Encrypted Text: Art of the peel
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about one of the most important things a Rogue can do that's not called 'DPS'.In WoW, we don't get to decide much about our characters. A few pre-built faces and skin tone are about as deep as the customization options run. Gear is typically released in discrete tiers, and you'll find that most Rogues use mostly the same leather sets. Talents are similarly stale: there are rarely true choices in our trees. Choosing one talent over another either cuts your damage or cuts your usefulness, and for most Rogues the decision is easy.
Most people assume one Rogue is as good as another. Take two arbitrary Rogues, Gankenstein and Istabbedu. They're both undead Rogues: their chins are falling off. They're both sporting full Season 2 gear with a few PvE epics sprinkled in. And they both traded in their Slicers for Shankers & Shivs this patch; all aboard the Mutilate train. So what separates these two from each other, and from the other 9,000 Rogues on any given server?
The answer, of course, is just a few small things. It's the little things that separate the great Rogues from the good ones, and it's the little things that will have healers messaging YOU for a Heroic PUG instead of the other way around. Mastering a few of these techniques will help you keep your head above the flood of 70 Rogues who rerolled back when we were the flavor of the month.
I feel that the most important non-DPS skill that a Rogue brings to the table is the technique known as 'peeling'. It refers to the idea of peeling the skin off a banana or other fruit. Similarly, a Rogue can peel enemies off of a party member or arena partner, allowing them to put distance between themselves and the enemy. While we perform best while up in an enemy's face, our caster friends like to have some breathing room. There are many different styles of peeling, and it has applications in both PvE and PvP. Let's first talk about the idea of peeling bosses and mobs in PvE.
While I certainly don't look down on the efforts of Gaeowyn and other Rogues who have perfected the art of tanking raid bosses, I'm talking more about picking up Prince Malchezaar for 15 seconds in Phase 3 after your tank goes down. As emphasized on fights like Reliquary of Souls (phase 1), Rogues can actually tank fairly well using our high passive avoidance and phenomenal ability Evasion. While not suitable for main tank purposes, I have saved several Karazhan PUGs from a brutal wipe by picking up the boss and burning down the last 10% life while I use both my Evasions.
Many Rogues are used to the idea of Vanishing as soon as the tank goes down, and hiding in the corner to avoid durability loss. But if your raid has a boss close to death, consider sticking around and using your 15 seconds (or more) of near-invulnerability to give it one last push. It may make the difference between a long walk back and a pile of purples in the end. And it positions you the closest to the boss when he dies, so you can get the first chance to skin the corpse. Your skin, your hide; right?
On the same topic, I talk to countless PvE Rogues who don't have moves like Blind or Gouge hotkeyed. All players and many mobs are vulnerable to Rogue CC techniques, and they can be used defensively to protect a clothie or to give an incapacitated tank a chance to regain threat. Also, with the new Deadly Brew talent you will be able to keep Crippling Poison on targets as well, reducing your need to Shiv (which used to be the quintessential peeling ability). With Deadly Throw available, we can also peel even targets that are far away from us. As a Rogue, we get CC'd a lot. Learning how to keep your allies safe while also being locked down is an art that only experience can teach.
Save a healer's life (and more importantly, durability) just once and there's a good chance you'll be getting more than just a Renew while eating some nasty Cleaves from the next boss. No healer enjoys playing while they are getting beat up by a thug, so keep them safe and they'll be much more relaxed. I feel that having the situational awareness to know when to stop stabbing and to start CC'ing is a trait that will be appreciated in any context.
A skilled Rogue knows not to wait until the enemy is Mortal Striking your healers to start the peeling process. In my experience, a Rogue's place in every group should be 20 yards ahead from the rest of the party. It puts us in perfect position for a quick Sap, and allows us to scout ahead for possible stealthed targets before they have an opportunity to one-shot our clothies. As a Rogue, if you're in the back, you're slowing your group down. Be ready to attack immediately, don't leave open ground between yourself and the target. The only thing more frustrating than waiting for a caster to drink is waiting for an Energy user to simply walk to the target.
Similarly, in a PvP setting, getting the opener and starting a CC chain is often what decides the pace of a battle. Many arena matches are over as soon as one Rogues get the Sap off on the other. Using Distract to turn enemy Rogues around (and not facing you) can also prove useful when trying to get the first opener. I suggest dueling your friends and experimenting with how close you can be to a target before you're detected, and practicing the proper techniques for approaching a target who knows you're there. If I see a Rogue getting Flared out of stealth more than once, I know he's off my arena team without a good excuse. Knowing the limits of what you can pull off will prevent costly mistakes for the rest of your party.
Using your crowd abilities offensively and with proper team coordination can easily swing the pendulum of a fight from wipe to win, and I can say from experience that it's more important to know your role in a CC chain and how to peel enemies off an ally than to know how to spam Hemo Mutilate.
Let a few healers die; word will get around that you can't peel and you'll never find a Disc Priest for 2v2 again. Save the Mage when he pulls crazy aggro from a Living Bomb crit (trying to pretend that every Mage I see in arena isn't Barrage spec right now); and he'll be calling you for his guild's next Gruul run. Put other players first, and you'll see that they might stop making jokes about your name (you're the one that chose CountGankula) and start inviting you back to that WSG premade.
While not traditionally conceptualized as a defensive class, Rogues possess the capacity to protect our party mates. Not using these abilities to the maximum of their potential will limit your effectiveness, and will have you sitting on the bench while another Rogue takes your spot. So don't let that happen! Peel for your casters, and don't forget to use all your CC options. Your allies will appreciate it.
Filed under: Rogue, (Rogue) Encrypted Text, Classes, Raiding, Instances, Odds and ends, Fan stuff, Tips, Analysis / Opinion, Arena






Reader Comments (Page 1 of 4)
Imiut Oct 29th 2008 11:12AM
Fine read. Environmental awareness has always been a pet peeve of mine, in any class role. Blinding an add for ten seconds will make an enormous difference, as will picking up a melee heavy-hitter from your healer and Evasion-tank it. You're going to get more heals when your healer is alive mind you!
I fully understand the motive for you to post this though Chase. FotM rerollers have been boosted through low level content so much that they actually never get proper experience as a CC-er, which is a LARGE part of Rogue gameplay in any instance. On the other hand, the less they know, the more us oldschool Rogues stand out! ;-)
Sagara Oct 29th 2008 11:14AM
A MOST intersting read. My GF had been complaining at how her rogue was "useless" (it had been her main duo char, then she went for a group-oriented Priest, and has been considering un-retiring the rogue) I might use this post to help her milk more out of it: she indeed does NOT have Blind and Gouge hotkeyed, and keeps QQ about how she can't fight more than 2 mobs at once.
Thanks!
Bisquick(z) Oct 29th 2008 11:17AM
You spent the entire thread save 4 paragraphs explaining the concept of "Oh Shit" tanking. That's not peeling. Also, your PvP analysis about PvP peeling wasn't "peeling" but just general PvP tips... But hey, I'm sure some sheep will hail you for writing something amazing and insightful.
Chase Christian Oct 29th 2008 11:24AM
The second half to peeling is keeping a target focused on you, and also the mental choice to pick up a boss instead of trying to hide. That's what I was trying to describe in that section.
With the death of the resto druid and the ability to insta-gib just about any class nowadays, peeling won't be very useful in PvP until 80 when people can survive getting trained. I honestly haven't played arena with a healer since 3.0, it's almost impossible for them to stay alive more than 6 seconds at a time.
I may do an in-depth piece on exactly how to prevent a druid from going cheetah and getting around the pillar, but I want to wait and see what strategies emerge once survivability vs damage is more balanced at 80.
Bisquick(z) Oct 29th 2008 11:33AM
"The second half to peeling is keeping a target focused on you, and also the mental choice to pick up a boss instead of trying to hide. That's what I was trying to describe in that section."
No. It's not. Peeling is to give your healers a chance to move so your terrible tank can do his job and not allow for stragglers to wreck your group. But, who cares? It's trash. You gouge the mob and tell the tank to pick it up. An entire article devoted to PvE peeling?
"I may do an in-depth piece on exactly how to prevent a druid from going cheetah and getting around the pillar, but I want to wait and see what strategies emerge once survivability vs damage is more balanced at 80."
I'm curious now. What is your definition for peeling. Seems I'm confusing what you just described as control with peeling.
Merc Oct 29th 2008 11:23AM
"I have saved several Karazhan PUGs from a brutal wipe by picking up the boss and burning down the last 10% life while I use both my Evasions."
Tsk tsk tsk... Showing up to a raid as subtlety! What were you thinking man! =P
Bisquick(z) Oct 29th 2008 11:24AM
You call Karazhan a raid?
Chase Christian Oct 29th 2008 11:25AM
I shouldn't tell you about the time that my Druid's treants tanked Curator for the last 2% as I Wrath'd him to death... as the raid's main healer. :)
Rob Oct 29th 2008 11:33AM
Raid = more than 5 man content. Quit being a snob and giving rogues a even worse rep.
nbcaffeine Oct 29th 2008 11:39AM
Well, he did say it was a pug, maybe he was between arena matches when he hopped aboard. However, maybe Prince would be dead already if he was combat/mut
gridwerk Oct 29th 2008 12:17PM
Hell, I'll say it: Bisquick(z)- shut the fuck up.
No one cares what you have to say. No one cares if you agree or not. No one cares if you live or die. No one cares period. Go back to spamming trade, asshole.
Bisquick(z) Oct 29th 2008 12:30PM
Such rash generalizations by someone who was moved by the article, only to have someone like myself key in the fact that it was completely wrong.
Worcester Oct 29th 2008 6:08PM
Showing up to a raid as Subtlety...
He was probably thinking, "Gee, wouldn't it be nice to be able to use my best survival techniques twice in a row?"
It's just DPS man.
onetrueping Oct 29th 2008 6:59PM
I almost always went to a raid as Subtlety spec, simply because I liked to be useful to the raid beyond doing x amount of damage. Things like resetting Evasion, reducing the cooldowns of Evasion and Vanish (and Blind and...), more range on Sap and the ability to move more freely around mobs, and faster positioning to protect party members have proved to be so useful to the party that I've always been invited back.
Right now I do have a Combat build, but I still have enough points in Subtlety to pick up the stealth talents and Improved Sap... and the Glyph of Sap as well. Crowd control for the win, I say.
Erik Oct 29th 2008 11:25AM
I've been in raid situations where a healer needed to be saved from an incoming mob and was told "you're not a tank don't do it." I got criticized by our guild leader/main tank about how I just need to stick to DPS and let him worry about taking aggro off the healer. Yes the healer lived due to my efforts in CC'ing the mob long enough for the tank to take aggro again but my efforts went unnoticed.
This was on my early days of raiding as a young 70 rogue in Kara. I think I still have time to master the art of healer/caster defense in the coming expansion. Good to know that there are some out there that appreciate rogues efforts.
zappo Oct 29th 2008 11:35AM
I've seen many different opinions about what a rogue should be doing when a mob goes for a healer. Initially if I saw the tank lose agro I would always try to "save the healer". But after talking with other rogues I decided this was in fact not a good idea.
First of all it is indeed the tanks job. You can't take hits so if the mob goes on you, you'll more than likely just end up dead. Also you remove your dps from the tanks target - the tank isn't going to dps a mob down by him/herself so this just makes a situation where the tank is stuck on a mob while you try in vain to save the healer. Third point is the fact that a rogue cannot really generate enough threat to hold a mob reliably (some exceptions there of course), but as soon as you receive a heal the mob will go right back to the healer more than likely.
Best thing you can do if you see a something go for the healer is to immediately throw a blind on it. If the tank is dead then all bets are off of course.
superfrank Oct 29th 2008 12:03PM
dps isn't the only way to hold onto a mob and prevent it reaching the healer; stuns and crippling poison and deadly throw have identical effect.
Regardless, we did Coren Direbrew numerous times with a rogue tank (in fact it was the preferred choice due to rolling with 4 dpsers instead of 3). As to your claim that a rogue couldn't generate enough threat to outpace healing aggro... well the dpsers didn't have much difficulty keeping under him in threat and dps threat is in general significantly higher than healing threat.
The fact is, if the healer has aggro the tank dies anyway, so its the whole group's responsibility to prevent this happening.
There are all sorts of scenarios where the tank might be temporarily incompacitated (and not due to drinking on the job!) and lose aggro where anything like rogue tanking, frost nova etc may prevent a wipe.
At the end of the day, it's easier for a healer to heal a rogue and a tank, than the healer to heal himself and a tank while being beaten on.
pudds Oct 29th 2008 11:28AM
A good read, but really, something that's true of any class. All good players should be aware of their surrounding, as all classes have options for recovering from certain scenarios.
Mob that broke off on your healer?
- Throw some backup heals
- Use a high threat move to eat the damage yourself (ie: frost shock, sunder, intimidation)
- CC the mob (repentance, freezing trap)
Caster got aggro?
- Misdirect the mob back to the tank
- Shield him
- CC the mob
Tank dropped?
- Burn any survivability cooldowns you have
- Burn any DPS cooldowns you have
- Tank him yourself...bear form, defensive stance
Healer died?
- Burn cooldowns
- Stop DPSing and heal
Situational awareness is the sign of a good player, not just a good rogue, and good players get invited back.
mmayo060171 Oct 29th 2008 1:02PM
Ya. Being that my main is a rogue, I can completely identify with this. I'm the main DPS rogue in my guild (I've been around since pre-bc) and I've tanked many a boss from 8-10% to its doom. Whats better than people making fun of you for wearing leather? Saving their ass, and having them begging to leave your guild afterwards.
I find this post extremely necessary in the days when people are hitting 70 quicker than I first hit 30. C'mon blizzard. If you're going to make it easy to level, make the last 5 levels an extremely agonizing, painful, demoralizing gauntlet of skill. Then people would actually L2P.
Take that back, I would rather be top game. GG!
Merc Oct 29th 2008 11:31AM
"Bisquick(z) said...
You call Karazhan a raid?"
Yep, just as I'd call any other 10-25 man instance a raid, because that's what it is, easy or not.
Maybe it's just me, but I don't truly enjoy myself unless I'm topping the damage meters ^^