Last Week on Massively: WoW-related stories
Our sister site Massively covers many different angles of the MMO universe - it's not all just World of Warcraft. This week's round up will try to give you a look at the best WoW-related content on the site from the last week. You can click on the links below or subscribe to a special WoW-only Massively feed.
| A WoW burnout's guide to Wrath of the Lich King Does Wrath of the Lich King, the second World of Warcraft expansion, have enough new, interesting and worthwhile content to give longtime burnout players a reason to come back again? What about players who've recently hung up their Azerothian hat? In this feature, we're taking a burnout player's perspective and looking into all of the interesting things about the soon-to-see-release title expansion. |
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| Everything we know about Star Wars: The Old Republic Here, then, is everything we know about the game at this point in time. Click through to read some of our coverage, and keep your eyes out for future articles on the site about BioWare's in-development title. We've got a long way to go, MMO fans! |
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| A critical look at WoW's zombie issues In a move driven in part by frustration, Lume the Mad recently outlined his specific beefs with Blizzard's pre-Wrath zombie event for World of Warcraft. We've seen in the past that some people weren't enjoying the event whatsoever, but Lume has gone the distance and outlined exactly what's wrong and how massive frustration could have been avoided. |
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| Will SWTOR be bigger than WoW? LucasArts thinks so While recent triple-A MMOs have shied away from a downright challenge to competing with World of Warcraft's behemoth subscription numbers, EA Games president Frank Gibeau and LucasArts' online chief Tom Nichols have come right out and said that Star Wars: The Old Republic has the potential to be bigger than WoW. |
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| The Best of Massively: Five stories that scandalized you This week we're listing five stories we wrote that caused a lot of people to get very angry -- sometimes at us, sometimes at game developers or other industry figures, and sometimes at all of the above! |
| World of Warcraft's Horde and Alliance fight it out in data sets This lastest article tackles World of Warcraft players with gusto, specifically looking at Horde vs. Alliance choices based on classes and real-world gender differentiation. The results are interesting if not earth-shattering. |
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| Mythic sees Blizzard as copying design features The often-vocal CEO continued by pointing out that World of Warcraft has been out four years and that this addition of PvP leveling and focused open PvP seems to be coming right after the launch of Warhammer Online. |
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| Hellgate: London to shut down in February The game's official site has the news that Hellgate: London is going to go sunset at the beginning of next year. February will see the closure of all of the game's servers. Until that point, the service will continue to be free of charge. |
Filed under: Analysis / Opinion, News items, Features







Reader Comments (Page 1 of 1)
Zalazane Oct 28th 2008 12:34PM
I love how it says WoW-related stories yet theres some about Star Wars and Hellgate.
vazhkatsi Oct 28th 2008 1:49PM
because i can't reply on massively. regarding richard bartle. several replies were saying he hadn't designed any games, they cmplained about lack of grammar, they QQed about his quotes. a few factoids-I know several programmers, one of whom is the most awesome man i know, and they all have said to me that they don't play games because they see them differently. if he wanted to play a racing game he'd just go program his own, because when he plays someone else's game he sees all the flaws and things they could have done differently.(Personally i'm a part time coach for stage fighting, and whenever i see a fight in a movie or a cinematic, i look at it from a choreographers point of view, i don't just think oh well thats cool!)
2. it was a verbal interview, he obviously used some words they didn't catch when they recorded it, and he probably didn't speak in written sentences.
3. He designed the first MMORPG, and back then it was all text, you had to memorize all the commands and the world was usually a lot bigger, i still play a MUD and i've lost 3 chaacters, now i have a level 21 guys that i've been playing on and off for a while, but his pvp comment has to do with the fact that in a MUD if your character dies, its gone forever unless some other living character pays to have him ressurected.
BooDizz Oct 28th 2008 6:59PM
If you split these into some sort of paragraphs i might have read it.
vazhkatsi Oct 31st 2008 10:13AM
if you said something helpful besides saying you can't read, i might have cared.