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Reader Comments (Page 1 of 1)
11-04-2008 @ 9:56AM
Manhands said...
OK, this is driving me nuts:
" * Vampiric Embrace now heals the priest by 15% and other party members by 3%, with Improved Vampiric Embrace increasing that by 66% with the full two points.
This is a nerf, and a substantial one. I won't hold any illusion that it wasn't absolutely necessary. Shadow Priests were doing disgusting amounts of healing with our new, higher DPS. It was just unreal. Nerfs never feel good, but a DPS spec really shouldn't be #2 or #3 on the healing meters in a 25-man raid on an AOE heavy encounter. Pulling it off feels awesome, but it really shouldn't be possible. I wonder if this nerf was perhaps too severe, but maybe not. It was needed one way or another. The only problem is that nerfs never feel good, even if they're needed. It breaks my heart to see my insane healing go away, but it had to happen"
this is yes a nerf in PvE (kinda), but is an amazing buff for PvP the health return is just shy of 25% of all the damage you deal. Example: pre-patch 2k MB hit returns 330 health, post-patch 2k MB hit returns 498 health (24.9% return) So i would most defenetly call this an amazing buff to our survival, which can be considered a buff for PvE, being as the less mana we spend on healing ourselve increases the amount of time we can grind with out having to drink.
Reply
11-04-2008 @ 11:15AM
Alex Ziebart said...
The personal healing number hasn't changed. It's not a buff. You've always healed yourself for 25% of your damage. The only thing that was buffed was your damage. For PvP, self-healing purposes, the talent remains unchanged.
11-04-2008 @ 11:28AM
Manhands said...
Im sorry to tell you this but your wrong, you've always healed yourself for 15% of the damage done and with imp VE that number is increased by 10% making it 16.5% now that Imp VE is 33/66% that number is increased by 66% making it 25%. So no it has not always been.
11-04-2008 @ 11:35AM
Alex Ziebart said...
Hmm, you're probably right! I added the numbers together rather than increasing the base by the 10%.
11-04-2008 @ 1:11PM
Madwand said...
Sorry, but I'd have no peace if this wasn't cleared up. :)
VE
Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 min.
ImpVE
Increases the percentage healed by Vampiric Embrace by an additional 10% (one could add: "of any Shadow spell damage you deal for 1 min").
Meaning it's: x*15%+x*10%=x*25%
So it is in fact the same.
11-04-2008 @ 1:14PM
feelthevibe said...
Fail.
iVE used to increase the effect from 15% to an additional 10% up to 25%, not 10% of the 15%. If you thought that then seriously your a moron.
This change reduces the amount healed for your party to 5% to your party and your self healing remains at 25% with iVE.
Also, grinding is a very small part of PvE. Raiding priests that are switching out of shadowform to heal themselves, are reducing their dps and uptime considerably and should look to invest in some new healers.