Spiritual Guidance: Dispersion just wants to love you

Welcome to Spiritual Guidance, where each week Matt Low talks about the ins and outs of the Priest class. Now and then one of our resident Shadow Priests, Alex Ziebart, hits Matt over the head and hijacks the column. This is one of those occasions.
Dispersion definitely has a PvP slant to it. If you arena or BG, you're going to see it as much, much more awesome than people who PvE almost exclusively. In the arena, it's just a good talent, especially once they changed the talent to be able to be used while stunned, feared and silenced. Foiling a stunlock or an assist train can be enough to take the wind out of your opponent's sails. Obviously it requires your partner(s) being able to play off of it as well, but I'm fine with that. PvP should be about the team, even if you're just in a battleground.
PvE is a slightly different case. Its applications are more questionable. And if not questionable, debatable. Mana regen is nice, but do we need it? Damage reduction is helpful, but will it actually come into play? Fair questions! I'm not here to give you absolute answers. I don't think there are absolute answers. Do you like it? Do you not like it? That's what it'll come down to in the end. What I can try to do is give a few examples of what it has done for me, and my opinions on its usefulness.
Primarily, it helps out immensely in those, "oh mother of Uther I am the biggest moron in the world" moments. For example, when your camera is tilted all the way up trying to DoT up Shield Orbs on Kil'jaeden and miss the raid announcement and casting bar for Darkness of a Thousand Souls and don't notice it until it's too late. That AOE that was going to one-shot you? Meh. Who cares? It's gone now.
Are you in a 5-man dungeon with a new tank, and they pulled something wrong? Like... oh, I dunno, an entire room in Shadow Labyrinth? And suddenly you're tanking two mobs, and after many minutes of stressful combat you find you're out of mana? No problem. You now have mana and a little bit of a break from getting pounded on.
Looking at those examples you can say, "Well if you don't play like an idiot you can avoid those things." For the most part, you'd be right! However, mistakes happen. Especially when you're first learning an encounter or a dungeon. When you first do a boss, there are always unexpected elements. If your health is suddenly dropping, hit Dispersion, all better. Even if things are expected, but they're relatively new to you, you might forget or not quite have the strategy down. Dispersion can pull you out of the fire.
Dispersion doesn't change the Shadow Priest class (spec, whatever). Not nearly. However, it does help. It does have an effect. Mana regen aside, raiders will find a use for this, I have no doubt. Buffer against wipes? Uh, yes please. How many raids would have adored that on Archimonde, hm? Archimonde is the Super Bowl of various oopsies wiping the raid.
As a leveling tool, I would personally recommend this talent to everyone. Really. Truly and honestly. It makes grinding fantastic, and I've talked about it in that context before. The mana regen, the damage reduction, the whole shebang. I honestly think you're hurting yourself if you level Shadow and do not pick up Dispersion.
Did I ramble enough? I think I rambled enough. Like I said, my point here was not to convince the world that Dispersion is some amazing, perfect talent. It isn't. There's a tremendous amount of hate for it going around though, and it's really not that bad. 'Oh crap' buttons are always situational, but that doesn't mean they're bad. Aside from Shadow Priest DPS, one of our weak points since The Burning Crusade launched has been our survivability. Well, here's some survivability. In the form we wanted it? Not necessarily, but we got it, so put it to good use eh? Spec it. Try to love it. It loves you!
Oh, and it looks super cool. Seriously. Do you see that screenshot up there? It's awesome. I would spend a talent point in Dispersion just for that if I were you.
Filed under: Priest, Analysis / Opinion, Expansions, (Priest) Spiritual Guidance, Wrath of the Lich King
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Reader Comments (Page 2 of 2)
pmavers162 Nov 3rd 2008 11:04AM
Makes me wonder why they took the whole "20% damage buff for a minute or two if you go the full duration without taking damage" off of it.
Gareth Nov 3rd 2008 1:09PM
Me personally, I love the ability, its good in PvP for sure, and with the mana regen its even good in PvE too. Sure we are locked out for 6s, but with the ability to move and the ability to survive almost anything moving then its more fun then iceblock.
I think Blizzard have gotten it right here this time, making the 51 point talent good but situational does give us a real dilemma, and therefore a real choice, way more fun way to go.
Barkeater Nov 3rd 2008 11:54AM
I guess if Blizz made Iceblock, Bubble, Feign Death, Demonic Sacrifice, Last Stand, etc, etc.. 51 pt Talents it would be so bad.
Painhealer Nov 3rd 2008 12:57PM
As a PVE raider, I tried the full dispersion spec once, and hated it for BT. The mana regen gained simply wasn't enough to overcome the drain of casting with a lot of haste in my setup. Tank threat is so high now I cannot pull agro even if I'm topping the DPS charts. Went back to the traditional 14/47 and am very happy with my contribution to the raid.
Eisengel Nov 3rd 2008 6:39PM
I agree... I've even tried to pull aggro off of tanks... with 0 Shadow Affinity... and I can't. Granted I stay outside of the melee threat area, but if I'm outside that I can throw basically anything I want in there and I'm not pulling threat.
I ran a hero MgT yesterday and kept high damage rotations on those large pulls, flaying around to refresh sw:p, popping inner focused MBs on mobs and it didn't matter if it was the main target or not, I didn't even come close to pulling aggro... when in pre-3.0.2 I've run 110% easily in some instances.
Leahcim Nov 3rd 2008 2:18PM
I actually find dispersion more useful in PVE, as a mana regen tool, and a "lazy" tool. I.E. can sit in the Encapsulte from Felmyst or the Darkness from Kil'Jaeden.
In PVP I find it lackluster. At least in pug battlegrounds. It may work a lot better if you group with a healer in Arena but thats not overly common. No matter if it was great or not, Shadow priest still isn't very viable in 2s with a Healer, it may work out OK with a healer partner in 3s and 5s.
However in BGs its terrible, it just keeps you alive for 5 more seconds until you die.
The Talent got destroyed for PVP when they took away the healing component, which imo, is necessary to make it a viable PVP survival talent.
Imi says Nov 3rd 2008 2:46PM
Yes, I love my 6 second self-cyclone.
I use it so rogues have to keep hitting me for 6 seconds longer before I eventually die.
Doeg Nov 3rd 2008 3:11PM
I was a Shadow Priest from when I rolled right after the pre-TBC 2.0 patch until about 3 months ago, when I went Holy.
I looked at the beta WotLK trees, and was unimpressed by any of the Priest 51 talents. But I’ll have to say that IMO, Dispersion + tree-wide nerfs to Shadow utility (such as Misery), mana regen unlinked from damage, and giving mana regen to Ret Pallies and Survival Hunters -- the result of a design decision to eliminate the “utility” of Shadow Priest and lump it in under “generic DPS” -- left me unimpressed.
I suppose it’s easier to design raid encounters if you essentially nerf the game down to the generic trinity of tank-DPS-healer with the elimination of class racials and utility classes (begun in TBC with Draenai Shammies and BE Pallies), introduce spellpower, make hit and haste generic, and make the gear more generic too.
For me, Shadow in WotLK has the feel of a PvE nerf + half-hearted attempt at PvP viability (wait, isn’t Disc the PvP spec?!) I think that the WoW design team needs to give up on the delusions of PvP as E-sport. Or maybe it’s my PvP burnout after 2 years grinding the same PvP BGs and LOS Arenas. Whatever.
I’ll be staying Holy, Guardian Spirit notwithstanding.
shadowwolf007 Nov 3rd 2008 4:51PM
I'm confused on how having Shadow Priests viable for their DPS in addition to (minor) utility is a nerf versus having Shadow Priests viable because of their (major) utility ( in 2.4 a priest was never brought for their DPS post-T5 ).
I don't look it as a buff or a nerf but rather a change in philosophy.
kworry Nov 3rd 2008 3:23PM
I think the problem is where this is; the end of the tree. If this were a baseline talent, then it would be fantastic and similar to things like iceblock (though would outshine IB imo). If you ignore where this is and how you get it, it's a decent spell, in fact, maybe a really good spell. However as a 51pt talent to me it feels like the Demonology 51pt. Close but not right. It needs something else. Personally I'd love it if this talent also granted Mind Sear the same slowing effect as Mind Flay. Now THAT would be something.
Eisengel Nov 3rd 2008 6:46PM
I agree with you in principle... but something so Shadow-focussed really needs to be in the Shadow tree. I echo your feeling about it being a 51-pointer. I think it should be a side-grade to Shadowform (like Imp Spirit Tap, like Imp VE, like Imp Shadowform), or a prerequisite for it (3rd tier, bump out VE), but not our 51-pointer.
It can have trainable damage reduction and/or mana regen so it isn't too OP, but really... as a 51-pointer, I don't like it.
Nasgoul Nov 3rd 2008 5:05PM
its great... esp in pvp with pvp gear going around... deispersion,, 3 min shadow fiend, and they hymm are just staples in a mana regen rotation throwing in the replenishment when i should
i just wished it still healed you too like it used to... that would heal some pve concerns i think.. esp for shadow priests that even if they dont have threat on them, they are still hurting themselves every 12 sec... for what u hope is 4.2 lol
Aerei Nov 3rd 2008 10:47PM
The mana regen effect is very handy if you've agreed to heal a 5-man, according to my fiancee.
theRzar Nov 4th 2008 1:26AM
mmm I seem to recall that one of the major complaints shadow priests had in BC was that their spec wasn't good in arenas, that discipline had become the arena pvp-spec of choice. Now a pvp orientated 51 point talent comes along and their upset that it's not great for pve? Hard crowd to please.
Palpatina Nov 11th 2008 12:33PM
Solo 70g3 quests is a good enough reason for dispersion. Just think about at 80.