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11-04-2008 @ 9:04PM
"The study of MMORPG's isn't really part of mainstream aacademia (...yet), "Just thought I would let you know: I work for one of Australia's leading Universities. We own our own island in 2nd life where much of it is used for research into comparissions between online and standard teaching methods and the use of a VR world as a teaching space.Recently alot of new papers have come to the fore, especially in Business areas, that look at online gaming - especially MMO enviroments - as useful training tools, predominantly in areas like the armed forces, who currently already make heavy use of simulators for training means.While this has little impact on WoW, the leadership and management skills being obtained in these enviroments is rapidly gaining credibility.I remember a prior article on WoW Insider about putting Warcraft on your resume (the full version), and the interesting debate this fostered. I was for doing this simply because in the right industry it can create a personal link to previously unknown people and make you more memorable to you prespective employer. I did similar 10 years ago with my resume when I listed my achievement as a Queen Scout. Many people have been a scout so understood what it meant. Nowdays - training to be a Scout Leader (which I am) will also give you a Cert IV in Leadership. I see no reason why MMO games can't go down a similar path and reward/help a person achieve compententancy in minor awards.
11-04-2008 @ 10:37PM
I also work at the University you speak of. Please drop me a line at paladin.skyATgmail.com if you are interested in catching up with some other WoW players at your campus.
11-05-2008 @ 4:23AM
My son has just started the Duke of Edinburgh Award and has been told that playing WoW will contribute to the Skills section of the award.
11-05-2008 @ 9:44AM
There is substatial and growing body of academic research going on in WoW already. Anyone who isn't aware of Nick Yee's Daedalus Project (http://www.nickyee.com/daedalus/) studying MMORGs, should be. He always needs players to respond to his continuing, very thought-provoking surveys. Science magazine published an article by William Bainbridge in July 2007 on the research potential of virtual worlds, WoW in particular (http://sciencemag.org/cgi/content/short/317/5837/472). That led to formation of the Science guild, comprised of researchers, on Earthen Ring.I just returned from American Library Association's Techsource Symposium on Games, Learning, and Libraries, where several presenters focused on WoW studies they were conducting, or used WoW as part of their work. Myself, I'm in the midst of a master's level study on the "21st Century Learning Skills" acquired in WoW that translate to real life: communication, creativity, collaborating (raiding, anyone?), leadership, and much more. I've been a gamer my whole life as artist/writer/game developer (companies like EA and Interplay as well as countless tabletop game companies), and in WoW since shortly after launch. My interest isn't the white-coated professor saying "hmmm, what a bunch of weirdos" ... I'm gathering hard evidence to show the doubters and detractors the value of the game hobby and the particular game that you and I both love.
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