as you are right now, but I haven't seen any paladins mentioning the even worse mana issues that hunters are having in PvP right now, much less arena overall.
Tom B Oct 25th 2008 9:24PM
Can anyone in the beta comment on how questing feels right now for a Ret Paladin?
Arena and BG are nice, but the core of the game will always be questing to me. Here are my concerns:
Can we take down single mobs in a timely fashion (under 15 sec)?
How is the downtime between mobs?
Are we ok if we happen to pull an add or two?
If solo questing is good (it doesn't even have to be Hunter good), it doesn't really matter to me if we're the kings of raiding or PvP.
Muse Oct 26th 2008 9:51PM
My paladin gear in beta is roughly t4, and the early levels (71-75) are fairly painless. As long as you don't throw everything and the kitchen sink at each mob, downtimes are negligible. It's a definite choice now though, either to kill quickly with all abilities, or let an extra auto-swing or two do the job.
Thanks to repentance, pulling one mob too many is very easily dealt with in most cases, but it does gimp out the AoE factor a bit.