Take the player, not the class

All that is set to change forever in just nine days. Now the classes are much more interchangeable with each other than before. Some prominent buffs have been nerfed, and in one notable case, distributed: Shadow Priests, Survival Hunters, and Retribution Paladins all give mana back with Replenishment. In general there is more than one class that can provide most types of buffs and debuff. Also, many buffs that used to be group-wide are now raid-wide, such as Paladin auras and Shaman totems. This makes it much more likely that picking two tanks, three healers, and five DPSers out of a grab bag will get you decent coverage on buffs and debuffs.
Another place where this new philosophy shows through is in hybrid DPSers. The old philosophy was that hybrids may be weak in DPS, but they were strong in utility. Now specs such as enhancement Shamans are expected to be doing very close to the DPS of "pure" DPS classes such as Rogues. Blizzard posters maintain that differences in player skill and gear are likely to be greater than inherent differences here, so that in order to get the highest DPS, you'd take a shaman over a rogue if you knew the shaman was a better player. However, pure DPSers are meant to be doing slightly better than hybrids if all other factors (gear, skill) are held constant and the fight mechanics do not favor one or the other.
Finally, every tanking class can main tank now. Previously, if you were doing a progression raid, you were best served bringing a Prot warrior, partly for their large array of contingency buttons, partly due to mechanics that heavily favored Warriors, and partly just because it was tradition. We can't do much about that last factor, but the first two are largely gone in Wrath. The other two previous tanking classes (Paladin and Druid) have been given some nice new tricks, and Blizzard has pledged their support in making all four tank classes (remember, Death Knights are coming) equally viable main tanks, which should mean no special fight mechanics that require specific classes.
Some players feel threatened, worrying that they don't have any unique spells any more that guarantee them a raid spot. That's the entire point: no spec is guaranteed a raid spot any more. Earn your spot by being a good player, by knowing your class and the fights, and by coming prepared.
Personally, I find this a very exciting trend. That might just be because I mostly play hybrid classes, but honestly, six out of ten classes are not pure DPS classes, which at least to some extent qualifies them as hybrids. I know we have more options than the pure classes -- we can respec to heals or tanking if we want to -- but it's untenable to keep us low DPS simply for that reason. And if they can achieve their stated goal of making it easier to form a successful raid just by bringing people you like to raid with (in the right proportion of tanks, healers, and DPS), that would be excellent in my book. After all, this game is about fun, and I never have more fun than when I'm playing with friends. We shouldn't have to choose between fun and success.
Filed under: Features, Raiding, Classes, Wrath of the Lich King
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Reader Comments (Page 3 of 6)
Brad Nov 5th 2008 2:57PM
"If indeed 'pure DPS' is even 5% better than 'hybrid DPS', then wouldn't any raid leader stack the last 14 slots with the 5% better classes"
It seems to me that when people make statements like this (and there are a lot of them made), they're ignoring the many many other factors that go into deciding how much DPS someone does on a given night.
There's gear differences, lag, different buffs, different encounters, the all important and nebulous "skill", and heck... someone just having an off night?
Maybe other people's experiences are different, but I see dps meters varying wildly from week to week even with the same group of people.
I just wish people would remember that these small percentage differences in theoretical dps are just that, theoretical. Maybe the shaman is above you on the dps meters because he's a better player than you.
Ohnoto Nov 5th 2008 2:34PM
I went moonkin spec with this last patch. I grouped up with some people last week to do TK, it was a PUG group.
One guy got into the group and said "Sweet, Ohnoto is here to tank" because I had built up a good reputation.
When I told him that I had gone Moonkin, he replied with "Awe, that sucks, you were a BA tank".
So, yes Moonkin do exist. Yes, Druids can tank very well, just not at the same time.
But I've decided to keep my Druid DPS as I enjoy DPS on him, and my warrior for tanking, since I enjoy tanking on him also.
Maybe when dual specs come out, I will have my dual spec to be able to tank on my druid again.
Vendrill Nov 5th 2008 2:42PM
You should stick to dps, for one VERY important reason:
The Boomkin Dance.
-This is the single most-awesome thing about WoW...
superfrank Nov 6th 2008 6:01AM
I think you're forgetting about the bear dance!
Samantha Nov 5th 2008 2:38PM
I am the leader of a small, casual raiding guild. This change is an absolute godsend for groups like us. We have a small number of skilled, loyal, players who get along great and always maintain an atmosphere of friendly camaraderie. It's a pleasure to not have to worry so much about raid makeup anymore!
Vendrill Nov 5th 2008 3:38PM
Amen. I want to hang out in Vent with my wow-friends... 10 man raiding plus more versatility will help our smaller guilds be more enjoyable & more successful.
Sybrsean Nov 5th 2008 7:22PM
I am also in a small 7 person casual guild. (We've been joining another guild on 25 man raids). But we've never had problems getting a PUG, and certainly haven't minded grabbing a completely unorthodox group to run something. Additionally we all have multiple 70's just so we could switch up, both for success in the raid and for plain variety.
I'm bummed that toons I created have suddenly turned into the same role as toons that I already had.
Not that I'm not glad it's helping you. :o)
For those Hardcore Players out there who care for nothing but progression, progression, progression, perhaps our "unorthodox groups" sounds like noobish heresy and that's why you see this change as a blessing, but for you people your ultimate attainment is besting the game and others, not about the journey and my other arguments of "then why not have one class, one talent tree and 15 talents" comes into play. All you care about is "Skill" and your myopic view lends its self to my "Fine here is your 15 skills go beat your brethren with them and 'prove' your the best" logic. Ms. Pac man only had one control. If you ultimate proof of fun is just a high score, what to you need diversity for, right?
Az Nov 5th 2008 2:37PM
Unfortunately, there isn't parity between DPSers at this time. Hunters and melee (with the odd boomkins) are far and wide out-damaging casters, with the once might warlocks falling hardest. Mages did get boosted a bit, but it is very rare in our raids to have casters high on overall damage. Our hunters (who were always good, but not this good) have been destroying everyone except the odd rogue.
Now, with the parity of debuffs / buffs, once you have the necessary ones covered, why bring in a caster who just can't keep up? The bleeding edge min / maxers will simply replace those who got nerfed hard with those that got buffed the best.
Justin B Nov 5th 2008 2:41PM
In an odd move to nerf Hunters, Blizzard will be greatly increasing the armor values on all bosses in Wrath. This will of course effect all physical DPSers as well.
Naix Nov 5th 2008 2:39PM
"Some players feel threatened, worrying that they don't have any unique spells any more that guarantee them a raid spot. That's the entire point: no spec is guaranteed a raid spot any more. Earn your spot by being a good player, by knowing your class and the fights, and by coming prepared."
What a great point. Be a skilled player.
Welsley Nov 5th 2008 2:42PM
RealTank,
actually no...you misunderstand the dynamic between Hybrid and "Pure" classes...
Say each class gets a flat 15 skills at max level, of which a budget of abilities are spread along ablating damage and building threat (tanking), doing damage and ablating/dumping threat (dps), healing, and utility (throw buffing/debuffing in here, along with more traditional utilities like summon, portal and misdirect)
Within these 4 groups, each archetype will be awarded skills unique to their class type...tanks will get a budget of more tanking skills, dps more dps, healing more healing....etc. While Hybrids will (as per the name) be more evenly distributed among the archetypes they shadow.
A melee dpser may be given 10 strict damage abilities, say and the balance flushing out tanking and utility skills.
While a melee hybrid by definition will have LESS over all damage abilities budgeted to use, since they will also hold extra skills in other areas that eat away at their total allotment of abilities.
Does that mean the melee dpser should have BETTER per skill abilities than the melee hybrid? I say no...
skills of a given type should be equitable; it is merely how ability budgets break down across the skill archetypes that determines your "Pure" vs Hybrid status!
Naix Nov 5th 2008 2:49PM
There is no more "pure" classes anymore. Moonkin DPS is on par with Mage DPS. Enhancement Shamans are right up there with Rogue DPS. Paladin Healing has no problem keeping up with Priest healing. There IS no more advantage bringing a "pure" class to bringing a "hybrid" class. Blizzard realized that once your down a tree so far your going to be defined by the tree and NOT by your class. That is why Blizzard wanted a Tank forum, DPS forum, and Healing forum because that is how every class will be categorized. Sure each class gets a little something extra but does not pigeon hole you into doing something specific.
Pure genius on Blizzards part. Play what is fun for you and invite who you like.
Manatank Nov 5th 2008 3:53PM
"Paladin Healing has no problem keeping up with Priest healing."
That is a completely misleading statement. Paladins are not competitive with the other healing classes in AoE raid damage situtations, but are still undisputed in raw single (or two) target HPS.
AoE healing that Priests/Shamans were better at than Paladins continues to be a place where Paladins are outmatched, but now Druids are also good at it. Raw single target healing is where Paladins used to be good, and they still are the best.
Healing is one of the only areas that didn't change much with regards to the consolidation of the classes. Each class is still excels at particular situations, and for the most part the same particular situations they used to excel at.
The spirit healers (priest/druids) are pretty well suited for any healing role now (druids used to struggle with bomb healing and AoE, but both issues have been fixed).
Shamans are in my opinion the premier non-tank raid healers due to the continued excellence of chain heal coupled with the new instant cast riptide for rapid spot healing. They are better at tank healing than they were, but would very rarely be used primarily for that role unless none of the other healing classes were present due to the massive mana inefficiency of healing wave.
Paladins continue to be the best class at pumping out massive heals reliably and quickly. Beacon of Light does not bring them up to par with healers with a real AoE heal, but does make them extremely effective at either healing two tanks or a single tank while sniping quick spot heals on single targets. Holy Shock+Infusion of Light have hugely improved the problem of healing on the move for paladins (particularly with the recent chance to proc instant cast flash of lights).
Kulzor Nov 5th 2008 2:57PM
How foolish of people to claim that "hybrid" classes shouldn't be as good at a role as a "pure" class. They also make the mistake of thinking that some of the "hybrid" classes aren't "hybrids" at all. (Warriors are one of the better examples, as are Priests.)
A bear tank is there to tank. Period. Not to heal or any other half-arsed other activity they *could* perform. Tank. A Boomkin is there to dps. Not to heal, not to tank. They'll generally suck at either of those roles (much like a Shadow Priest trying to main heal...).
Any class that could do more than one role (tank, dps, heal) by respeccing talent trees needs to be darn good at each role, or they aren't worth using.
Naix Nov 5th 2008 3:06PM
Well said.
Manatank Nov 5th 2008 4:00PM
Currently you are right. If the dual spec system goes live with hot swaping allowed during raids then the utility of hybrid classes goes through the roof. For example, being able to take a strong DPS spec like boomkin and switch it between encounters to a strong healing spec like resto suddenly makes druids a lot more desirable than a mage.
The only classes that will really suffer from this problem will be hunters, mages, warlocks and rogues, but in compensation those pure classes are being designed to have slightly higher theoretical DPS. The gap is just going to be far smaller than it used to be so that skill can lead to the real differences.
I'm only leveling my hybrids.
oldwisemonk Nov 5th 2008 5:13PM
@Manatank
Agree that what you're saying has truth, but dual speccing isn't JUST for Raid Spec A and Raid Spec B. Plenty of people (not just mages, locks, hunters and rogues) might go for Raid Spec and PVP Spec or Raid Spec and PVE Solo Spec ... or even some other combo.
Manatank Nov 5th 2008 5:42PM
"Plenty of people (not just mages, locks, hunters and rogues) might go for Raid Spec and PVP Spec or Raid Spec and PVE Solo Spec"
True, but not the folks trying to get into a min/max raiding guild.
Lab Monkey Nov 5th 2008 2:50PM
Skill is more important than spec now, as it should be. There may be 5% difference between some specs, but there's WAAAAY more than 5% variance in player skill. Good move Blizz.
fobe Nov 5th 2008 2:58PM
I like the idea that you can pick the players instead of the classes, but i think this will in a way hurt the pures. A hybrid who is a healer can always pick up tanking/dps gear on the sideline and when he or she likes switch to tanking/dps.
In order to protect the pure dps but still keep hybrid dps viable and strong, i would suggest that you can only have one set of gear of a tier. So you can't have healing tier 7 and tanking tier 7 at the same time. ( the of spec gear obtained when an instance is at farm and no main specs needed it)
That way hybrids won't have the advantage of being able to relatively very easy change from one roll to an other. And pures won't have a disadvantage when trying to join a guild from being not flexable enough compared to hybrids.