Spiritual Guidance: Dispersion just wants to love you

Welcome to Spiritual Guidance, where each week Matt Low talks about the ins and outs of the Priest class. Now and then one of our resident Shadow Priests, Alex Ziebart, hits Matt over the head and hijacks the column. This is one of those occasions.
Dispersion definitely has a PvP slant to it. If you arena or BG, you're going to see it as much, much more awesome than people who PvE almost exclusively. In the arena, it's just a good talent, especially once they changed the talent to be able to be used while stunned, feared and silenced. Foiling a stunlock or an assist train can be enough to take the wind out of your opponent's sails. Obviously it requires your partner(s) being able to play off of it as well, but I'm fine with that. PvP should be about the team, even if you're just in a battleground.
PvE is a slightly different case. Its applications are more questionable. And if not questionable, debatable. Mana regen is nice, but do we need it? Damage reduction is helpful, but will it actually come into play? Fair questions! I'm not here to give you absolute answers. I don't think there are absolute answers. Do you like it? Do you not like it? That's what it'll come down to in the end. What I can try to do is give a few examples of what it has done for me, and my opinions on its usefulness.
Primarily, it helps out immensely in those, "oh mother of Uther I am the biggest moron in the world" moments. For example, when your camera is tilted all the way up trying to DoT up Shield Orbs on Kil'jaeden and miss the raid announcement and casting bar for Darkness of a Thousand Souls and don't notice it until it's too late. That AOE that was going to one-shot you? Meh. Who cares? It's gone now.
Are you in a 5-man dungeon with a new tank, and they pulled something wrong? Like... oh, I dunno, an entire room in Shadow Labyrinth? And suddenly you're tanking two mobs, and after many minutes of stressful combat you find you're out of mana? No problem. You now have mana and a little bit of a break from getting pounded on.
Looking at those examples you can say, "Well if you don't play like an idiot you can avoid those things." For the most part, you'd be right! However, mistakes happen. Especially when you're first learning an encounter or a dungeon. When you first do a boss, there are always unexpected elements. If your health is suddenly dropping, hit Dispersion, all better. Even if things are expected, but they're relatively new to you, you might forget or not quite have the strategy down. Dispersion can pull you out of the fire.
Dispersion doesn't change the Shadow Priest class (spec, whatever). Not nearly. However, it does help. It does have an effect. Mana regen aside, raiders will find a use for this, I have no doubt. Buffer against wipes? Uh, yes please. How many raids would have adored that on Archimonde, hm? Archimonde is the Super Bowl of various oopsies wiping the raid.
As a leveling tool, I would personally recommend this talent to everyone. Really. Truly and honestly. It makes grinding fantastic, and I've talked about it in that context before. The mana regen, the damage reduction, the whole shebang. I honestly think you're hurting yourself if you level Shadow and do not pick up Dispersion.
Did I ramble enough? I think I rambled enough. Like I said, my point here was not to convince the world that Dispersion is some amazing, perfect talent. It isn't. There's a tremendous amount of hate for it going around though, and it's really not that bad. 'Oh crap' buttons are always situational, but that doesn't mean they're bad. Aside from Shadow Priest DPS, one of our weak points since The Burning Crusade launched has been our survivability. Well, here's some survivability. In the form we wanted it? Not necessarily, but we got it, so put it to good use eh? Spec it. Try to love it. It loves you!
Oh, and it looks super cool. Seriously. Do you see that screenshot up there? It's awesome. I would spend a talent point in Dispersion just for that if I were you.
Filed under: Priest, Analysis / Opinion, Expansions, (Priest) Spiritual Guidance, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Orestes Nov 3rd 2008 9:13AM
Love, hate, whatever... With the VT and pot changes, I'm not sure how any PvE shadow priest could justify not spending the point in it.
Caustik Nov 3rd 2008 9:16AM
They messed up SP changes.
I find the new mana regen mechanism awful, the 51pointer is just "bleh".
I hate when you're eagerly waiting for new talents in the xpac and 51pointers end up being mainly for pvp?
Kanuris Nov 3rd 2008 9:29AM
Least your entire class wasn't nerfed to the ground because of PvP.
shadowwolf007 Nov 3rd 2008 9:50AM
None of the 51 point talents are really all that amazingly awesomely epic. In general, they are situational.
I've found Dispersion to be quite useful in BT and MH. I've also used to solo/duo a number of bosses and/or elite mobs ( e.g. that one you have to kill for Dirge's Kickin' Chops ).
Not as good or critical as, say, Shadowform but I think it serves a purpose at least.
webrunner Nov 3rd 2008 9:54AM
I dont see how the new mana regen can be "awful" by any stretch of the word.. you get the same amount of mana back in the same amount of time, except you ALSO get some of it *earlier*. It's a complete buff to mana regen across the board
Caustik Nov 3rd 2008 10:18AM
Let's say I dislike the fact you're now obliged to use Mind Blast and reduce its cooldown, I prefered the old version with dot ticking mana regen.
And I also dislike the fact that a lot of 51pointers are more situationnal. The majority of x1 talents almost used to be "no brainer".
This could lead to more types of templates, more "hybrids", but generally the last tiers of talents are pretty good, meaning you end up with 50+points in a tree which leads to a "hmm ok, I'll take the 51st".
So far and correct me if I'm wrong, the only class who seems to benefit the more from hybrid build is the DK.
Eisengel Nov 3rd 2008 6:30PM
Actually, it doesn't return the same amount of mana. If you were clever about how you applied VT and used downranked DoTs and flay, you could chain up mana-positive rotations on mobs. Pre-3.0.2 I'd take 3 of the Wretched Fiend/Devouers in Q'D Isle on at once and be close to 100% mana once I was done.
The thing is, before downranking was removed you could do a lot with VT, now you can't. In fact casting VT+MB now will always cost more mana than you get back from Replenishment, even if you are a level 80 Spriest in 25-man epics. It is a group utility spell, it isn't there to replenish your own mana. If you want to replenish your own mana while casting, unfortunately your two choices are:
1. buy up Imp Spirit Tap and crit a lot (RNG dependant)
2. buy up Meditation in Discipline (lose Shadow points)
3. stop casting and wand (cruddy DPS for a DPS-only spec)
4. pop Dispersion (stop DPS for a DPS-only spec)
or.. secret option #5, reroll a ret pally since even with the 'nerfs' they can, with mixed epics, blues & greens, put out more damage than an epicced-out Spriest in 3.0.2 while dropping their mana bar no lower than 85%.
Cat Nov 3rd 2008 10:03PM
51 point talents aren't "press [key] to win" talents on any class, on any spec.
Take Hunger for Blood - 9% flat damage buff is nice, sure, but it's a PITA to keep running and it's certainly not a game changer.
Suck it up! You really do have to learn to use the whole class, not just a win button.
Tenchan Nov 3rd 2008 9:25AM
I'm looking at it as an RPer. "You disperse into pure Shadow Energy." I mean, how badass is that!
Shizniticus Nov 3rd 2008 9:54AM
Did you ramble enough? Absolutely. This article is horrible and here's why.
From it, I've learned that;
-dispersion is talked about a lot.
-dispersion has a pvp slant to it
-dispersion helps people prone to screwing up
-dispersion doesnt change shadow class
-dispersion is good for leveling
What I didnt learn, and now have to go somewhere else to figure out (hopefully not a competitors site) is exactly WTF IS DISPERSION!? What does it do other than make a pretty graphic?!
Feanora Nov 3rd 2008 9:57AM
Perhaps try mousing over the -very first- word in the article?
Shizniticus Nov 3rd 2008 9:59AM
LOL AWESOMENESS
SINisterWyvern Nov 3rd 2008 10:01AM
If you don't know what it is then you probably have no use for it. If you were a shadow priest I would hope by now you've looked at your 51 point talent. I don't know how you could get by without doing so. I mean you did have to spend talent points again right?
Shizniticus Nov 3rd 2008 10:01AM
smacked down...
dammit, now i have to find someone else dump this aggro on wtf
Rhozul Nov 3rd 2008 10:25AM
Wow, I had no idea that so many people didn't like Dispersion 0.0. I'm leveling a Priest now, and I love Dispersion. I've leveled quite a few classes at this point, and I have to say that Dispersion isn't like any talent I've ever encountered. It's like Cheating Death with full Resilience while taking a Mana Pot at the same time. I mean, when my Mage is Ice Blocked, he takes less damage for sure, but if I'm running low on Mana I'm in the same predicament I was in before going Frosty that I was 10 seconds earlier. If my Paladin Bubbles, sure he had heal himself up, but I leveled Prot back in the LoLret days, so one Holy Light didn't do much but eat up my Mana. My Priest? Pop Dispersion, then pop my Shield, and I'm usually good to continue. Worst to worst I shift out of Shadow Form and use Greater Heal on myself.
I guess what I'm saying is that I most certainly agree with Alex about it being a talent you really can't afford to NOT take for leveling in Wrath.
Makeblessing-jaedenar Nov 3rd 2008 10:40AM
Just for starters i'm originally a holy/disc priest and enjoyed that a long while untill blizzard decided to make both of them pretty useless with pointless talents like penance(which is in no way good for pvp as i really have to survive myself 95% of the times and guardian spirits which is nice but is impossible to time and you'll find yourself stupid wasting it on times it wasn't needed. now i went shadow because well, i heard some good things about upgraded damage. first of all let me tell you the mana regeneration is rubbish, a paladin will always do more damage then a shadowpriest and has exactly the same buff for mana regeneration. dispersion as the main part of this topic is my least favorite. the 6 seconds of doing absolutely nothing in pve is useless as you couldve chosen something that increases your damage or makes you last longer doing it. a real long time raider will always agree that there is simply no room for mistakes and only for doing more at what you're good at, doing damage. priests have no other thing anymore then doing damage and you'd hope they're good at it now. from a pve standard i'd say yes, its not bad but personally i'd like to see it get better, i wouldnt head for dispersion but yeah i like the shadow tree it's just disapointing we never get these ''woops we gave you too many good things lets nerf you'' situations we had at paladins(yes i got one too). now in a pvp situation, this is my least favorite and i would absolutely render it useless. it protects you from 90% of the damage which obviously needs a power word shield to absorb the 10% of lol damage they do. but while you use this it will only be in a situation of pure dots and overal too much damage. not only do you just delay your death by 6 seconds you can't do anything to save yourself in that time either. the only situation where it would help is if you had a healer... but you never do! we don't team up with healers because we're absolutely not a class that's remotely rendered to be compatible with one due to the fact we have no mana regen, our dots are all dispellable, mind blast and shadow word death(which backfires) are our only dps means because we cant use mind flay since were always target #1! so everything in a nutshell this makes you survive for 6 seconds to die afterwards, even if you had a healer they would CC him and you couldnt do a thing... why? cause you have a skill that makes you as agile and responsive as a rock.
Mnaz Nov 3rd 2008 12:11PM
Paragraphs
xarnx Nov 3rd 2008 10:40AM
My position has always been, and continues to be, that it's a nice ability but it doesn't belong as the 51 point talent. It has its uses, and when I find myself spontaneously tanking a boss because my dot ticked right after a threat wipe, it's my go-to button.
But a mana potion/iceblock without debuff wiping does not belong that deep in the tree.
darian Nov 3rd 2008 10:50AM
At this point, replacing Dispersion with something else (like another damage dealing spell) would only result in doing more for the same amount of damage. Shadow Priests are now balanced around having a 51 pt talent that doesn't directly contribute to damage. Frankly, I think it's better if it stays that way.
Raiding being what it is you are, without question, going to be thrown into a situation where reducing 90% of incoming damage is not only nice, but necessary. There are plenty of examples from current raids: Demon Chains on Illhoof, getting thrown in front of Magtheridon, Rage Winterchill's Ice Tombs.
As any Fury Warrior will tell you, survivability is important utility in raiding. Given two identical DPS fighting for the last slot in a progression raid, many raid leaders will pick the one that can survive longer if things are going poorly.
Greta Nov 3rd 2008 11:03AM
I've also found it to be nice as a leveling shadow priest who heals dungeons. With the change to spell power, healing as a spriest is really easy, and dispersion really takes the pressure off on long fights. Stick renew on the tank, fill the health bar, and I'll be back in a couple seconds guys...