Patch 3.0.3 is going up on live realms today, and with it comes changes.
Shadow Priests manage to get by without a massive list of changes and balancing acts, but the changes we do get are pretty good ones, I think. If you're interested in what you'll be seeing this afternoon, read on!
- Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.
This is very, very nice. Devouring Plague's damage was pretty pitiful for awhile there, right after they
spread it to all Priests. It was sometimes even questionable whether it was actually worth using in raid situations because of the GCD and debuff slot. It needed this buff, and I'm glad to see it. The healing from it will be nice now as well, because every little bit helps with
Shadow Word: Death around.
- Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player's chance to get a spell crit on their target. This is in addition to its previous effects.
This is absolutely huge for Shadow Priests and part of that whole scaling with Crit thing that we've needed so desperately. It's only the first in a couple of big changes Shadow Priests are going to see soon to finally put us on the level with the other DPS classes. Ideally, after Blizzard's latest round of buffs we're pretty close to where we should be, but time will tell if our scaling actually does work out as we hope. Regardless, this is an amazing, amazing change and I'm very glad to see it, even if it makes crit rating not actually
mean crit anymore.
This change also made me wonder: Is Shadowform the most powerful talent in
WoW in terms of how much it changes a class? I think so.
This is a nerf, and a substantial one. I won't hold any illusion that it wasn't absolutely necessary. Shadow Priests were doing disgusting amounts of healing with our new, higher DPS. It was just unreal. Nerfs never feel good, but a DPS spec really shouldn't be #2 or #3 on the healing meters in a 25-man raid on an AOE heavy encounter. Pulling it off feels awesome, but it really shouldn't be possible. I wonder if this nerf was perhaps too severe, but maybe not. It was needed one way or another. The only problem is that nerfs never feel good, even if they're needed. It breaks my heart to see my insane healing go away, but it had to happen.
- Shadow Word: Death: The self-damage from this spell can no longer be reflected or redirected.
This is a pretty interesting bug. It doesn't have a huge impact either way, I imagine it was just an unforeseen side effect of adding
Improved Spell Reflection and
Divine Guardian to the game. No big deal. I didn't even realize it was there, and it's pretty hard to take advantage of it. I'd call this a fix, not a nerf or anything like that.
- Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other Priests cast Mind Blast.
Like the Devouring Plague and Shadowform changes above, this is another huge step forward for Shadow Priests. Vampiric Touch actually seems to be doing more damage than Shadow Word: Pain now. It's ticking high enough that Shadow Priests are worried we're going to get
Ret Paladin'd sometime soon. After all of these changes, things are
really looking up for us at level 80. I'm going to remain a pessimist about being a Shadow Priest because good things never seem to last, but I must admit things seem much better than they were just a month ago.
Glyphs
- Glyph of Shadow Word: Pain now increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain. (Previously reduced the mana cost of Shadow Word: Pain)
This is fantastic compared to what it was. Since
Mind Flay extends the duration of Shadow Word: Pain now through
Twisted Faith, you won't be casting it very often at all. The mana it saved you was negligible. Multi-casting DoTs on multiple targets used to be a big tactic for Shadow Priests, but with
Mind Sear on the way it's not such a hot tactic anymore. The new version of this glyph expands upon the new synergy between Pain and Flay and I kind of like it!
- Glyph of Shadow - While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 seconds. (This glyph replaces Glyph of Mind Soothe)
Again, this is
great. Anything that helps a Shadow Priest's scaling is fantastic. Like Vampiric Touch, this is one of those things that has us afraid of getting Retribution'd by the devs. At level 80, gear is absolutely
slathered in Spirit. This Glyph has a substantial effect in PvE. Much better than that silly Mind Soothe thing. The only downside to this glyph is we have to wait awhile to get our shadowy paws on it. It requires Northrend materials to make.
That's all for us
Shadowfiends in this patch, and if you're interested in
the full patch notes, we have those as well. Overall, I like these changes and am happy to see them. I hope you are, too!
Wait, did I just call all of us incorporeal tentacle monsters?
Tags: devouring-plague, dispersoin, featured, glyph-of-mind-soothe, glyph-of-shadow, glyph-of-shadow-word-pain, improved-shadowform, mind-flay, mind-sear, patch-3.0.3, shadow, shadow-priest, shadow-priests, shadow-word-death, shadow-word-pain, shadowfiend, shadowform, tweet-this, twisted-faith, vampiric-embrace, vampiric-touch
Filed under: Priest, Patches, Analysis / Opinion, Talents, Buffs, Wrath of the Lich King
Reader Comments (Page 2 of 2)
Candina@WH Nov 4th 2008 10:01AM
I think he was commenting on Glyph of Shadow, no SW:P.
Miroo Nov 4th 2008 10:14AM
I would like to see VE changed to a direct heal. In other words have the priest select the one raid member that the 15%/25% healing goes to. Or you can make it similar to the mage crit buff they can place on other targets.
crsh Nov 4th 2008 10:46AM
Still trash, still disappointed; my spriest is now practically forced to heal to be raid-ready.
I don't care about losing the monopoly on mana regen, I would've liked to keep my debuffing role though; bring back the old Misery and Shadoweaving. Spriests have zero unique group utility, they're just generic beyond words.
Candina@WH Nov 4th 2008 11:05AM
Yep, we no longer have a 'niche' in end game raids.
OTOH, we are now DPS at the same level as every other DPS class.
And we get damage resistance, fear, the best channeled single target damage spell (IMO, slow FTW), a mana regeninng pet, next to zero mana group incrmental heal...
So, I don't think we're generic. We're still pretty awsome IMO.
kinger Nov 4th 2008 10:49AM
This is a really, really, really good patch for us. Boosting the base damage of 2 of our 3 DoT spells, making the SW:P glyph awesome and creating a wonderful new one, AND adding an incredibly powerful effect to Shadowform (granted, I've only got ~15% crit, but that's still a huge boost).
I love shadow :D
Cobra Nov 4th 2008 11:32AM
"Since Mind Flay extends the duration of Shadow Word: Pain now through Twisted Faith (...)"
Not Twisted Faith, but Pain and Suffering. Twisted Faith increases the damage of Mind Blast and Mind Flay by 2/4/6/8/10% when the target is afflicted Shadow Word: Pain.
So actually, the Glyph is kind of an extension to Twisted Faith (meaning we'll have 20% more damage from Mind Flay when Shadow Word: Pain is on).
Cheers.
Otce Nov 4th 2008 11:34AM
I thought the VE nerf wasn't coming until Wotlk. Reading the notes from the patch I just downloaded I see no mention of VE, am I missing something?
Nails Nov 4th 2008 11:41AM
this is wotlk, just without northrend....
Stormtamer Nov 4th 2008 12:10PM
meh, a weeks close enough, and i did notice while doing the undead invasion stuff that VE was getting sort of silly, so it wasnt like its breaking the game by the nerf itself, or it coming pre WotLK.
Otce Nov 4th 2008 11:46AM
I realize this is "Wotlk without northrend" But read the patch notes. It isn't mentioned.