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10-29-2008 @ 10:48AM
I'm actually 50/50 on the zombie thing. My server was bad as far as griefing goes, so in that respect, it was really obnoxious. However, from a storyline standpoint, I get it. It was definitely a good hype builder for the expansion and I understand the appropriateness of it in that respect. It also was appropriate considering the time of year, and zombies mesh well with Halloween.However, as I said, there was a lot of griefing on my server. It was extremely difficult to find a safe place to do business, be it AH, mail, socializing, or questing/grinding. One major problem is that people seem to think that because it wasn't difficult for them, then it wasn't difficult for anyone, and that is simply not the case. Just because one person had fun, does not mean they should stick their head in the sand and expect everyone to, and if they didn't, they are whining and need to learn how to have fun. One of the best things about a game the size and scope of this one is that there should be room, and outside of this event there is, for people to play how they want to play, and do what they want to do. If they want to raid, they can raid. If they want to solo, they can solo. In theory, if they don't want to be zombies, they shouldn't have to be. Most people's biggest complaint is that that wasn't the case. There was no opting in or opting out. People could find you and turn you no matter what. Especially as the healers started to disappear and the curse time dropped down to a minute.Lastly, this whole thing about comparing in game to real life is insane. People should stop QQing because there are assholes in real life? In real life there are places to go to avoid assholes, such as our home. There was no such safe haven in this event. People need to stop selectively comparing real life to the game. If we want to compare them, then this event should never have happened, as there are no zombies, there are no spells, there is no magic, and murlocs do not exist. So, if we want to make the game just like real life, we can do that, but then it would be called The Sims.
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