Hunter changes for patch 3.0.3

Aspects are now off the Global Cooldown and have a shared 1-second cooldown, which is excellent if you're on the ball with aspect switching. It will no longer interfere with rotations, although the only aspect we really switch up when we're sniping away is the, um, rebalanced Aspect of the Viper. The mana returned per shot is lower by 50%, but it now grants a passive regeneration of 4% of total mana every 3 seconds. Mana is also returned with melee attacks, which means we now actually have a sweet aspect to put up when a Warrior is Whirlwinding our butt.
Of course, against anybody else, specially those ridiculous Retadins, we'll have Aspect of the Monkey up. It now grants an 18% chance to dodge, a full 10% more than the old version. That's why we really need Aspect of the Viper up against Warriors. Blizzard also tossed a cute bone our way with the dual-purpose Aspect of the Dragonhawk, which is trainable at Level 75 and combines the effects of both Aspect of the Monkey and Aspect of the Hawk. Why they didn't name it Aspect of the Monkeyhawk for clarity is beyond me.
Animal Handler in the Beast Mastery tree was changed to confer Expertise instead of Hit to our pets, which I think is a great buff considering it's virtually impossible to position pets exactly behind mobs. This should help reduce those dodges and parries scrolling up our screens. The cost of all pets' unique special abilities have been reduced to 20 focus, which is a fairly insignificant change considering none of them are spammable, anyway. Ferocious Inspiration is now also properly raid-wide like most every buff in the game.
Disengage was made much easier to use, with the cost reduced to 5% of base mana, down from 14%. Cooldown was also reduced to 25 seconds from 30, so Survival Hunters with Survival Tactics and Glyph of Disengage should be able to use it every 16 seconds. That's really very cool. It also no longer needs a target to trigger, but requires us to be in combat lest we abuse it like some sort of reverse Blink. It is also awesomely off the Global Cooldown, which means we can go crazy making macros to Disengage and fire a shot at the same time. Disengage will fail if we are rooted.
Of course, along with all the good stuff, there are some fixes. Hunter vs. Wild was fixed to properly apply to our pets as well as calculate properly from equipping items. T.N.T. will only trigger from the initial application of Explosive Shot, and Thrill of the Hunt now only receives a third of the mana from crits with Explosive Shot but gets three opportunities per cast. If I read that correctly, Explosive Shot crits will return mana with each tick instead of all at once, right? That last one confuses me a bit, but overall Patch 3.0.3 gives Hunters some pretty decent tweaks.
The last bit I want to mention is how Windfury Totem and Improved Icy Talons no longer confer ranged haste. Boo, Blizzard! I guess it's not Christmas yet, after all.
Filed under: Hunter, Patches, Analysis / Opinion, Talents






Reader Comments (Page 1 of 4)
Lepidus Nov 4th 2008 3:32PM
Don't you mean "Hunter changes for patch 3.0.3"?
Mandydeth Nov 4th 2008 3:41PM
I was just thinking the same thing...
IncubusHead Nov 4th 2008 4:41PM
OMGWTFPWNED!!!
Rich Nov 4th 2008 4:05PM
Heh, huntards.
greg Nov 4th 2008 3:43PM
So the cower bug wasn't fixed in this patch?
Nick S Nov 4th 2008 6:40PM
Working as intended. Your pet is cowardly.
Trem Nov 4th 2008 4:38PM
The reduction in pet special ability to 20 focus is actually VERY significant.
This makes it so that pets will now "choose" to cast the special ability instead of the focus dump when they are low on focus. This effectively gives the special ability priority over the focus dump. This will be a very nice change over how it is now.
Durante Nov 4th 2008 3:47PM
Exactly. I was very happy when I saw this.
BigBearButt Nov 4th 2008 3:49PM
What Trem said... absolutely awesome cahnge to pet specials.
M Nov 4th 2008 4:27PM
One rule of pets: Assume they are stupid and will do exactly what you DON'T want them to do.
If you want a pet to Rake, you make it Rake. If you want a pet to Claw, you make it Claw. Macros are your friends.
The change is only a small buff overall; one more Claw every 5 Rakes compared to previous. But they nerfed the damage, so it's still an overall nerf.
M Nov 4th 2008 4:39PM
Sorry, my bad. The damage nerf was to Rake, not Claw. So it's a ~2 dps buff for pet damage.
Zach Nov 4th 2008 4:39PM
Hmmm. I never thought of it that way. That IS pretty good. On the other hand, having stuff on Auto never sat very well with me, anyway.
Augustus Nov 4th 2008 3:46PM
You clearly have not yet realised that taking raged attacks off of windfury totem is a huge nerf to hunters, or your article would have a very different tone...
Talking PVE-raid enviromnent here of course.
Durante Nov 4th 2008 3:49PM
This is true, but frankly hunters have been blowing everyone else out of the water both at 70 on live and 80 in the beta for boss encounter DPS. This needed to be changed, and at least this alleviates some of our haste worries while bringing out DPS more in line.
Trem Nov 4th 2008 3:49PM
No windfury makes me a sad hunter.
: (
But according to Blizz they applied that nerf because our DPS was OP in 80 raids.
Mavia Nov 4th 2008 5:22PM
It's a nerf, but from what i've seen a very deserved one. When i'm blowing Tier 6.5 geared players out of the water without really trying we need a nerf. And i know this isn't level 80 content, but this change makes me feel better about all the haste on our tiered gear at 80. Maybe it'll suck less to have it now?
JT Nov 4th 2008 4:40PM
How about the "cower" randomly autocasting itself glitch? Has that been fixed to anyone's knowledge?
Zach Nov 4th 2008 4:40PM
Not in the notes... we'll have to test that out. Servers are up.
CKaz Nov 4th 2008 3:47PM
I'd so trade in my 'lock for a hunter if I could.
So much more love and attention to the Hunter, I'm more casual (time limited) so I wasnt a 'one-click OP' raider, and I always liked demonology and affliction more.
But frankly with a great elite pet lineup your pets can look more denomic than a 'locks (total jealous on Core Hound) and there is so much done right...
Pity Blizzard can make you feel 'wrong' in your class choice, after you've invested so much friggin time.
Avikbhattacharya Nov 4th 2008 4:42PM
You're kidding right ? our "special looking pets" are currently about the biggest way to detect a noob hunter . The talent has about as much utility as a minor glyph. I hear they're going to bump the damage of the exotic pets to make it so any raiding hunter would consider this talent , of course then it simply restricts our choice of what pet we can raid with.
You want to trade in your shadowbolt spam class for a steadyshot spam by all means go ahead , clearly being bottom of the table in competitive pvp is what you crave.