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11-03-2008 @ 6:12PM
I want to take a moment to address all the people arguing that new mid-level content is mutually exclusive to new end-game content and that people should "just level up faster" to get to the new stuff.In regards to the first argument let me say that there's no one suggesting that Blizzard devote an entire expansion JUST to mid-level content, but surely there's the possibility of revamping at least one mid-level area in addition to all the new stuff the expansion holds. But even if we assume that expansions you have to pay for, such as WotLK, will only contain new end-game content that still leaves any of a number of updates via the patch system that could address mid-level content in the same way that the Dustwallow Marsh content patch did. New mid-level content could be done in small portions, a little here and there, in addition to new high end content and over time it'll add up and make the world seem less static.And as for the suggestion of "just hurry up and level", well, that's kind of missing the point of playing the game. If you're just going to rush through the content and not actually enjoy it then why play the game at all? There's a multitude of stories being told in WoW and it would be nice if we didn't have to treat them as nothing more than XP boosters on a mad dash to get to the "new" stuff. Half the reason that I have a level 66 Blood Elf Hunter when I've already got three level 70 Alliance characters was to see the storyline from the other side and it's been great fun to see how the story plays out for the other faction and revisit familiar zones that are at the same time different because the perspective has changed. There's good reason to play the game through multiple times just from a story perspective and new mid-level content would only improve on that.In short, this doesn't have to be an all-or-nothing undertaking. It could be done gradually using just content patches and not full-blown expansions.
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