Encrypted Text: Our ancestors would not be proud
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about how Rogue weaponry is changing with the upcoming WotLK expansion.With a sharpening stone in one hand, he begins to hone the dagger to a fiercely sharp point. Sparks of metal and chunks of dried blood fall from the weapon with each stroke of his trained hand. Once satisfied with his work, the Rogue raises the blade high above his head; the edge catches a ray of the Sun's light and shines with a deadly glow.
The dagger is lowered, and solemnly wrapped in a piece of black mageweave. The assassin hands the dark bundle to his apprentice, who is bowing in reverence. The neophyte takes the gift, and promptly places it in her backpack. Outraged, the elder Rogue demands to know why his student would insult him by not even admiring the gift. She sarcastically replies: "Sorry pops, nobody uses 1.8 speed daggers anymore! Read the patch notes." As she skips off to hunt down a rare panther, the master shakes his head in confusion and shame.
With the drastic rebalancing of poisons and Blizzard's goal to make every tree viable, Rogues are sitting pretty as WoW 3.0's most versatile class. Most other classes would kill for the ability to put 51 points into any tree and compete in PvP and PvE simultaneously. However, all these changes have really shaken up some of the fundamental Rogueisms (yes, I will probably make up a new word for each article). Mutilate doesn't prefer double slow daggers, there are legitimate Combat specs not using swords, and Subtlety builds are pulling 3400+ DPS in a raid environment.
Today's article is going to cover a few of the major changes in Rogue playstyles for each spec, and what you can do to undo all the brainwashing that we've undergone for the past few years.
Assassination:
Every class has a god-stat, that one thing that no amount of itemization can change. For Rogues, it's Energy – nothing can beat filling up that yellow bar. Give a Mage infinite Mana and they can still only cast so fast. Give a Rogue infinite Energy and we can use it in a constructive way with more CP generators and finishers. We're truly only limited by our global cooldowns.
Ghostcrawler and the rest of the Blizzard developers were obviously keen to this, and decided to give the Assassination tree a little of what Combat has been sporting since TBC. The new talent is Focused Attacks, and it's amazing. For just 3 points, we can get 2 energy for every critical strike (including specials like Eviscerate). With both Poisons and FA being flat % chances and not proc-per-minutes, these abilities thrive on fast weapons. A quick note on Poisons, picking up 3/3 Vile Poisons and using Wound Poison will yield more DPS than using untalented Instant Poison, which frees up talent points for other options in a bloated tree and makes Envenom a valuable finisher.
Now that Poisons scale with AP, they're making up a larger portion of our damage (my tests show between 15-25% depending on build). Add FA's obvious love of the 1.5 speed or quicker weapons, and you'll see why many Mutilate Rogues are picking up Shivs instead of the (now) hilariously named Mutilators. And because Mutilate builds have no preference of Main hand vs Off hand, double fast weapons are quickly becoming the trendy choice for deep Assassination raiders. So even if your 1.8 speed Shard of Azzinoth does more DPS than a lower-level quick dagger, you will want to consult a spreadsheet (or training dummy) and compare.
Combat:
All the way from the Thrash Blade to the Muramasa, raiding Combat Swords Rogues have been floating at the top of the DPS charts and never looking back. While Combat Daggers was competitive in early WoW, from Blackwing Lair on, high-end Rogues used swords exclusively. The other weapon specializations couldn't compete with the tried and true blades that lowbie Rogues lusted after.
Close Quarters Combat changes all that. With its key location in the talent tree, it allows us to pick up 5% crit without sacrificing any other DPS talents. There are already several speedy daggers itemized in Wrath, but no quick swords. Considering that Energy is our god stat, wielding a 1.3 speed dagger in the Off hand will destroy a 1.5 speed sword in Combat Potency procs.
Our past problem with using weapons other than swords was wasting talent points on both Fist Spec and Dagger Spec, whereas a Rogue can now really have it all. A slow Fist MH and a quick Dagger OH will quickly become the raiding spec of choice unless Blizzard starts implementing some quicker swords.
You can actually spec 5/5 CQC and 4/5 Sword Spec without losing any DPS talents, allowing you to mix in an Off hand sword if one comes around, and even a Main hand sword if that's your luck. The ability to use any viable combination of Fists, Daggers, and Swords will save a lot of Rogues a lot of gold in respecs. However, with Mutilate now competing for fast daggers, I wish you luck with your /roll 1000's.
Subtlety:
The crazy team at Blizzard realized that throwing an Energy regeneration talent in deep Subtlety would just make them look lazy, so they blessed us with Honor Among Thieves instead. Traditionally, Energy is used to generate Combo Points and then use those CP on finishers; it's the circle of life for Rogue DPS. The blues decided to skip the middle step and just pour on the CPs as fast as we can use them. Note that the limitation of "once per second" refers to a party member, not the party: with enough crits, you can get 5 CP per second. Get ready to bind Eviscerate to the '2' key instead of Hemo.
Some of the great theorycrafters of the Rogue community have been testing out HaT in high-end raids, and the numbers are crazy. With the proper group (note: HaT is NOT raid-based) composed of high crit chance builds, you will be pushing Eviscerate or Envenom every few seconds. 100% talented Rupture uptime? Check. 100% Slice and Dice uptime? Check. Preparation for PvP? Double check (zing!). It's a great day to be Subtlety.
Now Relentless Strikes' move to Subtlety seems prophetic instead of idiotic – 25 energy back on every finisher meets finishers every GCD – looks like Blizzard took the easy way out again and threw us a ton of Energy. Hey, I'm not complaining, Blizzard is giving us exactly what we want in new and interesting ways.
Stack your party with BM Hunters (since we get a CP off pet crits) and Fire Mages, and say hello to using Hemorrhage as a "debuff move" and finishers as your bread & butter. Whereas Hemo used to be our primary strength over other specs due to its low Energy cost per CP, Blizzard intends to retire it to a raid debuff and not use it as a main attack. RIP Hemo spamming, my '2' key will miss you.
Conclusion:
All-in-all, Blizzard really fixed up each of our 3 trees, and gave real raid and PvP competency to each. They gave us what we love, Energy and CP (and Energy via CP). This shows that GC and company actually know how Rogues work, as Energy and CP are the two stats that will always scale with gear. Plus we haven't gotten any nerfs yet – definitely a new record for us. Go dev team!
So, for my Assassination brothers and sisters, get some quick daggers and RoguePowerBars to make HfB not so annoying to keep up. For those die-hard Combat Raiders, get a combo of Slow Fist or Sword and Quick Dagger or Sword, and always shout "KAIO-KEN!" when using Killing Spree. And for you Subtlety Rogues, please go get Grid and DeadlyBossMods, because the Shadow knows you've never been invited to a raid before.
Filed under: Rogue, Expansions, Features, Raiding, Classes, Buffs, (Rogue) Encrypted Text, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Tic Nov 5th 2008 11:18AM
I was ecstatic when i first took my combat rogue into PVP and still manage to hold my own and do well. All of S4 anything other than 20/0/41 was lol'd at in an arena or a bg. It just ain't the case anymore. With the latest patch i don't get frozen by stepping into an Ice Trap with Killing Spree - it's a beautiful thing...
Pfooti Nov 5th 2008 11:33AM
What kinds of weapons will deep subtlety prefer? It looks like some speedy daggers is great for mutilate. It would be nice if that was also good for subtlety, just so we can dual spec without having to worry as much about re-gearing. But at least it's just at most three weapons - speedy dagger offhand for everything, then either another fast dagger MH or a slow fist/sword.
Chase Christian Nov 5th 2008 11:40AM
I think a Slow Dagger MH and a quick anything OH will be your best bet. Since GC has confirmed that Backstab will be the core of Sub DPS, slow daggers prevail.
Hycinia Nov 5th 2008 2:16PM
My main is a subtle rogue and she has been for as long as I've been playing her. After a bunch of tinkering, my recommendation to you is a fast dagger in your OH... then carry a dagger and a sword (though a good fist weapon or mace wouldn't be bad if you prefer) for your MH. Start with your dagger in MH for those dagger required starting moves, then either manually or with a mod such as closet gnome switcher, go to the sword or fist weapon. It will do wonders for your DPS.
A couple Mongoose enchants, keeping the slice and dice up, and I've gone from bottom of the raid pack to fighting for a top spot.
omni guy Nov 5th 2008 11:35AM
why would we use grid again? I thought it was for healing, mostly. (just curious - never healed, never interested in grid.)
Imagine HaT was raid wide? druul.
Well written article, I submit that you should be CEO of this fine blog.
yaminokishi Nov 5th 2008 4:56PM
So you can see the status of the rest of the raid, thus avoiding looking like an idiot by, for example, yelling 'heal me!' when all the healers are dead.
Kartharan Nov 5th 2008 11:40AM
Does anyone know if two 1.8 speed daggers are better for mutilate pvp than having a fast offhand? I haven't had a chance to compare yet.
Chase Christian Nov 5th 2008 11:41AM
I've been using the standard combo of 1.8/1.4 for Mutilate PvP, I find it works well without sacrificing burst for poison uptime. I don't believe there is any reason to use a slow OH for any spec unless you have no other options.
Debesun Nov 5th 2008 11:43AM
So yeah subtlety rogues... How about putting in a good word for me next time and I'll be your personal feral kitty CP generator? :)
/wink /nudge
Tilt Nov 5th 2008 11:52AM
Ah, this is my favorite Encrypted Text ever. The information is so well-presented, and I love the fact that I don't have to go and trawl 300 pages of theorycrafting thread to glean important information amongst the chaff. I was considering switching to a mut build in LK, but I might use my bajillion leftover BoJs and do it now... Hmm! Lots to think about. Even sub sounds cool, with HaT. Looks like I might finally get to *gasp* coordinate with my guild beyond what once was "I need to be in the windfury group." Imagine that!
swelt Nov 6th 2008 6:33AM
Have to agree. I've found many of the previous articles rather bland and often ill informed. This reads a lot better and seems more or less accurate. Hope to see this trend continue.
That said, I think it's important to distinguish between optimal and viable, raid vs solo. It's optimal in a raid to use fast daggers for mutilate. It's certainly viable to solo with whatever the best damage/stat daggers you have available. There's no reason to ditch mutilate as your plan for levelling up to 80 just because you haven't got 2 fast daggers.
Kypros Nov 5th 2008 11:53AM
Here's a question for Honor Among Thieves, does anyone know if there is a distance requirement for this to work. I'm thinking mostly for PVP in BGs, if my party is at the LM and I'm at the BS, am I getting this effect off their crits?
Chase Christian Nov 5th 2008 12:03PM
Thottbot shows 100 yd aura range:
http://thottbot.com/s52916
Daku Nov 5th 2008 11:58AM
Does Honor among Thieves proc off your own crits?
Chase Christian Nov 5th 2008 12:03PM
Yes, it's like Seal Fate on crack.
Daku Nov 5th 2008 12:11PM
That's officially amazing.
Lemons Nov 5th 2008 2:14PM
Hate to break it to you but I'm pretty sure it doesn't. I've tested it, and an ambush crit will still only generate 2 cp (assuming you have initiative like I do), not 3.
But it's still awesome for pve, arenas, and bgs, but for duels it's essentially 3 talent points that do nothing.
Idk, I'm gunna log on after this and check again but I'm 99% sure.
akw Nov 5th 2008 2:20PM
Who specs for duels? Are there people that seriously do that?
Daku Nov 5th 2008 3:33PM
"Hate to break it to you but I'm pretty sure it doesn't. I've tested it, and an ambush crit will still only generate 2 cp (assuming you have initiative like I do), not 3."
See, that's what I thought I had seen when I specced into it, but I really have only played my rogue once or twice since 3.0.2. And then, I don't know that I ever took it into combat.
If it procs off your own attacks, that's pretty amazing, not only for soloing.
tenz Nov 6th 2008 5:55AM
Yes, HaT does proc off your own crits, but only from white-damage crits.
Yellow crits, from specials, don't cause HaT to generate a CP.