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10-29-2008 @ 2:01PM
Here is my problem with the event. Everyone saysit was an amazing feat of mmo gameplay etc, etc citing it as the best event the mmo industry has ever had.The idea was a good one, i'll give it that. It however was poorly executed not because it didn't let players avoid it but because of the fact it penalized players for wanting to be the good guys and rewarded those that wanted to greif. Zombies, could explode, infect, etc etc ultimately making them very powerful making everyone turn to zombies. Players who fought back got nothing out of it, there was no quests to defend their cities, no items to allow classes that couldn't stave off the plague to do that. And Shat was just plain broken to those of us that wanted to defend as you couldn't attack player zombies or cleanse guards. I mean seriously what was up with that? If you're going to design an event that effects the entire world give people a reason to partake in both sides. Me as a player who had no interest in being a zombie and griefing was forced to leave towns/quest hubs for the simple fact that there was no reason to stick around. Why fight the zombies if the end result was nothing more then to be turned into one. Also the community ruined the event for me as well. I had death threats, tells to f off, and other such equally pissed off players who felt it was their god given right to be a zombie and kill npcs and lowbies but when a 70 shows up who can cleanse disease and kill them to play out the good guy it is a horrible offense.
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