[UPDATED] Warlock changes in patch 3.0.3

Despite this welcome change, I implore all Warlocks to do the quest. It is one of the best and most flavor-rich quest lines in the game, and any Warlock worth her salt will have fun keeping up the Bell, the Wheel, and the Candle. The cost of materials are trivial in the new economy, so there really shouldn't be any excuse not to do the quest now. High level friends can and should (we're Warlocks, after all) be bribed to chaperone Level 60 Warlocks with the Dire Maul Achievement.
[UPDATE: Thanks to our industrious readers, I needed to change my shorts (I'm sending you my dry cleaning bill, Augustus) when I read about this change... the coefficients to Corruption and Immolate were significantly buffed to 20%. That's just... wait, let me change my shorts again (blast you, Augustus!). Oh, and apparently Ritual of Doom is actually cool now. It no longer kills a party member, the Doom Guard lasts for 15 minutes and just disappears afterwards like a zit to Oxy afterwards. How polite. So wow, yeah. Bdew, you can split my dry cleaning bill with Augustus.]
Some of the bug fixes include retention of the Demonic Sacrifice buff, which was removed when logging out or zoning, oftentimes wasting a Soul Shard. Blizzard also fixed the excessive threat granted by Demonic Empowerment, which should see fewer (or maybe no more) Voidwalkers tanking Illidan. At least not as successfully. On a good note, this Demon ability is now properly off the Global Cooldown, which makes it easier to use. Remember when I said to keybind it? Go keybind it.
Apparently, Destructive Reach wasn't properly reducing threat on Chaos Bolt and Shadowflame. Who knew? Anyway, it's all better now. Blizzard also fixed the buggy Rank 6 of Drain Soul, which really doesn't affect anybody on live since we all learn that rank of the spell at Level 77. Ranks 1-4 of Shadow Embrace was finally fixed, and will now stack properly with multiple applications. Ritual of Doom -- which really, nobody uses outside of Azerothian Russian Roulette -- now works correctly even when we have a pet out. Again, uh, who knew? Good job, Blizzard, for catching that one.
I know, bug fixes are boring. But hold on to your witches' hats, here come the good stuff. Blizzard promised to increase Warlock DPS in subtle ways and they're delivering on that by passively increasing the benefits of talents in all trees by about 5%. Shadow Mastery in Affliction had its damage bonus increased from 10% to 15%, with Emberstorm in Destruction also buffed from 10% to 15%. In Demonology, Demonic Tactics was buffed 100%, that is to say critical strike bonus for both demon and master was raised to 10% from the previously piddly 5%. The beautiful thing is that these are pretty much talents that any Warlock specced deep enough into the tree have already maxed, anyway, so the DPS increase will be pretty much a given.
There's more! Haunt was lowered to an 8 second cooldown, which is a flat out DPS increase because it takes the place of one more Shadow Bolt in our rotations. Healing from Haunt was also fixed, so Haunt re-applied before the debuff duration ends will properly heal, as well as when Haunt deals the killing blow. Shadowflame damage was increased by a massive 75%, too, which is awesome news except that none of us will have that ability before November 13. It's still a pretty nice gesture, though. Thanks, Blizz.
I've saved some of the best news for last. Soul Link damage absorption is now back to 20%. Yes, I know it used to be 30% at one happy point in time, but it's a mere 11-point talent now, so it really isn't such a bad deal. No, it still won't increase our damage dealt. Master Demonologist (Felhunter) will also reduce Holy damage, which is cool because it will now take Retribution Paladins 5 seconds to kill me instead of four. Finally -- and this is really fun -- Inferno is now usable indoors. It's a 1.5 second cast AoE stun! Come on, we've got to be happy about that one, right? Yes, so go log on to the game and unleash some hell.
Filed under: Warlock, Patches, Analysis / Opinion, Talents






Reader Comments (Page 1 of 4)
Greg Nov 4th 2008 10:41AM
BURN MURLOCS! BURN!!!! *Warlock Laugh*
Knyle Nov 4th 2008 10:43AM
Warlocks are worthless brain dead dps. they should just be removed or all turned into DKs, they get everything and deserve nothing and are a burden to the general populace for both factions.
Never Group with Warlocks.. Ever.
Yeng Nov 4th 2008 10:50AM
Woah my man, turn down the bitterness meter a couple notches. You're going to have an aneurysm.
korruptor Nov 4th 2008 10:56AM
I'm sorry a warlock killed you can we still be fwiends?
Traelor Nov 6th 2008 4:12PM
Have you ever tried to efficiently keep 5 DoTs and a 2 stack debuff on Archimodne while trying to avoid getting burned? It's not as easy as it looks when they all have different cast times, uptimes and global cool downs. The days of shadowbolt spam are over.
Electrocuted Nov 7th 2008 10:28AM
Don't feed the Troll.
Wii Willi Nov 4th 2008 11:10AM
Why the hate dude? The warlock is similar to the hunter, imo, in as much as (key 4 words there before anyone misunderstands) they are easy enough classes to level and play but tricky to master and play well to stand out from the crowd.
Yes I have a lvl 70 lock. I actually have a lvl 70 of all available classes except the shaman who I hope to get dinged in a couple of days. I don't actually favor any single class and play most of them at raid level.
Calling any class 'brain dead dps' is pretty weak because if one is then they all are. Some classes may be more exciting to play than others - to some people - but that is a personal choice.
Take the fel rod out of your ass and try to lighten up ;)
pudds Nov 4th 2008 11:11AM
"Warlocks are worthless brain dead dps."
Not sure how you could say that; Warlock DPS rotations are more involved than almost every other DPS class.
Shadow bolt spam ain't an option anymore, bud.
Damntheman Nov 4th 2008 11:50AM
Obvious-troll cat says "thanks for making warlocks look stupid by acknowledging his obvious troll post"
Yeng Nov 4th 2008 12:02PM
Thanks for pointing out the obvious notion that we are obviously responding to an obvious troll. It's quite obvious.
Naix Nov 4th 2008 10:46AM
Bout time Warlocks got some love. We have been beaten black and blue with the nurf bat for too long.
Thanks Blizzard!
Chase Christian Nov 4th 2008 10:49AM
Soul Link used to be FIFTY PERCENT originally, now THAT was some OP waiting to happen. I think 20% is much more reasonable.
Nismorack Nov 4th 2008 10:50AM
Ritual Of Doom has actually been changed to be useful. Which one would know if they actually tested it.
It no longer kills a player, it just lops off like 80% health.
The Doomguard spawns enslaved for 15 minutes with no penalty (like the regular enslave has).
And the doomguard kicks ass these days. Has way more DPS than the felguard. And his cripple makes short work of various powerful mobs. (untested on bosses, but will no doubt be a boon on adds).
So yeah, Ritual of Doom is NOT as worthless as it once was.
Yeng Nov 4th 2008 10:52AM
Really? I didn't know that. That's pretty cool.
Now I might have a use for it aside from putting it out in hopes people thought it was a soulwell in a raid. ;)
Mauldus Nov 4th 2008 11:06AM
How's his level nowadays? Does he at least match our own?
Omestes Nov 4th 2008 12:49PM
Now, I suppose I actually have to get the quest. One more excuse to actually not get my lock up to 68 (dang distractions!).
Matchu Nov 4th 2008 10:51AM
"Shadow Mastery in Affliction had its damage bonus increased from 10% to 15%"
Yum :)
Augustus Nov 4th 2008 10:52AM
Another most interesting piece of news for warlocks was hotfixed and did not get as much attention due to not being on the patch notes.
They have increased the coeficients of both Corruption and Immolate to 20% (from 13% and 15.6% respectively). Im no theorycrafter but yesterday I managed to reach top DPS as affliction and I suspect this had a lot to do with it!
bdew Nov 4th 2008 10:53AM
Ok, for the not-really-informed... ritual of doom was changed in 3.0.2 so that
1) The doomguard is again at the same level as the player
2) He does damage comperable to a felguard
3) He lasts for 15 minutes, after that he just vanishes
4) No chance to break out of control
5) Will inflict some damage (~5k) to a random target when summoned, instead of killing
So it's far, far from "Azerothian Russian Roulette"... actualy when it's not on cooldown it's the best pet for Affliction and Destro-without-imp-talents-wtf? warlocks.
In 3.0.2 there was a bug that happened when you summoned him with a pet active - you would get no doomguard but it would activate the cooldown - which is what i guess they are fixing.
Mauldus Nov 4th 2008 11:12AM
Thanks for that! I hadn't had a chance to check it out yet.