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Reader Comments (Page 1 of 1)
10-27-2008 @ 12:39PM
rinc said...
Hi, I've been playing pally for 3 years now.
Mostly I played Holy ret builds (31/0/20, 40/021) with short or longer visits to standard healing/tanking/ret builds.
I think one of the issues that should be fixed is the change of spell coef. Making them influencing spells for such a low %, meant the gear wouldn't make much difference. The only reason I saw for that to happen was for Blizzard to be able to fine tuning dmg output of every spell, but... 20% nerf is hardly a "fine Tuning".
Also I ve seen them nerfing ret tree talents and moving them up the tree for holy pallys not to be able to have it. And now they are nerfed again. It seems to be a reactive decision making instead of careful planning.
At the holy side of the story, I ll use the example of deep tree talent, called holy power ( i think) giving you 5% holy spell crit for 5 points, and nothing else.
It was there for years now, unchanged, and now you have far better talent (conviction) at much lower tier.
My opinion was, and is, that they fixed ret and prot spell power problems with deep tree conversion talents and that the additional nerf of spell coef. was pointless. It only gave retadins double for their money - hence inciting the current nerf, while holy/prot pallies got nerfed before, and they are nerfed now as well as ret with this changes.
It looks like killing an ameba with a .... "big mace" :p
*Idea: put sanctity aura back in Holy tree like it was pre 1.9 patch, with additional effect of reinstalling the old spell power coef. from TBC.
I've been recently leveling ret pally on opposing faction and .. well lets just say i never carried any food or water :) I have fun with it, and hopefully will be able to level it up before the nerf comes live.
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