Scattered Shots: Autocast bugs and other animal handling issues in 3.0.2

Welcome to Scattered Shots, where Daniel Whitcomb loves his Hunter Judgement, but wishes he got the cool looking shoulders too.
Avoiding the Autocast Bugout
So this is a problem I know some of you have told me you've been having: You think you have a skill on autocast, say, Heart of the Phoenix, and it doesn't trigger when it should. Or, you take a skill off autocast, and it triggers anyway, and when you check, it's back on autocast.
This is a bug that seems to pop up pretty frequently ever since the talent change, on the Beta, on PTRs, and now live servers. No-one's quite hammered down how the bug happens that I've been able to find out. It may happen when you log out, when you enter a dungeon, or even when your pet automatically attacks a monster. Luckily, there's a few ways to deal with this.
The first is to put the ability on your main cast bar. The abilities in those 4 slots generally keep the state their in and will autocast (or not autocast) properly. Of course, the problem with this is that with the new pet talents and family skills, chances are you have more than 4 abilities to keep track of, which brings us to our next option.
The next option is to use /petautocastoff and /petautocaston in macros to make sure your abilities are working right. You can just create a straight up macro that you can press periodically to reset your preferred cast and autocast abilities, or you can weave them into another useful macro. Here's a very simple example:
/cast Hunter's Mark
/petattack
/petautocastoff Cower
This is a simple attack macro that marks your target, sends your pet in to attack, and makes sure that Cower is off auto attack. This is very useful when soloing for sure. Of course, even with these two options, this is still a very annoying little bug, and hopefully Blizzard will squash it soon.
Pet Aggro and Tanking
In Pet Tanking news, I have good news and bad news: The good news is that a Tenacity Pet can do some pretty serious tanking. The bad news is that the aggro of some families is still very dicey, and you'll have to work extra hard to keep from pulling aggro off of them. Whether this changes at 80, I can't say for sure, but for now, given a normal growl and damage rotation, I find myself having to throttle my DPS to make sure my pet Boar can keep the attention of the stuff we're fighting.
Of course, it is, once again, possible to use a few handy macros and a bit of planning to get around that. Misdirection's cooldown is up pretty swiftly nowadays, which gives you a good excuse to use it. Creating a specialized Misdirection Macro focus on your pet can do wonders for letting your pet keep the monster's attention. Here's an example:
/target (your pet's name)
/cast Misdirection
/targetlasttarget
This will quickly target your pet, give it Misdirection, then switch back to your original target so you can start unloading the threat immediately. Of course, you can streamline the process quite a bit more. Here's a more involved macro from WoWWiki:
#showtooltip Misdirection
/cast [target=focus,help][help][target=pet,exists,nodead] Misdirection
If you have a focused target, this macro will automatically cast on your focus. If you don't, it will cast on your pet. If you don't use your focus for keeping track of enemies, setting your focus on the tank can be helpful in keeping Misdirection flowing in the right direction.
In the good news section, there's still a whole lot of tanking going on. If you grab a Tenacity pet with a family ability more suited for gaining aggro, such as a Gorilla or a Worm, and/or if you keep Misdirection going, you can tank stuff pretty well. My Boar has personally tanked the Headless Horseman 6 times in a row while back by a Holy Paladin, and solo, I've managed to solo level 66-68 elites with a bit of mend pet. Just unload with the Intimidation and Bestial Wrath up front and keep that Misdirection going, and your pet should be able to grab a large enough chunk of aggro that you can stay comfortably behind her.
My Pet has Skills
As I mentioned earlier, there is one more problem that 3.0.2 has bought to the world of Hunter pets: the overflow of skills. Just with a simple ferocity build at 70, you might have skills like Call of the Wild and Heart of the Phoenix that you'd like to be able to trigger at will. Unfortunately, by the time you fit Growl, Cower, Bite, Claw, or Slap, and your pet's family skill on the pet bar, you have no room.
Luckily, there is a solution, if you have some extra room for another macro. Then you can just write a simple two-line macro:
#showtooltip
/cast Call of the Wild
Voila. You now have access to the skill even if you don't have room for it on the pet bar. You can do this with any other pet skill as well, of course.
Other Random Observations
- Always remember to switch out of Aspect of the Viper. Gaining mana is now a much more involved process since Aspect of the Viper lowers your DPS. Of course, if you need artificially throttle your DPS a bit, such as if you're overtaking your pet on threat, it gives you a good excuse to switch out of Viper. Just make sure you switch back into Hawk before the boss.
- Pet tanking is still not quite imba, except maybe for Gorillas. Level 70 elites will definitely still bruise your pet something fierce, even if you are chain casting Mend Pet. But with skills like Blood of the Rhino, a good healer should be able to keep a Tenacity pet up against your basic elite.
- Disengaging yourself off the side of a cliff is actually pretty hilarious in hindsight, but not something you want to make a habit of, probably.
Filed under: Hunter, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King, (Hunter) Scattered Shots
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 3)
Michael Oct 31st 2008 2:45PM
Thank jebus I'm not the only one this is happening to. Yes, Blizz, fix this!
M Oct 31st 2008 3:49PM
My solution: Put pet on passive and use a macro with Hunter's Mark to make pet attack the designated target (mouse select or tab-target to get to the next target)
plus
Interface Options -> Combat:
Disable the option that talks about auto cast and auto shot.
I still don't like the "Defensive means pets auto-attack", but this is at least my normal Instance/Raid behaviour restored to me.
pudds Oct 31st 2008 4:09PM
M: The autocast autoshot option is indeed the toggle for the behavior mentioned, however, it comes with its own problems: if you disable it, autoshot will again be clipped by steady shot.
Blizzard has acknowledged this one, and apparently fixed it on the PTR, but for now, the best bet to leave the option on and try not to be clicking steady shot too frantically when the target dies.
Sedna Oct 31st 2008 2:22PM
In addition to the Autocast bugs mentioned above (grrr, prowl!), I've been having auto-shot issues since the patch. I'm having trouble getting autoshot to reliably turn off after a target is down- started to notice it when instancing. I'd finish off a target, wait a few seconds, and target a CCd mob while waiting for the tank to head towards it- and immediately fire and break CC. Anyone else having this issue?
pudds Oct 31st 2008 4:58PM
Go into the combat options (I think, its in there somewhere anywhere), and look for "Stop auto-attack" (or Stop auto-shot, maybe, I'm at work).
With that option checked, autoshot will continue if you change targets. The patch seems to have reset alot of these options to the default; I noticed that one as well.
Doesn't help with the automatic target change if you hit steady shot when your target is dead, but it gets you part way there.
Arcaria Oct 31st 2008 2:47PM
So many hunter columns yet it seems that the majority of hunters never bother learning how to play. It's a pity really.
Garfunkel Jenkins Oct 31st 2008 4:05PM
please don't lump us all in the same boat,
i certainly understand your point, and yes there is a fair bit of "button-mashers" out there, but there is also a lot of us that take all things Hunter very seriously.
we work very hard to dodge all the "huntard" comments
and in all fairness, there are the good, the bad, and the ugly for each and every class
@ Daniel - thanks for the column, pet tanking HH is fun eh? took Devilsaur for a few, Gorilladin for a few, had a solid priest with me, with MD ups as much as possible was a pretty smooth fight
Happy Hallows all!
cheers'
Arcaria Oct 31st 2008 4:17PM
Apparently it's easier to vote my comment down than to acknowledge the reason that hunters have the worst reputation for being unskilled is correct. Obviously those of you seeing the comment are in the minority that read up on your class and most of you are probably much better than average but in general, you're most likely to find a player who has no clue playing a hunter.
The reason I say that's a shame is that you're capable of so much more than what the average hunter ever brings to a group but since most players are more likely to have an unpleasant experience instead of a positive experience with just some random hunter you better players are stuck with the "huntard" reputation.
Arcaria Oct 31st 2008 4:23PM
To that point, how many times have you done a PUG with another hunter and thought to yourself..."geezus this guy sucks, no wonder we have this bad rep"?
More than likely any advice you attempt to give this player is immediately followed with a rude retort by someone with on a 3rd grade writing level.
Nick S Oct 31st 2008 4:41PM
I could say the same bad things people say about Hunters about Rogues and Warlocks - classes that people pick because they have cool gameplay mechanics and therefore become popular with less-skilled players.
How many ShS Rogues have you seen who open with Cheap Shot in Heroics? I know I've seen my share.
I think Hunters get picked on just because "Huntard" rolls so easily off the tongue. "Warlocktard" sounds terrible, as does "Roguetard."
Arcaria Oct 31st 2008 4:51PM
I dunno...roguetard actually sounds right. I think you'd do well to TM that right away.
Eric Oct 31st 2008 2:29PM
Every single time I get in trouble its after my pet has died and I rez him. I think "Hey everything is fine" and BAM all my pet spells are doing whatever they feel, like cower thinking its the greatest pet skill ever. So I try to remember to turn them off after every rez, including phoenix, which is always a pleasant task. I'm not sure if that is it but that is the only time I catch it. I do watch my pets focus seeing as I keep the focus dumps off, if he's ever not generating enough to not growl its time to check the spell book.
Tseran Oct 31st 2008 2:40PM
Okay, a couple things.
Pet Tanking: Actually, even a ferocity pet can tank. My kitteh was tanking the Horseman quite well with our Kara and badge geared Resto Shaman in a four man group no problem. At the time my monkeyman wasn't 70, so it wasn't a good idea to have him tanking.
Viper switching: This is important advice, and I actually made a macro to help with it:
#showtooltip
/castsequence Aspect of the Viper,Asper of the Hawk
This will toggle between the two, and save you time. During Horseman, I would Viper during the head phase, and I would be close to full again for when we went back to both.
Mister K Oct 31st 2008 2:44PM
I am having trouble with my pet in passive in that it won't do anything in passive no matter what I tell it. So I have to keep switching between passive and defensive, which is starting to get annoying. Is anyone else having that problem.
PS (I also don't like the change to kill command my pet used to go attack the mob when I hit kill command now its just a buff that I have to pay attention to and remember to rebuff every minute)
BigB Oct 31st 2008 2:48PM
The one bug i've ran into besides the autocast being turned on in the spellbook, is Heart of the Phoenix doesnt autocast at all, even if it is on my petbar. I have to open the spell book and click on it manually.
Now I know i can macro it, so that will be handy.
Insano Oct 31st 2008 4:29PM
Can someone tell me why hunters have this GIGANTIC pets now? I mena these things are the symbol of LAME.
Look me, I have a giant T-rex pet. I am a might hunter.
L - A - M - E
Hunters have always been a lame duck class and now with these Universal Studios looking pets, they are quickly becoming the perenial joke class in wow. It's a tie with Locks whove been nerfed into irrelevance.
ROOOAR Watch me stand 30 yrds away and shoot you while my grossly OP, oversized, over jazzed pet attacks.
Nick S Oct 31st 2008 4:43PM
I'm pretty sure the pets you're seeing are either bugged or under the influence of one of various size-increasing effects. The Devilsaurs aren't absurd in comparison to other pets most of the time, but there is a known bug that occasionally causes them to return to their untamed (HUGE) size.
rihahn Oct 31st 2008 5:10PM
The giant lizards are annoying, but that's a bug.
The core-hounds on the other hand are extremely annoying, and that's not a bug...
Arcaria Oct 31st 2008 4:51PM
I've never seen a rogue open with cheap shot yet but if I noticed it, I'm sure I'd laugh my ass off.
Jaramshaela Oct 31st 2008 6:55PM
My boyfriends hunter (level 40, he's leveling it with my mage) has the autocast bug... everytime he dismounts, zones, whatever, his cat goes back to autocast prowling... he has it on his pet's bar, because I noticed the same bug on my own hunter, but it still keeps autocasting it.