All the World's a Stage: So you still want to be a blood elf
This installment of All the World's a Stage is the eleventh in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. This article is largely a continuation of last week's article, which has been updated for accuracy.
There has been a great deal of change and evolution of the world of World of Warcraft, and to a certain extent, all the available player races have gone through changes because of the events that have taken place. The original release content had lots of dungeons and quests and things going on, but each one seemed to tell the story of a place rather than the story of a people. Like each place, the stories told there seemed static, as the players grew and moved on, the places all remained the same.
The Burning Crusade, however, began to change all that. Instead of just adding new content with each patch, some aspects of the old content were changed as well, with certain characters and peoples coming to the foreground as major antagonists. Players were no longer merely vague adventurers tasked with saving the world from one giant evil monster or another, their characters had vested interests in bringing about some change in their circumstances.
For no group of player-aligned characters was this as true as it was with the blood elves. From the time The Burning Crusade was released, up to now, when the next chapter of the Warcraft story (Wrath of the Lich King) is starting to unfold, the blood elves are the only player faction whose leader has turned into a major boss in a dungeon (not once but twice!), whose capital city has been deprived of one of its most significant residents (who also ended up turned into a major dungeon boss), and whose culture has undergone a complete turnaround over the course of this expansion's expanding storyline.
The draenei, of course, played a huge role in the story of The Burning Crusade, but in the end, they were mostly just very strong supporting characters. The blood elves were the stars of the show.
The lust for power
When we left our heroes last time, things didn't look too good for them. Their betrayal by the Alliance had left the blood elves in a pretty bad position, where they had no choice but to accept the help of the naga under the command of Illidan Stormrage. The way everything transpired, it seemed as though Illidan might even be a more reasonable and inspiring leader than the members of the Alliance could ever hope to be. The fact that he drew so much on the corrupting power of demonic magic seemed insignificant, as he taught them to control and harness its energies to their own will.
Yet the very act of learning to subdue demonic energy to their own purposes started them on a dark path that could only end in madness and destruction. They came to view all energy, no matter what the source, as a resources to be controlled relentlessly and remorselessly, no matter what the cost. Over time, the need to feed their magic addiction festered like a tumor in their hearts and turned into a wicked lust for more and more power. When Kael'thas saw the magical travelling fortress of the naaru, known as Tempest Keep, he viewed it merely as another sourse of power to be conquered and controlled. He waited till most of the naaru had left the floating citadel and then captured it for himself, in order to use it to drain vast amounts of magical energy out of the world around it -- but in the process, he even managed to subdue and enslave the naaru who remained behind aboard Tempest Keep in order to protect it. Kael'thas had become so corrupted by this point that he no longer viewed the naaru as a sentient being all on its own, but as another source of power to feed their magical thirst -- the energy of the Light which flowed through the naaru.
There has been a great deal of change and evolution of the world of World of Warcraft, and to a certain extent, all the available player races have gone through changes because of the events that have taken place. The original release content had lots of dungeons and quests and things going on, but each one seemed to tell the story of a place rather than the story of a people. Like each place, the stories told there seemed static, as the players grew and moved on, the places all remained the same.
The Burning Crusade, however, began to change all that. Instead of just adding new content with each patch, some aspects of the old content were changed as well, with certain characters and peoples coming to the foreground as major antagonists. Players were no longer merely vague adventurers tasked with saving the world from one giant evil monster or another, their characters had vested interests in bringing about some change in their circumstances.
For no group of player-aligned characters was this as true as it was with the blood elves. From the time The Burning Crusade was released, up to now, when the next chapter of the Warcraft story (Wrath of the Lich King) is starting to unfold, the blood elves are the only player faction whose leader has turned into a major boss in a dungeon (not once but twice!), whose capital city has been deprived of one of its most significant residents (who also ended up turned into a major dungeon boss), and whose culture has undergone a complete turnaround over the course of this expansion's expanding storyline.
The draenei, of course, played a huge role in the story of The Burning Crusade, but in the end, they were mostly just very strong supporting characters. The blood elves were the stars of the show.
The lust for power
When we left our heroes last time, things didn't look too good for them. Their betrayal by the Alliance had left the blood elves in a pretty bad position, where they had no choice but to accept the help of the naga under the command of Illidan Stormrage. The way everything transpired, it seemed as though Illidan might even be a more reasonable and inspiring leader than the members of the Alliance could ever hope to be. The fact that he drew so much on the corrupting power of demonic magic seemed insignificant, as he taught them to control and harness its energies to their own will.Yet the very act of learning to subdue demonic energy to their own purposes started them on a dark path that could only end in madness and destruction. They came to view all energy, no matter what the source, as a resources to be controlled relentlessly and remorselessly, no matter what the cost. Over time, the need to feed their magic addiction festered like a tumor in their hearts and turned into a wicked lust for more and more power. When Kael'thas saw the magical travelling fortress of the naaru, known as Tempest Keep, he viewed it merely as another sourse of power to be conquered and controlled. He waited till most of the naaru had left the floating citadel and then captured it for himself, in order to use it to drain vast amounts of magical energy out of the world around it -- but in the process, he even managed to subdue and enslave the naaru who remained behind aboard Tempest Keep in order to protect it. Kael'thas had become so corrupted by this point that he no longer viewed the naaru as a sentient being all on its own, but as another source of power to feed their magical thirst -- the energy of the Light which flowed through the naaru.
Filed under: Horde, Blood Elves, The Burning Crusade, Lore, Guides, RP, Wrath of the Lich King, All the World's a Stage (Roleplaying)
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Reader Comments (Page 2 of 2)
elprogramer Nov 3rd 2008 3:24AM
I know full well what Blizzard has written, I just don't agree with it. "Holy Elementals" will always be a stupid idea to me.
David Bowers Nov 3rd 2008 11:38AM
Yeah. Sorry... you may not like it, but in Warcraft it is possible to steal the Light from holy energy-based star-like lifeforms.
RetPallyJil Nov 3rd 2008 5:13AM
I still don't trust the Naaru.
Damn Space Invaders; they CAN'T be up to anything good.
Camaris Nov 3rd 2008 5:44AM
Exactly. We don't really know much about them, nor are they very willing to speak, being all aloof and Light-y all the time.
They are involved with a war on the Legion (against Sargeras himself, presumably, considering their level of power) on a galactic level. On the other hand, I don't think they are truely opposed to the Shadow (or the Void, whatever the difference is), since apparently cycle between light and dark naaru.
So it seems that in a nutshell, the naaru are immortal (or very long lived) race of pure light and shadow, travelling the stars on some kind of crusade against Sargeras. As a paladin, I can probably accept that they are a representation of "Light" (as in the magical/spiritual energy I use to heal tanks with), but I highly doubt they have much to do with the "Holy Light" (the religion based on the Three Virtues).
Eversor Nov 3rd 2008 7:27AM
You know, I so wish the Naaru actually have somekind of evil agenda. They are far too goodie-goodie, and that does not seem right. The greatest evil always is the one that smiles in your face and laughs with you, while ready to backstab you when the time is right. As Bart Simpson said, "nobody ever suspects the butterfly".
David Bowers Nov 3rd 2008 11:28AM
Why? What drives people to always insist that even the angelic representatives of truth and goodness in a story must have some evil intent hidden somewhere? You just can't believe in any character that isn't deeply flawed?
Eversor Nov 3rd 2008 11:44AM
Perhaps it is my dislike towards worshipping a shiny singing fridge magnet as an angel... but mostly is my wish for every being, yes, even angelic and good beings, have flaws. That might be why I am awaiting the Naaru to turn their not-so-good side (probably in vain, but hey, I can hope). Also, their origins are completely unknown, you don't even know what exactly they are apart from that said that they are made out of pure light. There is simply so much unknown about them.
MassivelyFTW Nov 3rd 2008 9:36AM
wowinsider needs more like this.
David Bowers Nov 3rd 2008 11:29AM
Thanks! Um... more what exactly? Articles about blood elf lore? Articles about lore in general? You know we do have lots of articles about lore here... check out both the "Know Your Lore" column, as well as "Ask a Lore Nerd." Or do you mean more columns about the relationship between lore and roleplaying?
MassivelyFTW Nov 6th 2008 7:23AM
Ah yes I see them now, maybe there should be a banner for lore guides. Somehow I missed know-your-lore-preparing-for-wrath-of-the-lich-king in between the zombies, beta info, patch 3.0.2/3 and hallows end. Personally it should be required reading :D
Angus Nov 3rd 2008 8:02AM
Evil will always defeat good.
Because good is dumb.
In this case, good is the snowflakes.
"So the space goat over there sang something about us losing somebody and a lady coming back and something about redemption."
"Oh, let's have M'uru sit in TK and wait to get kidnapped and drained like a battery. It'll be AWESOME!"
Who the heck listens so space goats anyway?
Eversor Nov 3rd 2008 10:27AM
Just as planned.
David Bowers Nov 3rd 2008 11:31AM
I take it you're joking? This is humor?
Angus Nov 4th 2008 12:55AM
David,
The quote is from Spaceballs.
The commentary on space goats is from me being impressed with the alliance shaman lore for about 15 levels and then just getting annoyed.
Space goats bug me. It's a personal thing. I'd like to see all the male ones sent away. We'll keep the females. They have a certain swing when they walk that pleases us.
Lemons Nov 3rd 2008 7:13PM
as a race belfs have the most developed story arc of all the races in the game. The gnomes Still haven't gotten around to retaking Gnomeregan, The Dranei have crash landed on Azuremist and haven't done anything since. And all the other races seem intent on settling down and merely existing.
The saga of the belfs, however, has simply exploded since BC. I'd like to see blizz further develop some of the other races stories for a change.