Insider Trader: Inscription from 0-100
Insider Trader is your inside line on making, selling, buying and using player-made products.This week's edition of Insider Trader will stand as an introduction to becoming a scribe. After covering some of the basic information you will need to know, I will walk you through the leveling process until you reach the 100th skill point.
I will also discuss Minor Inscription Research and glyphs in detail, ensuring that you can make informed choices when choosing how to level your inscription. In the coming weeks, I will continue with the guide until the new maximum, 450.
Hop on through the break to learn how to boost your scribe's levels quickly and cost-effectively.Tips to get you started:
- You will find Inscription vendors near your trainer that will have parchment papers and a [Virtuoso Inking Set]. You need the paper to make scrolls and glyphs, but you need only the inking set to make inks, unlike Alchemy which uses bottles for each potion.
- If you're desperate, some trades vendors will also carry paper.
- Milling will never grant skill points, so feel free to mill your herbs on the go, or as necessary.
- You will get skill points for mixing up inks, but only for a limited time. Because you will have to make so many, aim for making them until they go gray before you make anything else.
The pigment you will be working with for this skill bracket is [Alabaster Pigment] and it can be milled from the lowest level herbs; [Silverleaf], [Peacebloom] and [Earthroot]. These are found most commonly in regions for level 5 to level 20.
Unlike most pigments, Alabaster will be used to make your first two ink types, so don't convert all of your pigment into [Ivory Ink], because you'll need some for [Moonglow Ink].
Still, you will want to take advantage of the ink conversion while it still gives you skill points. I recommend making [Ivory Ink] until skill level 18.
After this, use those very inks to create, in combination with [Light Parchment], scrolls of intellect, spirit and/or stamina. You probably won't be able to auction these, so pass them along to alts or use them yourself. Stop at skill 35.
Skill 35-75:
From 35 right on up to 54, you'll be able to coast by making [Moonglow Ink].
The easiest route to 75 if you are close to, or above level 40, will be to create [Armor Vellum] using ink and [Light Parchment]. If you have an enchanter, you can pass the vellum along and make some money on the auction house by binding various enchants into them.
If you are a low level scribe, then you might choose to create [Scroll of Recall]. These nifty items will "hearth" you to the inn that you have chosen for your real hearthstone, but will not consume your hearth's cooldown. In fact, it is only on a 20 minute cooldown itself, giving you up to four "hearths" in an hour.
Minor Inscription Research
Get ready to start learning doing your own research! Currently this is trained at level 75, and at first, will give you skill points.
- Anyone and everyone can potentially benefit from your research, even level 70s.
- Trained glyphs are always major glyphs. You will only ever learn how to create minor glyphs through research.
- You can research once every 20 hours.
- Each round of research is guaranteed to teach you something you didn't know. It often awards you with scrolls or vellum on the side.
- The cost is 1 [Moonglow Ink] and 2 [Light Parchment]. This ties you to Moonglow for quite some time.
Now that you've reached the magic number 75, you will be given the option to create glyphs. In the early days after patch 3.0.2 went live, most glyphs were wildly profitable, as long as you were using your own herbs. Of course, you could likely have sold those herbs for more than the glyphs were worth. On my server, many herbs were selling for more than sought-after Outland herbs (think several gold per herb).
These days, depending on the server, you might have depressing luck when trying to sell your glyphs. Many minors can sell for upwards of 15 gold, while majors can go for as low as under one gold. If a major is in demand, you might be able to pull 4-10 gold out of the sale. Likewise, a highly coveted minor might sell for up to 30 gold.
When choosing glyphs for the rest of your career, consider the following:
- Are you going to equip it? Would one of your alts want it? Can you talk a friend into taking it off your hands?
- Is it orange, or yellow? Does it take two inks, or one? A glyph that is in the yellow zone and requires one ink might be better than one in the orange zone that requires two.
- If you are going to use it, consider under what circumstances. For example, my paladin will have a set of tanking glyphs and a set for healing. Because she switches semi-often, I will need more than one of each of the glyphs I intend to use.
- Is this glyph in demand, or a rare minor? How much is it selling for on the auction house?
You will be using [Dusky Pigment] and the [Verdant Pigment] that is a semi-rare "spawn" when milling herbs that grant you Dusky. These herbs are [Briarthorn], [Bruiseweed], [Stranglekelp], [Swiftthistle] and [Mageroyal].
[Stranglekelp] is found in waters in and around areas of a variety of level ranges. Undead, druids with aquatic form, shaman and warlocks will be the prime candidates to farm this. Of course, the patch extended the normal breath bar, so it isn't going to be a painful farm either way. In many areas, there won't even be mobs. [Swiftthistle] is another "rare" spawn within [Briarthorn] and [Mageroyal].
From 75 to 80, aim to make [Midnight Ink] from your pigment. Don't forget that your inscription research can be done once per day, and will grant you a skill point for a limited time.
From skills 80 to 100, you will be choosing class glyphs to manufacture. Use the rules above to help you determine which ones to make, and how many. Remember that minors, if they are worth skill points, might sell for more.
The damage:
Here are my estimations for the necessary materials to reach 100 skill points:
- You will need about ten full stacks of the lowest level herbs. This will take 23-24 millings/stacks of five. You should receive a minimum of 62 pigment. See above sections 1-35 and 35-75. Keep in mind you will need to create some extras for your inscription research!
- You will need about 25 [Midnight Ink] (see above section 75-100). To get the 50 pigments, try milling 6.5 full stacks of herbs, or 26 millings/stacks of five herbs.
Filed under: Insider Trader (Professions), Herbalism, Making money, Guides, Leveling, Economy, Walkthroughs, How-tos, Tips, Items, Inscription






Reader Comments (Page 1 of 2)
spacehyena Oct 31st 2008 1:07PM
Inscription has quickly become my favorite profession--aside from cooking. It's very easy for low level scribes to make decent gold, especially if you discover good minor glyphs early in your career. My little level 30 rogue got incredibly lucky by discovering some quite valuable/handy minor glyphs right off the bat, and was among the first horde-side of her server to do so. In a week, she almost had more coin than a few of my 70's. X)
(And no, I didn't price-gouge.)
Eric Oct 31st 2008 1:12PM
Price gouging is jacking a price up on a monopolized item, so I believe that you didn't do that but having a monopoly, albeit a temporary one, makes it pretty unnecessary to gouge :D I enjoy the glyphs, especially minors. Blurred Speed is a personal favorite on my rogue :)
bigdaddyjay Oct 31st 2008 1:21PM
Blurred speed has been my cash cow. You're not the only person that likes that one. On my server (darrowmere) they sell easily for 25g. I may be the only scribe with that minor, though, because i never see anyone else's on the AH.
bigdaddyjay Oct 31st 2008 1:21PM
One correction I'd like to make is when you say... "Each round of research is guaranteed to teach you something you didn't know. It often awards you with scrolls or vellum on the side." in referrence to minor glyphs.
This isn't true. On live currently it is, but there is a finite number of minor glyphs. Once you learn them all, minor inscription research will only give you a couple scrolls or lesser vellum, ecided randomly. That is until more minors are added, of course.
I know this from my experience on the PTR, where logging out then back in reset the 20 hour cooldown, enabling me to learn every minor glyph in less than an hour.
But like i said, on live, we haven't had enough time to learn every minor yet, so you will continue to get new ones until you have learned them all.
Pigwar Oct 31st 2008 1:24PM
I have loved Inscription thus far on my priest. I especially love the fact that while I am 70, I still am using the first glyph I made.
I wonder though, are all the glyphs we know of currently (non beta) green quality? Will there be Blue and Purple quality ones. I imagine they would be pretty nice
Dave Oct 31st 2008 1:33PM
They've said they're going to do things like that (most likely only blue glyphs like enchanting only has blue enchants).
There's a northrend glyph research skill in the expansion that lets you learn a random glyph and presumably some of them will be blue glyphs with a much smaller chance of being discovered. In addition to that, there should be some raid/dungeon drops... but no proof of that yet. It'd be the first profession without them though, so I think it's highly likely that either rep or drop based rare glyphs are definitely coming.
skreed Oct 31st 2008 1:34PM
This may be something Amanda was intending to get to in one of these posts, but... The million dollar question with Inscription is... now that Inscribers will not be getting access to an extra Glyph Slot, why level it?
I've seen some BoP epic off-hand items, which are nice for casters but dont really give Melee or Hunters much benefit. We also get to write inscriptions (shoulder enchants) that are better than the faction available enchants in Wrath. For example... Greater Inscription of the Axe (Exalted, Sons of Hodir) gives 40 AP and 15 Crit Rating, but requires Lv 80. Master's Inscription of the Axe (Inscription Recipe) gives 104 AP, 15 Crit, doesnt seem to have a level requirement (though the recipe may require a high level to attain)... the only downside is, it binds the item to the Inscriber.
Milstype Oct 31st 2008 1:34PM
Thanks for the article... but one thing: you refer to one who learns the "inscribing" profession as a "Scribe", when clearly they should be referred to as a "Scribblepuss".
Blizkin Oct 31st 2008 1:40PM
I reached 360 Inscription within 2 hours of the patch release. I had 700 STACKS of herbs saved up for this purpose. To date I have made over 6000g from glyphs. If you have lots of herbs saved up, consider getting to 75 on a couple of alts, for the lone purpose of learning Minor glyphs. Major glyphs stopped making me money after the third day but minors continue to sell well. Also on my server, Armor Vellum II sells for 25g and I have sold lots of them.
One trend I have noticed is that the last 2 "herb groups" are not used much with the glyphs we know at 360. Therefore I would assume that the first bunch of glyphs in WOTLK will use these as well as the Northrend herbs. So hold onto those last sets of herbs! Don't try to sell them cheaply in AH thinking you have missed the cashcow. I am willing to bet that after WOTLK is released, Outland herbs will skyrocket.
As of the patch there are 61 Minor Glyphs that can be discovered.
In addition to Wowinsider, check out www.elsprofessions.com/inscription/ for probably the best Inscription resource available.
marla Oct 31st 2008 3:08PM
I've been really enjoying leveling inscription on my priest. I've been combining with gaining exploration achievements as well! My paladin is an herbalist, so I have her run around and explore areas, gathering herbs, and then mail them to my priest. I'm enjoying going back to the older areas and other than the inscription, the achievements give an added bonus :-)
hold up Oct 31st 2008 2:12PM
If you had 700 "STACKS" of herbs waiting and you only made 6000g you took a big loss. Low level herbs were selling anywhere from 50s to 1g a piece on the servers that I play on. When Inscription was revealed as using herbs the price of a stack of silverleaf reached highs of 23g a stack on Blackrock. If you sold those herbs instead of the glyphs you should have made between 7,000 - 14,000+g.
Inscription looks like it might be fun - but it was a trend that everyone wanted to hop on that boosted the sales of herbs and created a surplus of glyphs.
I bought all my major glyphs yesterday for no more than 40s a piece. The minors were around 2g. But the price of low/mid level herbs is still just as high. It will eventually normalize, but for right now Inscription I dont see it as a money making tool.
Xtofer Oct 31st 2008 2:29PM
@hold up
To the contrary, I think that if someone was able to level inscription up, probably glyph his character and his alts (maybe guildies too?), *and* --on top of it all-- make over 6000g, I would think that is an accomplishment regardless of how much low level herbs are going for. Sure, technically it's a monetary loss (which is to be expected when you're leveling any given profession), but there's so much the person gained in the process as well. At this point in the game, I don't think it'd be wise for anyone to seek out inscription to actively make money. If money is an issue, then recouping some of the loss by way of the AH is not a bad idea.
Abbadon Oct 31st 2008 2:30PM
Like someone said, it was good money for the 1st three days or so... I never learned any unique minors to monopolize on, and I've never been one for using my professions as money makers... So I've just been relisting all my leftovers from leveling lower and lower to undercut the rest on the AH and get rid of them.
I'm still a bit disappointed that there is no profession bonus at this time, but I"m sure we'll get something down the road.
Lastly, I sure wish there were a way to search the AH and my spell book by minor / major instead of just by class. Also on that note, why are glyphs listed alphabetically (by class) in teh spell book, but are freaking outta wack in the AH... (From the top... Warrior -> Paladin -> Hunter -> Rogue and so on... WTF?!)
peagle Oct 31st 2008 3:13PM
Agree entirely regards searching. wtf can I not search both my profession page and the AH by major/minor? That is a complete pain in the ass.
dawnseven Oct 31st 2008 3:27PM
Excellent point on the major/minor sort thing. I've thought that a dozen times. People don't say "Hey what pally glyphs can you make?" they say "Hey what minor pally glyphs can you make?" It sucks that I have to systematically go through each one so I can tell them which two or three I can do.
(And yes, I know I can link my profession, and while that's fine for selling in trade I like to be a little nicer to my guildmates and actually answer their questions rather than make them look it up.)
Mister K Oct 31st 2008 2:38PM
I think the real money from inscription is going to come from the vellums down the road especially as soon as the expansion comes out and people start replacing gear they are going to want new enchants and I know its way easier to grab a scroll of enchant on the auction house then it is to spam "LF Enchanter 15 Strength to Gloves have mats will tip" (just an example).
bigdaddyjay Oct 31st 2008 2:50PM
I've already been taking advantage of this...
I gathered the mats for 2 mongoose enchants and an enchanter in my guild enchant vellums i made for a minimal tip (seeing as my entire guild got free glyphs). I sold them for 650g each.
I did the same with one savagery and it sold for 200g.
there are many ways to take advantage of this profession financially, especially if you're not on a high pop server and you were prepared pre-patch.
bigdaddyjay Oct 31st 2008 2:52PM
i should have proofread that...
i meant to say "i had an enchanter enchant vellums I made"
Cuthbert Oct 31st 2008 2:44PM
It always cracks me up when people start to talk about price gouging. That's the most ridiculous thing I've ever heard. Everything on the ah are luxury items. Items are worth how much people will pay for them.
peagle Oct 31st 2008 3:14PM
Tell that to people buying mandatory raid pots, flasks and foods. Those aren't luxuries.