The Light and How to Swing It: Uncle

I cry uncle.
Please, Blizzard, no more. I've been extremely understanding of the nerfs done to the Paladin class as a whole, intended to reduce the so-called "dominance" of Retribution in PvP. I've always said Blizzard was doing the right thing and was on the right track towards balancing the class. I celebrated the fact that Paladins were actively tuned and assessed -- it was a refreshing change of pace. When nerfs were done to the class, I supported it because I valued game balance.
But now this. I'm tired. I'm broken. This latest nerf -- intended for Retribution but affects the entire class -- has brought me to my knees. Blizzard has found a way to undermine Faith, and I no longer feel the comfort and safety of my Divine Shield of naiveté. In fact, right now I feel quite vulnerable with Forbearance, and the weight is quite heavy upon my shoulders. Right now, I just feel really disillusioned, disappointed, and lost.
Avenging Wrath
Didn't we go through this already? Avenging Wrath's viability pre-Echoes of Doom was tied down by its causing Forbearance, particularly in PvP. Prior to the patch, using Avenging Wrath in PvP was akin to signing your own death warrant. In the current environment, it becomes even worse because Forbearance lasts two full minutes. It's an easily dispellable buff that leaves Paladins without the use of its class-defining defensive spell. Only the most foolish -- and consequently dead -- Paladins used Avenging Wrath in Arenas. In Battlegrounds, it was only usable against opponents who didn't have dispel mechanics. Otherwise, using it would be considered a reckless, oftentimes disastrous move. It's important to note that dispelling or stealing Avenging Wrath does not remove Forbearance.
The removal of Forbearance from the spell was brilliant. One of the best and celebrated moves for the class in general. It opened up many opportunities for all specs, not just Retribution. For a few glorious weeks, it was critical to Holy healing in Arenas, and even tanks in PvE got to use it while under the effects of the new Divine Protection. Making Avenging Wrath cause Forbearance -- now a longer debuff than before -- is one of the most debilitating retractions that Blizzard has ever done. The removal of Forbearance actually made Avenging Wrath usable in Arena or even Battleground PvP. This change will again see the use of the spell decline sharply in PvP, and almost virtually never in Arenas. Two minutes in Arenas is an eternity. Even Hypothermia only lasts 30 seconds.
Forbearance lasting two minutes also means that Retribution Paladins in PvE will never have the opportunity to use Divine Shield or even Divine Protection as an uh-oh button because it leaves no room for error in our rotations. PvE Retadins will have Sanctified Wrath, allowing the use of Avenging Wrath every two minutes. Optimal DPS requires Avenging Wrath up whenever possible, which means that in PvE, we will have Forbearance up pretty much permanently. If we ever manage to steal aggro at any point, we are, to put it bluntly, screwed.
Recommended solutions
I'll be clear about this: I don't have a problem with Avenging Wrath and Divine Shield being mutually exclusive. If Blizzard feels that its overpowered, then fine, change it. But Forbearance as a solution is crude and clearly done without enough testing (I'll talk most about that later), removing the utility of the spell and revisits old problems.
The fix should be very easy. Have Avenging Wrath overwrite Divine Shield and vice versa. This way, if one is dispelled, Paladins will have the option of using the other. The way it stands now, use of either spell is an extremely heavy strategic decision in PvP and Divine Shield will pretty much always win. Make Avenging Wrath and Divine Shield share the same sub-type of spell (e.g. Blessings and Hands) and allow only one up. Call it a Divine Gift or something: "Players may only have one Divine Gift on them per Paladin at any time." Problem solved. No more untouchable winged juggernauts of doom.
If Blizzard insists on appending Forbearance to the spell, then I implore them to at least make the spell dispellable only by Mass Dispel. Avenging Wrath now incurs such a severe penalty that it simply doesn't make any sense to have the spell removable or stealable and leaving the penalty on. It didn't make sense then, it makes even less sense now. Forget that request. Just make them the same spell sub-type.
Why now?
Was the ability to cast bubble and wings simultaneously so game-breaking that it had to be hotfixed? Seriously, how many classes have been tuned or nerfed so many times through hotfixes in the history of the game? Just how badly did the problem persist and break the game that it could not be examined further and given a proper solution?
What really broke me about this whole affair was the staggering of the nerfs. If it was given all at once with a good explanation, I'd have been fine. But this latest nerf, sneakily unleashed on the Paladin community through a hotfix mere hours after an announcement on the forums (and we all read the forums, amirite?)... this is just disappointing. It's like a gunman warning you that he's about to shoot you moments before he unloads a 12-gauge on your chest. Nerf after nerf after nerf brings into question the entire design process. Why is a class being hotfixed instead of properly reworked and rebalanced through Beta or PTR testing?
A questionable design process
Throughout numerous posts, I always said I have faith in Blizzard because they seem to be going in the right direction. Through the nerfs, I stoicly asserted that the class would get fixed because Blizzard knew what they were doing. But with the latest nerf, I just don't know anymore. I'm just disheartened.
Ghostcrawler claims that they at Blizzard "have access to testing capabilities far beyond that of the average player." He explains that developers do not make decisions willy-nilly and do not merely make adjustments based on the whinings of players on the forums. I believe that, sure. So how exactly did Retribution get released on live in such a broken state? And why did Blizzard, as recently as BlizzCon, say that the class or spec was fine?
How come, despite what Ghostcrawler calls "a large number of tools that we don't make public," despite being able to "look up numbers or gather data that most players have to estimate or guess at," and despite hiring "experts on all classes" and being "in contact with expert players of the classes throughout the world," Retribution made it to the live realms in its state in Echoes of Doom? How can something that big, that environment-changing, make it though all that scrutiny and number-crunching?
I know. Mistakes happen. That's part of the design process. But the solutions, hotfixed nerfs accompanied by statements amounting to "we'll see how it goes," does nothing to alleviate player fears that there isn't enough testing done. When Blizzard stealthily fixes a class through a restart (just so you know, they also reduced Judgement of Justice's duration to 10 seconds for PvP), it's just not very encouraging.
Redemption
Let's face it. I'm still going to play the Paladin class long after I finish this post. Many of us will continue to log in, bring out out our hammers, shields, or swords, and play the game we still love to play. I won't lie. I love World of Warcraft. I still love my Paladin. And I'll still be whirling my hammer through all the nerfs and hotfixes. It's the nature of the class. If we were able to plow through 70 levels of auto-attacks and then some, we'll be able to endure this.
We're still in a better place than pre-Patch 3.0.2. The rework of the Seal and Judgement system is still the best thing that's ever happened to the class. We're still great healers, awesome tanks, and yes, fearsome DPS. Echoes of Doom ushered in a new age of Paladin gameplay and I really appreciate that. Recent stumbles notwithstanding, the developers have showed a keen sense of understanding of the class and fixed many of its issues, there's no question about that.
These are steps that need to be taken. Retribution got out of the gate imbalanced and it needs to be reined in. It can be done better, but this is what we have. The funny thing is... I still think Blizzard will eventually find the proper balance for the class. I am certain -- and bull-headedly so -- that Blizzard will compensate for Retribution's lost burst with other, much more needed tools. I am also certain that Holy healing and DPS will be improved. They said they would fix it, and ridiculous as it may sound right now... I trust them. They've gotten so many things right I'd be remiss were I to blithely condemn this recent spate of nerfs. Yes, the latest one broke me. But hey, I play a Paladin. I can heal.
Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 14)
Alkaios Nov 1st 2008 6:09PM
Naw
TO THE GROUND BABY
Soleania Nov 1st 2008 6:31PM
That came back to bite him in the ass, huh?
WoWie Zowie Nov 2nd 2008 12:11AM
i pretty much disagree to all his complaints here. I have a 70 pally that i love, and in echoes of doom i was like "uhhh, i need a nerf bad" lol.
sorry bro, no sympathy points here. to the ground!
glynn Nov 1st 2008 7:34PM
I'm sorry but after repeatedly getting 2-3 shot from ret pallies even after the blessing nerf and the divine storm nerf they still may not have gone far enough. And to say boo hooo i cant kill anyone anymore is laughable sure you can kill people hopefully you just wont be doing it within 2-3 seconds anymore
Damntheman Nov 2nd 2008 12:29AM
Pallies really seem to be raising the QQ bar this time. 3.02 made you gods, and it's hard to tell what it will take to fix it. Saying you're "for nerfs" then freaking out at any nerf, and screaming about how ridiculous they all are is just funny. Comparing divine shield to ice-block (which leaves you frozen in a block of ice!) is hilarious. God forbid paladins should have to choose between bubble and avenging wrath.
You want another fix? Fine, take forbearence off avenging wrath and have it increase damage taken like deathwish.
Vendrill Nov 2nd 2008 12:31AM
TO TEH GROWND!!!
Vendrill Nov 2nd 2008 12:32AM
and also...
It wouldn't WoW without the LOLRET, so....
/totheground
turkeyspit Nov 2nd 2008 12:35AM
"You want another fix? Fine, take forbearence off avenging wrath and have it increase damage taken like deathwish. "
Deal. I'll take it. No problem.
It increases PvE DPS and utility, increases burst for PvP but at a cost.
See, that idea actually makes sense. What a shame Blizzard doesn't have half a brain to share amongst their devs.
Manatank Nov 2nd 2008 12:43AM
"God forbid paladins should have to choose between bubble and avenging wrath."
Basically it is a huge nerf to PvE protection paladins who finally got a shield wall, but now have to give up their threat rocket to keep it available for use. It basically means any time you see a prot paladin pop their wings they are risking the group for the next 2 minutes.
I don't care if they nerf Ret back to pre-patch loladin status. Stop breaking the other trees. There has to be better ways to reign in a DPSer than this.
The author's suggestion of being able to have one up but not the other is entirely reasonable and what I was assuming Blizzard would do. Putting AW back on forbearance is just lazy and infuriating for someone who couldn't care less about PvP.
Heilig Nov 2nd 2008 12:44AM
I would simply like an explanation from Blizzard as to why they are nerfing skills that we all use rather than talents in the tree that is creating the problem.
Don't nerf seal damage. Nerf Seal of Command damage.
Don't destroy Avenging Wrath with Forbearance. Give it another consequence for using it that doesn't make it useless again.
Don't lower coefficients on Judgements and Consecration. Lower coefficients on Crusader Striek and Divine Storm.
If Ret is the problem, nerf Ret, not the entire class.
There is a whole tree full of crit-increasing and damage-increasing talents that can be nerfed TO THE GROUND, BABY without affecting Holy or Prot. The fact that they decided to nerf baseline skills instead of talented skills is flatly absurd.
Agent aero Nov 2nd 2008 12:47AM
You are missing the point, he isn't complaining about the nerfs, he is complaining about the manner in which they were done( ok, he is complaining about the forbearance being on AW, but my point is still valid). I dont play a pally, mine is 34, I have a druid, a hunter, and a shammy, granted, Im not great at Pvp, but there are first of all, other classes out there that can kill in 2-3 seconds, not just pallies, secondly even though I dont play a pally these changes still anger me "We made you too powerful, *BAM( Nerf)* we know that was severe, if it was too bad we will *BAM* yea, sorry we shoulda warned you about that, if it was too bad we will *BAM* We know you're upset, but there is another ner....*BAM* "
If you have to nerf ret burst and dps for game balance thats fine, but do it in a way that doent kill you player confidence in your ability to do your job
Kidsmoke Nov 2nd 2008 12:54AM
People are so butt hurt over Paladins killing them that they can't take a step back to realize that very few if any classes have been hotfix nerfed the way Paladins have been. When you take a class and slowly chip away it makes it a weaker class, because all of the changes arn't made at once as a whole product.
Classes should be built as a whole, completed products, and not rigged with duct tape and glue. If the first round of nerfs wasn't enough then they should have gone back to square one and figured out what to do from there. Don't nerf, then nerf more, then nerf more. Make a complete product. They might have easily been able to find a correct balance by taking it back to the original Echoes of Doom or PTR version of the classes and nerfing from there. I think that DS does so little damage now that there is no reason it should still be physical. It should definitely go back to Holy.
Bubble and wings were a problem? Fine I get it. Make so you can't use both at the same time. DS is a defensive spell and should be used as such. In fact make it so you can't attack at all with it up and that all you can do is heal. Likewise, why the HELL is DP still on Forbearance? I mean really. It's pathetic.
Mages are still getting 2k regular and 4k plus crits with ABlast and ABarrage.
WTF!?
cbadger Nov 2nd 2008 4:17AM
I still say here and on official boards they chosse the wrong way to limit the damage retribution can do. Instead of nerfing the base spells, blizzard should nerf the retribution tree.
Since they nerfed the damage seals and judgements do for the base spell they nerfed not only retribution but paladins of all builds. Look at the increases the talents in retribution increase, critical strike for everything critical strike for judgements, crusader strike and divine storm, critical damage for judgements, crusader strike, divine storm and hammer of wrath. These talents are the sole source of the spike in damage retribution does not the base spells.
Wuith the nerf to base spells they nerfed the threat generation by tankadins, what solo questing or damage holy paladins can do.
Granted My paladins has only been my main for most of TBC but with the current path Blizzard is going and the harder it gets to quest/farm solo as holy, the harder it gets to stay as a holy paladin.
Retropally Nov 1st 2008 6:10PM
Well i'm no longer suprised by anything blizz throws at me, as a long serving ret pally for 2 years. Pre patch, the game wasnt enjoyable but I found no fun in tanking and it was really too late getting into healing before wrath. As many nerfs as they throw at us, as long as you can play the class well your fine. The only thing blizz are doing are nerfing the noobs. For experienced players, we'll survive and keep on as normal.
But still...ret is a heck of a lot more fun to play now and they cant take that away from us...can they :/
venumus Nov 2nd 2008 1:32AM
i do agree with you there, i mean i was pickkin of nubish pallies with forbearance all day.
typical post 3.0 pally
bubble/wings, consecrate, ds cs j.
hideeous as that is it worked out for them
but i wish i could see there faces when they tryied that for the first time and got slaughtered.
i love my ret. as the man above me said if you know your class youll be fine....for now.......dun dun DUNNNNNNNNNNNNNN!!
heh
The Avatar of Blue Nov 1st 2008 6:10PM
I love you. Blizzard: Please heed this wise man's advice.
NBBK Nov 1st 2008 6:13PM
On top of that my judgement of light only heals roughly half now and another nerf to sanctified wrath not ignoring armor any more is in the rumors.
I can proof the first, don't have the heart to test the second.
Talen Nov 1st 2008 6:15PM
You poor, pitiful fool. To have such trust in Blizzard at this stage.
After three years of nerf after nerf after nerf, you still trust them. It's heartwarming in a way.
EJL
I have to admit I too hope that they'll fix Holy and make it so that the top tiers aren't so easy to dismiss, make Prot a viable and competitive tank instead of the goto guy if no other tank is available and leave Ret with enough utility and damage to be viable in PvE and PvP.
We're better than we were in TBC, yes. But ONLY when compared with Paladins. We're WORSE than we were in TBC when compared with every other class. And we still don't even know if the Sanctified Wrath nerf is a bug or not.
I hope they'll manage to eventually balance us. I'm realistic enough to know they won't. And I don't think they're too fussed at that. Somehow, other classes get left alone because Blizzard wants to see how they work at L80. But Paladins are SPECIAL. We get fixed now.
Aren't we lucky to have our L80 skills and abilities fine tuned in such a humiliating way at L70?
But right now, what they are doing is designing the class on the fly. Live is the new beta.
Soulbento Nov 2nd 2008 12:28AM
Stop crying. You and I and honestly everyone in beta has no clear idea how everyone will be performing at 80, so don't make your doom and gloom prophecies about how pallies suck more than everyone else. You have no idea what you're talking about till about 5 months from now when the majority of the population is stable and at level 80.
Fireflash38 Nov 2nd 2008 12:43AM
So paladins are the worst class to be right now? I think you really need to open your eyes, stop your bitching.
Other classes/specs have many more issues than you do (shaman for one), and you still can not see how despite the nerfs, you were still dominating almost every single class.
I will give you forbearance was a bit excessive, at the least make AW and DS mutually exclusive, but still usable one after the other.