Take the player, not the class

All that is set to change forever in just nine days. Now the classes are much more interchangeable with each other than before. Some prominent buffs have been nerfed, and in one notable case, distributed: Shadow Priests, Survival Hunters, and Retribution Paladins all give mana back with Replenishment. In general there is more than one class that can provide most types of buffs and debuff. Also, many buffs that used to be group-wide are now raid-wide, such as Paladin auras and Shaman totems. This makes it much more likely that picking two tanks, three healers, and five DPSers out of a grab bag will get you decent coverage on buffs and debuffs.
Another place where this new philosophy shows through is in hybrid DPSers. The old philosophy was that hybrids may be weak in DPS, but they were strong in utility. Now specs such as enhancement Shamans are expected to be doing very close to the DPS of "pure" DPS classes such as Rogues. Blizzard posters maintain that differences in player skill and gear are likely to be greater than inherent differences here, so that in order to get the highest DPS, you'd take a shaman over a rogue if you knew the shaman was a better player. However, pure DPSers are meant to be doing slightly better than hybrids if all other factors (gear, skill) are held constant and the fight mechanics do not favor one or the other.
Finally, every tanking class can main tank now. Previously, if you were doing a progression raid, you were best served bringing a Prot warrior, partly for their large array of contingency buttons, partly due to mechanics that heavily favored Warriors, and partly just because it was tradition. We can't do much about that last factor, but the first two are largely gone in Wrath. The other two previous tanking classes (Paladin and Druid) have been given some nice new tricks, and Blizzard has pledged their support in making all four tank classes (remember, Death Knights are coming) equally viable main tanks, which should mean no special fight mechanics that require specific classes.
Some players feel threatened, worrying that they don't have any unique spells any more that guarantee them a raid spot. That's the entire point: no spec is guaranteed a raid spot any more. Earn your spot by being a good player, by knowing your class and the fights, and by coming prepared.
Personally, I find this a very exciting trend. That might just be because I mostly play hybrid classes, but honestly, six out of ten classes are not pure DPS classes, which at least to some extent qualifies them as hybrids. I know we have more options than the pure classes -- we can respec to heals or tanking if we want to -- but it's untenable to keep us low DPS simply for that reason. And if they can achieve their stated goal of making it easier to form a successful raid just by bringing people you like to raid with (in the right proportion of tanks, healers, and DPS), that would be excellent in my book. After all, this game is about fun, and I never have more fun than when I'm playing with friends. We shouldn't have to choose between fun and success.
Filed under: Features, Raiding, Classes, Wrath of the Lich King
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Reader Comments (Page 4 of 6)
Manatank Nov 5th 2008 4:02PM
They should just give more utility to the pure classes. Don't take the fun of being a hybrid away. Pure DPS classes can still be a haven for people who don't like to be asked to anything but DPS.
crsh Nov 5th 2008 3:13PM
The funny thing is that druids still have an edge thanks to their battle rez though (which is mighty useful for those "oh shit" moments), so much for making all classes equal.
Dyselon Nov 7th 2008 7:33PM
I kind of wish hybrid classes, instead of specializing in to one role with spec, actually fulfilled multiple roles at once... Instead of one pure healer and one pure dps, you could take two dps/healer hybrids. In my ideal vision, hybrids weren't as good at any one thing as pure classes, but a group of hybrids would collectively be as good as a similar group of pure classes. I'm sure there's a good reason, but why hasn't the game been designed more in this direction?
hold up Nov 5th 2008 3:21PM
I'm excited on one side and worried on the other.
It's exciting that I can pick 9 of my friends (which meet the tank/heal/dps requirements) instead of picking people because we needed a certain class for a boss mechanic. That means I can finally gkick that stupid warrior that thinks we cant raid without him :P
But if you look back and think about all the fights that required some specific class mechanic you quickly realize that either the boss fights are going to become very boring very quick or you wont have the true option of "bringing in the player, not the class".
For instance, if all your "good" DPS happens to be melee how many fights in TBC would be extremely difficult to get by with only melee.
Fight mechanics such as AOE damage would need to be removed (i.e. Gruul/Al'ar). Fight mechanics such as the one on Eagle boss in ZA would be extremely difficult with only being able to have all dps in close enough during the lightning storm.
So eventhough Blizzard says you will be able to "bring the player, not the class" I don't think they really mean it.
And on the issue of people complaining that "pure DPS" should do more damage, stop with the QQ.
Just because you selected a pure DPS class doesn't automatically entitle you to an extra +5% DPS. You should have selected your class because it was fun to play, not because you want to be on the top of the DPS meters.
If you want that extra +5% DPS you are going to have to earn it. For example, when I use my Ret Pally I can put out around 1300 DPS, when my gf uses the Ret Pally she can put out around 1000 DPS and when my 8 year old brother uses it he puts out 600 DPS. That's what they mean by choosing the better player over the pure dps class. If your upset about losing to a hybrid class then go L2Play. It take 10 minutes to read about what rotation you should be using.
If you spec into a DPS talent you shouldnt expect to do worse because you have the option of being a healer or tank.
All DPS are created equal -Thomas Jefferson
Zurkka Nov 5th 2008 3:41PM
i think we can split the dps in 2 groups, ranged and melee, this way you still have the need for X tanks X healers X melees and X ranged for a fight, so we will have all those mechanics we saw in BC and probably we will see mechanics that you need skills, like Mag and the cubes, Kael in TK, hope they have crazy ideas about fights, some of those were fun
Deef Nov 5th 2008 3:54PM
2 + 2 = Thomas Jefferson, Sucka!
Arcaria Nov 5th 2008 3:27PM
There's a big stat that goes into balancing ranged DPS vs. melee dps that most people never, ever take into consideration. Melee DPS should be higher than ranged because they take more damage. However when you break down a damage done to damage received ratio usually the ranged dps will come out ahead.
Ask a healer sometime if you don't think it's important.
Shadowhaxor Nov 5th 2008 3:37PM
Stop me if you heard this one....
The Dps warrior wanted to get to {insert 5man/10man Raid/25man Raid}. However it was decided that said warrior was only good for tanking, I mean that's all warriors are good for, right? Who cares if he can do 1200+ DPS, and knows his class like the back of his hand. No, we rather take the subpar {insert Boomkim,Mage,Lock,Roque,Ret Pally}.
Honestly, I've been fighting this crap for years, so it's a sharp subject for me, but how do you expect to change the minds of people that are either narrow minded or are just set in their ways. Of course I'm only speaking of warriors here, but there are other classes that suffer the same fate.
Alkahn Nov 5th 2008 4:12PM
Simple, when you don't like your environment and you have a better vision you create your own guild.
The leaders of today aren't statically locked in as the leaders of tomorrow. With 10-man raiding as a viable option to the end of endgame, the barriers to entry of creating a raiding guild are a lot lower than they used to be, and you can get started much easier.
If it truly is more effective to bring the best people, and that's what you do, then you'll leave those dogmatic raiding guilds who can't adapt in the dust.
oldwisemonk Nov 5th 2008 5:20PM
Actually, it will make it really easy for people to find guilds that are good for them. Guilds that stick to old ways just because that's how it used to work might still advance far, but I imagine it will be a lot more fun for dps warriors, dps pallies and other "stigma" specs if they went to a DIFFERENT guild.
Sybrsean Nov 5th 2008 3:38PM
Let me point this out another way:
A: Ok I'm new to WoW, I like ranged DPS. Which class should I play?
B: Oh, you can play Lock, Mage, Shaman, Hunter, or Shadow Priest.
A: What's the difference between each?
B: There isn't any.
A: Ok, so there really isn't 5 or 6 classes that are different, I'm just choosing what I look like?
B: Correct, little lemming. Join the masses and find friends quickly cause your "role" is a dime a dozen.
Naix Nov 5th 2008 3:48PM
Don't forget to add this class is all about dps while some may be speced for healing or tanking. It really depends on HOW you want to play your class, not so much on what class you pick.
Danel Nov 5th 2008 4:11PM
To argue that there's "no difference" between the classes just because they're (intended) to be equally viable in a raid situation is crazy talk. They all play rather differently.
oldwisemonk Nov 5th 2008 5:34PM
"B" sounds like a jerk. I wouldn't want to be his/her friend. But I don't typically like people that completely mislead me.
ROLES have always been in MMO's (and strategy games, RL wars, etc). Just because they have the same roles doesn't mean everyone does them in the same fashion. The big difference now is that people don't have to play a specific class just because that is the only opening in a guild or group. The conversation should start more like this now:
A: Ok I'm new to WoW, I like ranged DPS. Which class should I play?
B: Oh, you can play Lock, Mage, Shaman, Hunter, or Shadow Priest.
A: What's the difference between each?
B: A lot. What sounds fun to you? Bows? Guns? Fire? Ice? Shadow? Lightning? Curses? Damage over time? Pets? Control over your enemy's movement?
[etc]
Oddly enough, that's how it should have been all along. And maybe this still won't happen everywhere, but it's a start.
Sybrsean Nov 5th 2008 6:57PM
B was the Evil Blizz Department that turned my Shadow Priest into a Mage/Lock/Hunter (yes - that uses a Blue glowie ball/shadowy glowy ball/arrow to do the exact same thing) and thereby destroy my dreams of being a Mana battery.
here is a thought Nov 5th 2008 3:41PM
how soon until every class can wear plate, wield any weapon, and has a pet (i guess turning into one counts)?
shrug... oh well
the key thing here is if they are going this route, flattening everyone, or really just making a pair of viable classes, then there needs to be a better system for ranking players.
i assume some sort of recommendation system for toons, similar to the comments here in WI, then you can tell if others enjoyed playing with them or not.
p.s. just curious if there are know pally& druid only guilds out there.
Zurkka Nov 5th 2008 3:58PM
ok, saying that all 6 ranged dps are the same gameplay is totally wrong, the mechanics are totally different, like tanks, wars pallys DK and droods play real different, yes the outcome may be the same, but how you get there is what matters, a friend of mine hate to tank as a warrior, he has a great time as a bear tank, he is real happy with this patch
Kimchi Nov 19th 2008 7:17PM
Yes, we're an all druid guild. 40 druids. All specs.
And, it's mad cap fun doing guild runs. Or, when we PuG raids. 10 Brez is nothing to be sniffed it. Ditto multiple Tranquility.
But yes, in the spirit of the original discussion. The move by blizzard has certainly made it MORE viable for us as a guild to see more content than we originally planned for.
We're a VERY casual guild. But lately have been getting spots in kara, Mags/Gruuls and TK. We've druid ran regular instance up to and including Utgade.
No, it's is not orthordox. But dang, Pugging a couple of sharmans and pallys really OPENS UP your options during a run. Not to mention FUN. FUN FUN.
Roar.
K
Naix Nov 5th 2008 3:51PM
The old "pure" classes that do nothing but DPS have different ways to apply DPS. "Hybrid" classes only have 1 way or tree to apply DPS. Sure you may pick up 1 talent that you like from another tree but you hurt your over all dps because you did not stick to your dps tree.
Manatank Nov 5th 2008 4:21PM
""Hybrid" classes only have 1 way or tree to apply DPS."
I think you are thinking of priests and paladins...
Shamans have melee and ranged DPS trees.
Druids have melee and ranged DPS trees.
Warriors have two trees for melee DPS.