Take the player, not the class

All that is set to change forever in just nine days. Now the classes are much more interchangeable with each other than before. Some prominent buffs have been nerfed, and in one notable case, distributed: Shadow Priests, Survival Hunters, and Retribution Paladins all give mana back with Replenishment. In general there is more than one class that can provide most types of buffs and debuff. Also, many buffs that used to be group-wide are now raid-wide, such as Paladin auras and Shaman totems. This makes it much more likely that picking two tanks, three healers, and five DPSers out of a grab bag will get you decent coverage on buffs and debuffs.
Another place where this new philosophy shows through is in hybrid DPSers. The old philosophy was that hybrids may be weak in DPS, but they were strong in utility. Now specs such as enhancement Shamans are expected to be doing very close to the DPS of "pure" DPS classes such as Rogues. Blizzard posters maintain that differences in player skill and gear are likely to be greater than inherent differences here, so that in order to get the highest DPS, you'd take a shaman over a rogue if you knew the shaman was a better player. However, pure DPSers are meant to be doing slightly better than hybrids if all other factors (gear, skill) are held constant and the fight mechanics do not favor one or the other.
Finally, every tanking class can main tank now. Previously, if you were doing a progression raid, you were best served bringing a Prot warrior, partly for their large array of contingency buttons, partly due to mechanics that heavily favored Warriors, and partly just because it was tradition. We can't do much about that last factor, but the first two are largely gone in Wrath. The other two previous tanking classes (Paladin and Druid) have been given some nice new tricks, and Blizzard has pledged their support in making all four tank classes (remember, Death Knights are coming) equally viable main tanks, which should mean no special fight mechanics that require specific classes.
Some players feel threatened, worrying that they don't have any unique spells any more that guarantee them a raid spot. That's the entire point: no spec is guaranteed a raid spot any more. Earn your spot by being a good player, by knowing your class and the fights, and by coming prepared.
Personally, I find this a very exciting trend. That might just be because I mostly play hybrid classes, but honestly, six out of ten classes are not pure DPS classes, which at least to some extent qualifies them as hybrids. I know we have more options than the pure classes -- we can respec to heals or tanking if we want to -- but it's untenable to keep us low DPS simply for that reason. And if they can achieve their stated goal of making it easier to form a successful raid just by bringing people you like to raid with (in the right proportion of tanks, healers, and DPS), that would be excellent in my book. After all, this game is about fun, and I never have more fun than when I'm playing with friends. We shouldn't have to choose between fun and success.
Filed under: Raiding, Classes, Wrath of the Lich King, Features






Reader Comments (Page 1 of 6)
Dyermaker Nov 5th 2008 2:12PM
For most raiders, this will be a great thing. You can take whomever you have to a raid and everything will be just hunkydory.
For progression raiders, who will evaluate every situation, this will really make some changes. Instead of needing 20/25 people to fill raid buffs, you can now complete the best possible raid makeup with 11. Yes, getting to the optimal raid sooner will make things easier for a raid leader. However, the remaining will be selected on the min/max, which is nothing more than who will give the best numbers. If one class gets as little as a 5% advantage over anyone else, you can replace that class 10 times over.
For example, if a Retribution Paladin is 5% behind a rogue on DPS for an undead boss, you can logically see a 10-15% fall on a non-undead. If you have all of the raid boosts that Paladin can offer already accounted for, your raid just gained the difference by sitting that Paladin.
Now, for the people this will be the worst... the guilds between casual and hardcore progression. Those who have a loyal core but not necessarily the best. Pre-3.0 there was a lot of flexibility, "raid boost" was always behind the scenes and mostly intangible. Now, if someone falls behind they will have to be replaced. This will tear up these mid-road guilds, they want to be loyal to their friends but at the same time they will have nothing but cold hard numbers making the decisions for them. Without that balance the people at the top of the pole leave sooner, the people at the bottom of the pole get yelled at more often, its a less pleasant raiding experience all around.
Justin B Nov 5th 2008 2:39PM
Blizzard has stated they have no intention of adding Sunwell-difficulty raids that require min-maxing. I imagine the most hardcore guilds will find raiding in Wrath woefully easy, since the only constraints before was finding players that did not exist.
rallik Nov 5th 2008 2:42PM
You're completely ignoring the benfits of redundancy if certain players go down during a fight. Executed perfectly? Yeah bring raw dps classes if you have all the buffs/debuffs covered.
When your lone shadow priest takes a dirt nap, have fun with mana. Yeah, no need for that ret pally or survival hunter then, amirite?
Heilig Nov 5th 2008 2:44PM
I love how everyone just assumes that progression raiders are mindless robots that only care about raw DPS and nothing else.
A) Hybrids only sit back and do nothing but DPS AFTER the fight is on farm. During the learning process, they are off-healing, cleansing, CCing, off-tanking, basically doing the things that make them hybrids. Progression raid leaders LOVE hybrids because they are the ones that can turn a wipe around with a well-timed Battle rez.
B) Raiders are human too. We don't go recruiting the highest DPS warrior on the server if he's a rude, arrogant, moron. We bring our friends too. It jsut so happens that most of our friends are good players too. That's kinda what drew us together and made us friends in the first place.
C) The number of progression fights that are tuned so tightly that a 5% raid DPS increase is the difference between success and failure is really minimal. Most raid fights are about execution, not DPS. Brutallus and patchwerk jump to mind, and that's really all I can think of off the top of my head.
Tom Luongo Nov 5th 2008 4:26PM
I'm in one of those guilds and BC was brutal on it. I don't see at all where you're coming from. There are those that can and cannot handle progression. The guilds you are describing will likely (and should) give up 25 man raiding for 10 man content. 15 people with alts == Two 10 man raiding groups composed of largely the same group of people and subs based on things like RL scheduling.
The kind of guild you're describing had no business in the 25 man game in the first place. Sry, been there, done that, got the new tabard for my efforts. Now I'm thanking Blizzard for giving us a better option.
Ta,
Sybrsean Nov 5th 2008 3:02PM
Bah! I completely disagree with those of you happy with making every class the same. To make my point using an extreme: A typical warrior class player wants to be up close and hitting things. A mage class knows not to "get to close" to the fight and plays at range. Personalities choose classes that fit. If (again to exaggerate) A mage can tank and a tank can fight at range both just as effectively, WHY HAVE ANY CLASSES AT ALL??? Why have any skills that are any different. Just cookie cutter out 15 Skills that everyone uses regardless of their "Class - i.e. their now just their look in the game) and then.... as many of you are putting it... It's all about skills not class.
I think this KILLS one of the unique characteristics of WoW and disenfranchises tons of players that USED TO like their class. If I as a shadow preist wanted to be a huge DPSer I would get on my already made lock. Why the #@$% are they turning my Shadow Preist into a lock???? Why are there 4 Tank classes? With this thinking why not have all classes tank, why not have 1 talent tree for all classes.
I hate this change. It's lame.
Dyermaker Nov 5th 2008 4:25PM
Sorry, but to deny that these considerations will not take place is a fallacy. Do you think that progression raids had 5-6 shaman on a raid because of what swell people those shaman had at the keyboard? Go look at first kills in sunwell and you'll see fights with zero druids and Retribution Paladins while you have multiple shaman. To say that redundancy at roles is necessary, I ask, how many backup tanks you see on any progression raid? Surely if someone as important as a shadowpriest needs a replacement for a raid then having a spare tank should be vital for every raid.
Sorry, but that's not how things are. You take what you absolutely must have in the way of tanks, healers and raid buffers and fill the rest of the raid with the most you can crank out. You take the fewest tanks you can, the best you can use so you can take the fewest number of healers.
Hell, if you look at the first kills of Twins you'll see that the progression minded people sat all their melee to allow for fewer healers. Here's a link to an article here on WowInsider:
http://www.wowinsider.com/2008/04/10/nihilum-does-it-again-downs-twin-eredars/2#c11569429
Progression minded people will do whatever it takes to get whatever advantage they can get. When it meant farming mats for resist gears, they got it. When it meant dropping and picking up new tradeskills, they did it. When it meant sitting people and bringing others, they did it. And... they will continue to do it.
Those who settle for good enough come in second.
Heilig Nov 5th 2008 9:28PM
That's a great argument you're making. just one problem.
We're not playing the same game anymore. Most of the reasons for stacking locks and shamans are gone. Not that I mean they're not necessary, I mean they don't even work.
Blizzard has changed the paradigm, and you are fully able to just bring good players now instead of specific buffs.
Kanuris Nov 5th 2008 2:14PM
Agreed in full, the balancing of classes to make player skill more of a factor is always a good thing.
Now if they'd only do it for certain holiday achievements... (looking at you Brewfest and Hallows End mounts!)
Rainier Nov 5th 2008 2:15PM
Don't you guys think that this is the beginning of the end of WOW? As WOW always been praised for its uniqueness of classes, its diversity and its balance between the classes. Will this 'leveling' policy not bore players in the long run?
Vendrill Nov 5th 2008 2:34PM
I don't see it as such. I see a lessening of extreme differences between classes. I see more viable specs. I see less compromises made by players. I see the ability to play the game more to our ideals.
While more classes and specs have more of the same abilities and options, the specific mechanics are still very different.
I like the changes so far in 3.0.X...
I'm looking forward to more enjoyable 10 man raiding, less time spent organizing, and hopefully less frustration.
Look at how far we've come since the Pre-BC days of "non-heal pallies, Boomkins, shadowpriests, Ele shammies, etc.... GTFO!!!"
oldwisemonk Nov 5th 2008 2:52PM
I've been playing for a long time (Taurens with no mounts) and I've seen "gg Blizz" over and over again. Considering how the game continues to grow and get more subscribers, I can only imagine they might know what they are doing.
Guilds will probably continue to recruit based on class rather than role, but at least this puts less pressure on players that want to see more end-game. I typically played hybrids so that I would have more chances to experience end-game. Now I feel like I can play whatever class I want, even casually, with the same opportunity.
So gg Blizz ... but not in the bad way.
Ayrianna Nov 5th 2008 3:17PM
I see this as an amazing thing. It's not consolidating classes, it's expanding them. Look at it from the point of view of the marksman hunter, the assassination rogue, the demo Lock, ret pally or balance druid. These changes opened up so many possibilities to them without having to respec to bm/combat/destro/holy/prot/feral/resto, and play a spec that they didn't enjoy, but had to do anyway if all they wanted to do was see the content and be a part of the team.
Painhealer Nov 5th 2008 3:45PM
No, it's not the end... for most.
For a few, the "don't sleep, raid until you've defeated every boss" hard-core guilds, they will quickly wrap things up and fill their time with other pursuits. But this is a small portion of the overall WOW user community.
It's been fun rushing through Hyjal, BT and a bit of Sunwell (only so many days in the week) a bit more casually than before.
Because our guild is primarily casual, we raid with an alliance of guilds. And the changes have made it much easier for players wanting to move to the next level to participate vs only the most obsessed committed players.
RealTank Nov 5th 2008 2:18PM
Ok this may just be my weird thinking or maybe this is other peoples thinking as well. in my oppinion hybrid classes such as druids and paladins shouldnt be able to tank as well as warriors. ok a druid and a pally can heal themselves maybe not while tanking but they still can for example ZA on bear boss when boss switch's forms the druid tank can shift forms and heal himself many other examples like this as well a warrior cant. Bandaging only goes so far. hybrid classes shouldnt be the best at anything they should be good at alot. a hybrid class shouldnt top the DPS or healing charts it should be the classes where that is really the only thing they can do.
native Nov 5th 2008 2:24PM
let me rephrase the above comment for those who don't feel like reading it:
"I'm a warrior and I'm mad that I actually have to be a good tank now instead of just being automatically picked because I'm a warrior".
Heilig Nov 5th 2008 2:38PM
"hybrid classes shouldnt be the best at anything they should be good at alot. a hybrid class shouldnt top the DPS or healing charts it should be the classes where that is really the only thing they can do."
The best part of this post is that he doesn't realize Warriors are a hybrid class.
Classic.
Naix Nov 5th 2008 3:03PM
Its the tree you choose that defines the class not what they can do.
Deadly .Off. Topic. Nov 5th 2008 3:36PM
I think that if you can spec for it, get gear and put time and effort to learn your class, you should damn well be EQUAL with other players.
People QQing about "their jobs" are stuck in the old mentality of defining their essence by their class NOT by their skill. Sorry, your class doesn't carry you anymore, learn to play.
I'm glad they fixed it so that people who played Hybrids (6 out of 9 classes btw - not counting the 10th till it's out) had a decent chance at being competetive. It's amazing the self-serving nature of the "pure" classes who want to hold them back simply because they're afraid people will find out they have no real skills.
Trem Nov 5th 2008 4:10PM
I wasn't aware there was a "pure" healing class. Did Blizz add one?
Priests can go shadow and are therefor hybrid heal/dps.
Shammys can go elemental or enhance and are therefor hybrid heal/dps.
Druids can go dps or tank and are therefor hybrid dps/tank/heal.
Pallys are like druids and can do all three.
So where is this pure healer topping the heal charts?